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Entry Level Animation Software Engineer Jobs in Vancouver, BC

Animation TD

Vancouver, BC

CA$25.96 - CA$34.62/hr

Programming experience in Python. * C++ experience is a plus * Excellent problem-solving and ... Experience with Docker or other software distribution systems. * Some basic knowledge or experience ...

What We Need Our studio in Vancouver is seeking a UI Software Engineer to join our development team ... dynamic animations, and visual effects. * System Development: Develop, test, and debug robust C ...

Title and Summary Software Engineer II Overview: Be part of the Operations & Technology Fraud Products team developing new capabilities for MasterCard's Decision Management Platform, which serves as ...

Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated ... Comfort with other VFX/post software and willingness to learn new tools as needed. Soft Skills

Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated ... post software and willingness to learn new tools as needed. Soft Skills Proven ability to ...

AI Engineer

Vancouver, BC

CA$180K - CA$225K/yr

You craft fast, polished, reliable software and you're drawn to problems that are genuinely ... For frontend: design systems, animation and motion, data-fetching patterns (TanStack Query, tRPC ...

Pipeline TD - AI Workflows

Vancouver, BC · On-site

CA$105K - CA$125K/yr

By working directly with show leads and the software engineering team, you will also ensure that ... Proven track record in VFX, animation, or gaming pipelines, with a deep understanding of how assets ...

... programming language * Good understanding of visual effects and/or animation pipelines * Proven ... Familiarity with standard software development practices * Experience of UI and UX design using Qt ...

Software Developers * Embedded Software Developers * AI Developers * Web Developers * Software Developer QAs * Release QAs * AV Analysts/IPS Analysts * Hardware Developers * DevOps Engineers * C ...

Software Developers * Embedded Software Developers * AI Developers * Web Developers * Software Developer QAs * Release QAs * AV Analysts/IPS Analysts * Hardware Developers * DevOps Engineers * C ...

... programming language * Good understanding of visual effects and/or animation pipelines * Proven ... Familiarity with standard software development practices * Experience of UI and UX design using Qt ...

Rigging Technical Assistant

Vancouver, BC · Hybrid

CA$60K - CA$72K/yr

Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated ... Responsible for troubleshooting and user support within the Rigging software and proprietary tools ...

Full-Stack Engineer

Vancouver, BC · On-site +1

CA$65K - CA$75K/yr

Role Overview We are looking for an Entry-Level Full-Stack Engineer who is eager to help build the next generation of our platform. In this role, you will be deeply involved across the entire stack ...

Develop software using appropriate programming language (C, C++, JAVA, Perl, Python) for Controls ... Expected to provide guidance and assistance to entry level professionals and technical employees ...

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Entry Level Animation Software Engineer information

What are the key skills and qualifications needed to thrive as an Entry Level Animation Software Engineer, and why are they important?

To thrive as an Entry Level Animation Software Engineer, you need a strong grasp of programming languages such as C++ or Python, a bachelor's degree in computer science or a related field, and foundational knowledge of computer graphics. Familiarity with animation engines, APIs like OpenGL or DirectX, and version control systems such as Git is typically required. Problem-solving abilities, attention to detail, and effective teamwork set standout candidates apart in this role. These skills and qualities ensure the efficient development of animation software that meets both technical and creative requirements in a collaborative environment.

What is the difference between Entry Level Animation Software Engineer vs Entry Level 3D Animator?

AspectEntry Level Animation Software EngineerEntry Level 3D Animator
Required CredentialsBachelor's in Computer Science, Animation, or related field; basic programming skillsBachelor's in Animation, Fine Arts, or related field; strong artistic portfolio
Work EnvironmentTech companies, gaming studios, animation firms; collaborative and technicalAnimation studios, media companies; creative and artistic
Employer & Industry UsageUsed in software development, gaming, and interactive mediaUsed in film, TV, gaming, and advertising

The main difference is that Entry Level Animation Software Engineers focus on developing animation software and tools using programming skills, while Entry Level 3D Animators create visual animations and characters primarily through artistic skills. Both roles often work in creative environments but serve different functions within the animation and media industries.

What does an Entry Level Animation Software Engineer do?

An Entry Level Animation Software Engineer assists in developing and maintaining software tools used for creating animations in films, games, or other media. They typically work alongside senior engineers and animators to write code, debug issues, and implement new features in animation software. Responsibilities can include working with graphics APIs, optimizing rendering performance, and supporting artists with technical solutions. This role is ideal for recent graduates or those new to the field, offering opportunities to learn industry-standard tools and workflows.

What are the most common challenges faced by entry level animation software engineers when transitioning from academic projects to production environments?

Entry level animation software engineers often find the transition from academic projects to real-world production environments challenging due to the complexity and scale of professional animation pipelines. In industry settings, engineers must write code that integrates seamlessly with large, existing codebases and collaborate closely with artists, designers, and other engineers, often under tight deadlines. Adapting to version control systems, adhering to coding standards, and learning to prioritize bug fixes and feature requests are key adjustments. Continuous learning and strong communication skills are essential for success in these collaborative, fast-paced environments.
What are the most commonly searched types of Animation Software Engineer jobs in Vancouver, BC? The most popular types of Animation Software Engineer jobs in Vancouver, BC are:
Animation TD

CA$25.96 - CA$34.62/hr

Other

Medical, PTO

Posted 18 days ago


Sony Pictures Entertainment rating

6.8

Company rating: 6.8 out of 10

Based on 6 frontline employees who took The Breakroom Quiz

3rd of 6 rated film or creative companies


Job description

Animation Assistant Technical Director

Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Sony Pictures Imageworks Canada Inc.

658 Homer Street., Suite 405, Vancouver, BC, V6B 2R4

Language in work environment - English

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Summary
Reporting to the Pipeline Supervisor and Technical Supervising Animator, as well as the HOCA and Supervising Animators on their designated production, an Animation Associate Technical Director (Anim ATD) will be involved in the creation, development and ongoing support of a high-end animation pipeline and pipeline workflows.
Their main focus is improved efficiency and optimization of animation workflows and tools, as well as prototyping tools, and utilities to support the animation team.
This is a service-oriented role, working between productions and development, and the Anim ATD should have a helpful, proactive and accommodating personality. Candidates should have a strong passion for animation and computer graphics, bringing artistic visions to life with a focus on creative problem solving.

Role Specifics

  • Optimize animation workflows by leveraging automation and defining best practices.
  • Work alongside other show anim ATDs to assist the team in optimizing and reducing scene or workflow complexities.
  • Coordinate with the Supervising Animators to proactively implement optimizations for sequences or assets.
  • Develop and maintain scripts, tools and utilities for the animation team.
  • Work in and understand the Imageworks' proprietary animation pipeline.
  • Help author tool or workflow specific training materials.
  • Assist artists with technical issues anywhere in the production pipeline.
  • Work closely with the pipeline department to evaluate and support best practices.
  • Identify workflow inefficiencies and work with artists and the pipeline teams to build scripts, tools and/or systems to improve them.

Communication

  • Provide regular updates to the Supervising Animators and Pipeline Supervisor on progress, and challenges on the production. 
  • Communicate progress and challenges to the Animation HOD, Technical Supervising Animator, and animation development team, providing show context when needed.
  • Actively participate in support chats, spotlights and department meetings, ensuring a broad understanding of best practices, workflows and tools in the animation team.
  • Collaborate with other departments to address creative and technical dependencies.
  • Work closely with the Supervising Animators on best practices and proactively help them solve sequence or asset related issues

Qualifications

  • Strong interest in Visual Development, Film, Animation and general computer graphics is a plus
  • Good Knowledge of Maya. Unreal Engine and Houdini are a plus.
  • Programming experience in Python.
  • C++ experience is a plus
  • Excellent problem-solving and interpersonal skills.
  • Bash/cshell/Linux knowledge.
  • Experience in code-sharing, revision control is a plus.
  • Experience with Docker or other software distribution systems.
  • Some basic knowledge or experience as a 3D or 2D artist is a plus.
  • Undergraduate or Graduate degree in Computing Science a plus.
  • Individuals with a growth mindset eager to learn, ask questions, and unafraid to try, fail, and iterate.
  • Confident in their abilities and knowledge, yet open to feedback and seeking improvement.

The anticipated base salary for this position is $25.96 to $34.62/hr CAD. Benefits are per company policy: which include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable. The actual base salary offered will depend on a variety of factors, including without limitation, the qualifications of the individual applicant for the position, years of relevant experience, level of education attained, certifications or other professional licenses held, and if applicable, the location of the position.

We value unique perspectives, and want diverse, unique talent to work with us.  We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.