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Entry Level Computer Graphics Engineer Jobs in Houston, TX

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts ... computer graphics, and aerospace systems. You will work alongside NASA engineers and mission ...

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts ... computer graphics, and aerospace systems. You will work alongside NASA engineers and mission ...

Computer Technician

Rosenberg, TX · On-site

$18 - $20/hr

We are searching for "Entry Level Computer Technician" candidates of all skill levels, who are ... Working knowledge of graphics software i.e.Corel Draw, Adobe, etc. (create etching templates)

METECS is an engineering and applied technology company that provides high-fidelity simulation and ... immersive computer graphics, XR systems and advanced web-based tools. METECS is an Equal ...

In this position you will work with our team of engineers and our NASA customers to support human ... immersive computer graphics, XR systems and advanced web-based tools. METECS is an Equal ...

METECS is an engineering and applied technology company specializing in high-fidelity simulation ... immersive computer graphics, XR systems and advanced web-based tools. METECS is an Equal ...

METECS is an engineering and applied technology company specializing in high-fidelity simulation ... immersive computer graphics, XR systems and advanced web-based tools. METECS is an Equal ...

METECS is seeking a Terramechanics Engineer who is excited about lunar exploration to support high ... immersive computer graphics, XR systems and advanced web-based tools. METECS is an Equal ...

Job Summary : METECS is seeking an entry-level Simulation Software Engineer to support NASA ... Required : • Bachelor's degree in Computer Science, Aerospace Engineering, Physics, or a related ...

AECOM is seeking an Entry Level Transit Engineer to be based in our Houston, TX office. This ... Uses computer software as a tool for solving basic engineering problems. * Performs work in ...

AECOM is seeking an Entry Level Transit Engineer to be based in our Houston, TX office. This ... Uses computer software as a tool for solving basic engineering problems. * Performs work in ...

AECOM is seeking an Entry Level Transit Engineer to be based in our Houston, TX office. This ... Uses computer software as a tool for solving basic engineering problems. * Performs work in ...

Calculus 3 Tutor

Houston, TX · Remote

$18 - $40/hr

... computer graphics. * Curriculum Awareness & Adaptive Instruction: Familiar with Calculus III ... engineering-focused problems for STEM majors and advanced mathematics students. * Effective ...

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Entry Level Computer Graphics Engineer information

See Houston, TX salary details

$28.6K

$66.2K

$112.7K

How much do entry level computer graphics engineer jobs pay per year?

As of Jul 9, 2026, the average yearly pay for entry level computer graphics engineer in Houston, TX is $66,239.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,200.00 and $75,000.00 per year, depending on experience, location, and employer.

What is an Entry Level Computer Graphics Engineer?

An Entry Level Computer Graphics Engineer is a professional who works on creating, developing, and optimizing visual content for computers, such as 2D/3D graphics, animations, and visual effects. They typically use programming languages like C++ or Python and graphics APIs like OpenGL or DirectX to build and improve graphics engines, rendering pipelines, and visual applications. As entry-level engineers, they work under the guidance of senior engineers to learn industry standards, contribute to team projects, and gain hands-on experience in computer graphics development.

What types of projects and technologies can an Entry Level Computer Graphics Engineer expect to work with in their first year?

As an Entry Level Computer Graphics Engineer, you can expect to work on a variety of projects such as developing visual effects, 3D modeling, rendering algorithms, or graphics engine features. You'll likely use programming languages like C++ or Python and work with APIs such as OpenGL, DirectX, or Vulkan. Collaboration with artists, designers, and senior engineers is common, providing valuable mentorship and learning opportunities. Early projects often focus on supporting tasks, bug fixes, or implementing small features, helping you build a strong foundation in graphics programming and team workflows.

What is the difference between Entry Level Computer Graphics Engineer vs Entry Level 3D Artist?

AspectEntry Level Computer Graphics EngineerEntry Level 3D Artist
Required CredentialsBachelor's in Computer Graphics, Computer Science, or related fieldBachelor's in Fine Arts, Animation, or related field
Work EnvironmentTech companies, software development, simulation projectsGame studios, animation, film production
Industry UsageSoftware development, visualization, simulationEntertainment, gaming, media

While both roles involve computer graphics, Entry Level Computer Graphics Engineers focus on developing algorithms, software tools, and rendering techniques, often working in tech or simulation environments. Entry Level 3D Artists primarily create visual assets for games, films, or animations. The roles differ in their focus—engineering vs. artistic creation—though they share foundational skills in graphics software and design principles.

What are the key skills and qualifications needed to thrive as an Entry Level Computer Graphics Engineer, and why are they important?

To thrive as an Entry Level Computer Graphics Engineer, you typically need a strong foundation in computer science fundamentals, mathematics (especially linear algebra), and graphics programming, often supported by a bachelor's degree in computer science or a related field. Familiarity with graphics APIs such as OpenGL or DirectX, shader programming languages, and version control systems like Git is commonly required. Creativity, problem-solving skills, and effective teamwork help individuals stand out in this role. These skills are vital for efficiently developing, debugging, and optimizing graphical applications in collaborative environments.
What are the most commonly searched types of Computer Graphics Engineer jobs in Houston, TX? The most popular types of Computer Graphics Engineer jobs in Houston, TX are:
What are popular job titles related to Entry Level Computer Graphics Engineer jobs in Houston, TX? For Entry Level Computer Graphics Engineer jobs in Houston, TX, the most frequently searched job titles are:
What job categories do people searching Entry Level Computer Graphics Engineer jobs in Houston, TX look for? The top searched job categories for Entry Level Computer Graphics Engineer jobs in Houston, TX are:
What cities near Houston, TX are hiring for Entry Level Computer Graphics Engineer jobs? Cities near Houston, TX with the most Entry Level Computer Graphics Engineer job openings:
Infographic showing various Entry Level Computer Graphics Engineer job openings in Houston, TX as of July 2026, with employment types broken down into 1% As Needed, 85% Full Time, 12% Part Time, and 2% Contract. Highlights an 81% Physical, 2% Hybrid, and 17% Remote job distribution, with an average salary of $66,239 per year, or $31.8 per hour.
Junior Simulation Software Engineer

Junior Simulation Software Engineer

METECS

Houston, TX • On-site

Full-time

Re-posted 5 days ago


Job description

METECS is seeking an entry-level Simulation Software Engineer to support NASA's simulation efforts as part of the Robotics, Simulations, and Graphics Support (RSGS) team. This role is ideal for candidates with a strong foundation in computer science and software engineering who are interested in applying those skills to challenging problems in aerospace, robotics, human spaceflight, and physics-based simulation.
In this role, you will contribute to the design, development, integration, testing, and maintenance of high-fidelity simulation software that supports engineering analysis across a wide range of human spaceflight programs, including the International Space Station (ISS), Orion, Moon Base, Space Reactor-1 Freedom (SR-1), Human Landing System (HLS), and other advanced exploration initiatives. Projects may include development and enhancement of core dynamics and simulation tools, investigations of crew member stability in lunar and microgravity environments, lunar vehicle simulations, and support of ISS training simulation systems.
Successful candidates will be active contributors to a modern software development environment. Responsibilities include implementing and maintaining features from Git-managed work items, participating in peer code reviews, contributing to automated testing efforts, and helping maintain and improve continuous integration and deployment (CI/CD) pipelines. Candidates should be comfortable working within large, collaborative codebases and applying software engineering best practices to ensure reliability, maintainability, and performance.
Simulation development at METECS is a highly multidisciplinary effort, requiring close collaboration with experts in software engineering, physics, robotics, biomechanics, computer graphics, and aerospace systems. You will work alongside NASA engineers and mission stakeholders to develop simulation capabilities that are accurate, robust, and relevant to real-world mission scenarios.
Required Qualifications:
  • Bachelor's degree in Computer Science, Aerospace Engineering, Physics, or a related field.
  • Experience in simulations, software development, or a related technical field.
  • Proficiency in C++.
  • Experience working in Linux-based environments.
  • Familiarity with Git for version control.
  • Strong communication skills and a collaborative mindset.
  • Familiarity with scripting languages such as Python.
  • Solid foundation in physics and mathematics.
  • Ability to work independently while contributing to a team-oriented environment.

Desired Qualifications:
  • Exposure to AI/ML concepts and applications.
  • Understanding of the software development life cycle (SDLC).
  • Experience with CI/CD pipelines and automated testing.
  • Familiarity with the Trick simulation framework.
  • Unity, Unreal Engine, EDGE or similar graphics engines.

Citizenship or lawful permanent resident required due to federal position.
About METECS:
We are a high-performance team providing advanced engineering, software, and analysis solutions for human space flight and terrestrial applications. We develop and integrate custom software for NASA and other government and commercial customers utilizing a wide variety of in-house, commercial, and open-source technologies. Our specialties include robotics automation, embedded systems, hardware/software integration, multibody dynamics simulations, immersive computer graphics, XR systems and advanced web-based tools.
METECS is an Equal Opportunity Employer, including veterans and individuals with disabilities.