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Entry Level Computer Graphics Programmer Jobs in Los Angeles, CA

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site +1

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you ...

... CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more ...

3D Visualization Specialist, Infrastructure

Irvine, CA · On-site

$77K - $112K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Bachelor's degree in 3D Visualization, Computer Graphics, Engineering, Digital Media, or a related field. * Minimum of 3 years of professional experience in 3D visualization, preferably in the AEC ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

They currently need a programmer passionate about terrain and graphical tools. What are the ... Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ...

Senior Tools Engineer

Los Angeles, CA · On-site +1

$112K - $154K/yr

They currently need a programmer passionate about terrain and graphical tools. What are the ... Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ...

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Entry Level Computer Graphics Programmer information

See Los Angeles, CA salary details

$15

$28

$85

How much do entry level computer graphics programmer jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for entry level computer graphics programmer in Los Angeles, CA is $28.80, according to ZipRecruiter salary data. Most workers in this role earn between $18.41 and $24.86 per hour, depending on experience, location, and employer.

What does an entry level computer graphics programmer do?

An Entry Level Computer Graphics Programmer creates and implements code to generate visual elements in software applications, such as video games, simulations, or design tools. They work with graphics APIs like OpenGL or DirectX to render images, animations, and visual effects. Their responsibilities may include optimizing graphics performance, debugging visual issues, and collaborating with artists and other developers to achieve desired visual outcomes. This role is ideal for those with a background in computer science and a passion for visual computing.

What types of projects and technologies can an entry level computer graphics programmer expect to work on in their first year?

As an Entry Level Computer Graphics Programmer, you’ll typically start by assisting with the implementation of rendering features, debugging graphics code, and developing small components for larger visual systems. Expect to work with technologies such as OpenGL, DirectX, or Vulkan, alongside shader languages like GLSL or HLSL. You may collaborate closely with artists and senior developers to bring visual concepts to life, learning best practices for optimizing real-time graphics. This role often involves frequent code reviews, documentation, and rapid prototyping, helping you build a strong foundation for more advanced graphics programming tasks in the future.

What are the key skills and qualifications needed to thrive as an entry level computer graphics programmer, and why are they important?

To thrive as an Entry Level Computer Graphics Programmer, you need a solid understanding of computer science fundamentals, mathematics (especially linear algebra), and programming languages such as C++ or Python, often supported by a relevant degree or coursework. Familiarity with graphics APIs like OpenGL or DirectX, shader programming, and tools such as Unity or Unreal Engine is typically required. Strong problem-solving abilities, creativity, and effective teamwork skills help you stand out in this field. These skills and qualities are crucial for designing efficient, visually compelling graphics solutions and collaborating on complex projects within the industry.

What is the difference between Entry Level Computer Graphics Programmer vs Entry Level Software Developer?

AspectEntry Level Computer Graphics ProgrammerEntry Level Software Developer
Required CredentialsBachelor's in Computer Science, Computer Graphics, or related field; knowledge of graphics APIs (OpenGL, DirectX)Bachelor's in Computer Science or related; programming skills in multiple languages
Work EnvironmentGame studios, simulation companies, visual effects firmsTech companies, software firms, startups
Industry UsagePrimarily in gaming, entertainment, visualizationBroad across various industries including finance, healthcare, tech
Common Search/ComparisonYesYes

Entry Level Computer Graphics Programmers focus on creating visual effects, rendering, and graphics algorithms, often within gaming or entertainment industries. Entry Level Software Developers have a broader scope, developing applications across multiple sectors. While both roles require programming skills and a related degree, graphics programmers specialize in visual technologies, whereas software developers work on general software solutions.

What are popular job titles related to Entry Level Computer Graphics Programmer jobs in Los Angeles, CA?

For Entry Level Computer Graphics Programmer jobs in Los Angeles, CA, the most frequently searched job titles are:

What job categories do people searching Entry Level Computer Graphics Programmer jobs in Los Angeles, CA look for?

The top searched job categories for Entry Level Computer Graphics Programmer jobs in Los Angeles, CA are:

What cities near Los Angeles, CA are hiring for Entry Level Computer Graphics Programmer jobs?

Cities near Los Angeles, CA with the most Entry Level Computer Graphics Programmer job openings:

Infographic showing various Entry Level Computer Graphics Programmer job openings in Los Angeles, CA as of August 2026, with employment types broken down into 87% Full Time, and 13% Temporary. Highlights an 100% In-person job distribution, with an average salary of $59,904 per year, or $28.8 per hour.

Research Scientist (Computer Graphics, Vision and Machine Learning)

Netflix

Los Angeles, CA • On-site

Full-time

Re-posted 9 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

70th of 76 rated media


Job description

Netflix is a global leader in entertainment services, expanding beyond media distribution into cutting-edge content production. Within this ecosystem, Eyeline Labs serves as the research and innovation arm of Netflix Eyeline Studios, developing and deploying advanced technologies that transform how films are made.

Our mission is to tackle the challenges of tomorrow, making the seemingly impossible achievable, delivering photorealistic quality with exceptional speed and efficiency, and supporting creators in bringing their boldest creative visions to life.

We want to provide you with a solid foundation where you can be a part of an innovative team of brilliant researchers, developers and virtual storytellers. Learn more.

We are seeking a highly skilled Research Scientist with a strong background in computer vision, computer graphics, and machine learning. This role is ideal for candidates passionate about generating high-quality images and advancing the state of the art in dynamic scene capture and reconstruction, and novel view synthesis. You will be at the forefront of developing new algorithms that drive the future of visual storytelling.


Key Responsibilities

  • Conduct applied research in computer graphics and machine learning - focused on high-fidelity reconstruction and photorealistic image synthesis to solve real challenges in VFX and content creation pipelines.

  • Design, implement, and evaluate novel algorithms for (Dynamic) Gaussian Splatting, 3D reconstruction, performance capture and relighting with a clear path from prototype to production applicability.

  • Lead high-quality data acquisition and curation efforts to support next-generation machine learning algorithms for VFX and virtual production.

  • Engage directly with VFX artists, supervisors, and production teams to understand creative and technical pain points, ensuring research efforts are grounded in real production needs.

  • Contribute to and stay at the forefront of the research community by sharing findings, collaborating with peers, and presenting work at top-tier conferences (SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR).

  • Collaborate closely with engineering, production, and business teams to translate research outcomes into production-ready solutions, bridging the gap between research prototypes and real-world VFX workflows.

  • Identify and champion new research directions that can have significant impact on content creation and virtual production.


Qualifications

  • MSc with relevant research experience, or PhD, in Computer Graphics, 3D Computer Vision, Machine Learning, or a closely related field.

  • Demonstrable research experience in 3D Computer Vision and Computer Graphics, with contributions to major venues (e.g., SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR) through publications, technical talks, or open-source work.

  • Deep expertise in computer graphics and machine learning, with hands-on experience in areas such as 3D reconstruction, dynamic scene capture, photorealistic rendering, and (Dynamic) Gaussian Splatting.

  • Familiarity with modern generative architectures - diffusion models (image/video), transformer-based methods, or demonstrably transferable experience.

  • Comfortable working at both the algorithmic and implementation levels - from model design and optimization to large-scale data processing and integration into production systems.

  • Track record of translating research into production-quality solutions, navigating real-world constraints such as data limitations, performance requirements, and production timelines.

  • Experience working directly with artists, engineers, or production teams to ensure research outputs meet the quality and usability bar for creative workflows.

  • Strong attention to detail in image and signal processing, with a drive to achieve high-fidelity, visually compelling results.

  • Exceptional communication and collaboration skills, with the ability to work effectively across research, engineering, and creative teams in a fast-paced environment.

  • High level of ownership, initiative, and a positive, problem-solving attitude.

  • Passion for movies, TV, and storytelling (preferred)

100 000-320 000$ USD a year

This salary range is specific to applicants applying to our position in Los Angeles, California. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location.

About Us

Eyeline is a global creative studio partnering with storytellers to turn their ambitions into stunning reality. By blending the time-honored craft of filmmaking with breakthrough technologies, we unlock bold, cinematic visions at scale. Our three pillars - VFX, Studios and Labs - form the creative spine of Eyeline, guiding how we think, work, and show up in every frame.

At Eyeline, we believe technology serves artistry and our people are the soul behind everything we do, deepening creative connection, rather than replacing it. We build worlds with exceptional craft and precision, working hand in hand with our creative partners from concept to final pixel.

Netflix Investment- Eyeline

With the support of Netflix's investment in our pipeline, infrastructure, and workforce, we're pushing the boundaries of what's possible in visual effects and virtual production technology. In addition to our work with Netflix, we continue to partner with a wide range of long-standing and new clients worldwide.

Come as you are

We are looking for those seeking to take risks with us, those driven by passion for their craft. To us, these are key ingredients that we look for in our team. We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.


What Netflix employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997