2

Animation Software Engineer Remote Jobs in Vancouver, BC

Software Engineer II - Raisely

Vancouver, BC · On-site +1

CA$125K - CA$140K/yr

We are seeking an exceptional Mid-level Software Engineer to join our Raisely Team. The ideal ... Plus, you are entitled to generous paid sick leave. * 🌴 Work remotely - We're a remote-first ...

Cloud DevOps Engineer

Vancouver, BC · Remote

$85K - $120K/yr

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Previous experience as a Software Engineer/Developer will be regarded highly. You Have: * 4+ years ...

Cloud DevOps Engineer

Coquitlam, BC · Remote

$85K - $120K/yr

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Previous experience as a Software Engineer/Developer will be regarded highly. You Have: * 4+ years ...

Cloud DevOps Engineer

Richmond, BC · Remote

$85K - $120K/yr

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Previous experience as a Software Engineer/Developer will be regarded highly. You Have: * 4+ years ...

Cloud DevOps Engineer

Burnaby, BC · Remote

$85K - $120K/yr

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Previous experience as a Software Engineer/Developer will be regarded highly. You Have: * 4+ years ...

Cloud DevOps Engineer

Richmond, BC · Remote

$85K - $120K/yr

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Previous experience as a Software Engineer/Developer will be regarded highly. You Have: * 4+ years ...

Cloud DevOps Engineer

Burnaby, BC · Remote

$85K - $120K/yr

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Previous experience as a Software Engineer/Developer will be regarded highly. You Have: * 4+ years ...

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Previous experience as a Software Engineer/Developer will be regarded highly. You Have: * 4+ years ...

next page

Showing results 1-20

Animation Software Engineer Remote information

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.
What are the most commonly searched types of Animation Software Engineer jobs in Vancouver, BC? The most popular types of Animation Software Engineer jobs in Vancouver, BC are:
What cities near Vancouver, BC are hiring for Animation Software Engineer Remote jobs? Cities near Vancouver, BC with the most Animation Software Engineer Remote job openings:
Infographic showing various Animation Software Engineer Remote job openings in Vancouver, BC as of July 2026, with employment types broken down into 4% Locum Tenens, 4% Internship, 58% Full Time, 24% Part Time, 4% Temporary, and 6% Nights. Highlights an 69% Physical, 3% Hybrid, and 28% Remote job distribution.

Senior Gameplay Engineer, Original Game (Unreal Engine 5)

Blackbird Interactive

Vancouver, BC • Remote

CA$136K - CA$170K/yr

Full-time

Posted 9 days ago


Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We are looking for a Senior Software Engineer to build various gameplay and engine systems for a new original game being developed in Unreal Engine 5. You will work across core gameplay systems, AI, platforms support, build and delivery pipelines and other systems essential to delivering a polished, performant and fun experience. This role is remote-friendly in Canada with Pacific-time overlap required.
What You'll Tackle
  • Build gameplay systems, including narrative, exploration and inventory.

  • Support artists and animators with the Metahuman pipeline.

  • Partner closely with designers to build high quality and fun experiences.

  • Integrate modern Unreal pipelines to improve efficiency and quality of the game.

  • Communicate clearly with stakeholders about technical constraints, trade-offs, dependencies, and execution plans.

You'll Thrive Here If You
  • Have 3+ years of experience developing in C++ in Unreal Engine 4 and 5, ideally in a platform-focused or systems programming role.

  • Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.

  • Enjoy being jack-of-all-trades, getting your hands dirty and solving problems across all engineering spectrum including engine, gameplay, build systems, automation.

  • Have deep experience building and maintaining gameplay systems that are responsive, scalable, and designer-friendly.

  • Bring a strong ownership mindset, practical decision-making, and a focus on helping teams move effectively under production constraints.

Bonus XP
  • Experience with the modern Unreal Engine 5 systems, like Metahuman, Nanite, Lumen.

  • Shipped at least one title on PS5, Xbox Series X|S, and or Nintendo hardware, especially in platform, performance, or engine roles.

  • Familiarity with Perforce, Jenkins, Unreal Build System, Unreal Gauntlet.

$136,000 - $170,000 a year
apply for this job