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Entry Level Computer Graphics Engineer Jobs in San Francisco, CA

... buyer! Entry Level Software Engineer Why we need you We're at a pivotal moment with a roadmap ... Recent graduate (within 3 years) with a degree in Computer Science, Engineering, or related field ...

Mach9 is at the forefront of leveraging advanced machine learning and computer vision techniques to ... graphics requirements. • Work closely with our product and engineering teams to define and ...

Preferred Qualifications * BS, MS or higher degree in Computer Science, Robotics, Engineering or a ... Technical understanding of different components of a simulation - graphics, physics, etc.

AI Research Engineer Location: San Francisco, CA Sponsorship: No Relocation: No Industry: Data ... Machine Learning, Computer Science, Applied Mathematics, Probabilistic Graphical Models ...

Showing results 21-40

Entry Level Computer Graphics Engineer information

See San Francisco, CA salary details

$35.3K

$81.7K

$139K

How much do entry level computer graphics engineer jobs pay per year?

As of Aug 18, 2026, the average yearly pay for entry level computer graphics engineer in San Francisco, CA is $81,720.00, according to ZipRecruiter salary data. Most workers in this role earn between $60,700.00 and $92,500.00 per year, depending on experience, location, and employer.

What is an entry level computer graphics engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What are the key skills and qualifications needed to thrive as an entry level computer graphics engineer?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.

What types of projects and technologies can an entry level computer graphics engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

How to become an entry level computer graphics engineer?

To become an entry-level computer graphics engineer, candidates typically need a bachelor's degree in computer science, computer graphics, or a related field. Developing skills in programming languages such as C++ and Python, gaining experience with graphics APIs like OpenGL or DirectX, and building a portfolio of projects can improve job prospects. Internships or entry-level positions in software development or graphics design also provide valuable experience.

Is it hard to get an entry level computer graphics engineer job?

Securing an entry-level computer graphics engineer position can be competitive, as it often requires a strong foundation in programming, mathematics, and graphics software such as OpenGL or DirectX. Candidates with a relevant degree, portfolio, and knowledge of tools like Maya or Blender tend to have better chances, but persistence and building a solid skill set are important for success.

What are popular job titles related to Entry Level Computer Graphics Engineer jobs in San Francisco, CA?

For Entry Level Computer Graphics Engineer jobs in San Francisco, CA, the most frequently searched job titles are:

What job categories do people searching Entry Level Computer Graphics Engineer jobs in San Francisco, CA look for?

The top searched job categories for Entry Level Computer Graphics Engineer jobs in San Francisco, CA are:

What cities near San Francisco, CA are hiring for Entry Level Computer Graphics Engineer jobs?

Cities near San Francisco, CA with the most Entry Level Computer Graphics Engineer job openings:

Infographic showing various Entry Level Computer Graphics Engineer job openings in San Francisco, CA as of July 2026, with employment types broken down into 1% As Needed, 80% Full Time, 16% Part Time, 1% Temporary, and 2% Contract. Highlights an 82% Physical, 1% Hybrid, and 17% Remote job distribution, with an average salary of $81,720 per year, or $39.3 per hour.

Electrical Engineering & Computer Science Patent Agent - S.F.

Direct Counsel

San Francisco, CA • On-site, Remote

$140K - $250K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 24 days ago


Job description

Patent Agent – Electrical Engineering & Computer Science

Direct Counsel is representing an Amlaw 100 firm seeking a mid-level Patent Agent to join its Electrical Engineering and Computer Science Patent Prosecution Practice Group. This role is open to multiple offices, with preference for Washington, DC, or San Francisco.

The ideal candidate will have several years of experience in patent preparation and prosecution and hold a degree in electrical engineering, computer engineering, software engineering, computer science, or physics. The firm is particularly interested in candidates with experience drafting, filing, and prosecuting applications involving graphics processing units (GPUs), tensor processing units (TPUs), accelerators, neural engines, robotics circuitry, and actuators.

Qualifications:

  • Admission to the USPTO required

  • Undergraduate (and graduate, if applicable) degree in EE, CE, CS, Software Engineering, or Physics

  • Strong law firm, engineering, or industry experience

  • Excellent research, writing, and communication skills

Compensation: $140,000 – $250,000 annually, depending on experience, plus discretionary bonus eligibility. The firm also offers comprehensive benefits, including medical, dental, vision, life insurance, disability coverage, voluntary insurance options, 401(k), and paid time off.