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Animation Software Engineer Remote Jobs in Surrey, BC

Software Engineer II - Raisely

Vancouver, BC · On-site +1

CA$125K - CA$140K/yr

We are seeking an exceptional Mid-level Software Engineer to join our Raisely Team. The ideal ... Plus, you are entitled to generous paid sick leave. * 🌴 Work remotely - We're a remote-first ...

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Animation Software Engineer Remote information

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.
What are popular job titles related to Animation Software Engineer Remote jobs in Surrey, BC? For Animation Software Engineer Remote jobs in Surrey, BC, the most frequently searched job titles are:
What cities near Surrey, BC are hiring for Animation Software Engineer Remote jobs? Cities near Surrey, BC with the most Animation Software Engineer Remote job openings:

Intermediate AI Software Engineer (Unreal Engine 5)

Blackbird Interactive

Vancouver, BC • On-site, Remote

CA$108K - CA$168K/yr

Full-time

Posted 4 days ago


Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

We're looking for an intermediate AI-focused engineer to help build rich, systemic character behaviors in our Unreal Engine 5 projects. You'll design and implement scalable, responsive AI systems in C++ and Blueprints, collaborate deeply with design and animation, and grow your expertise across modern UE5 subsystems like MassEntity and Gameplay Ability System.

This role is remote-friendly in Canada (Pacific-time overlap required).

What You'll Tackle
  • AI Behavior Development - Implement enemy and companion behavior, perception systems, decision-making trees, and high-level strategies using Behavior Trees, EQS, MassAI, and GAS.

  • AI Systems Architecture - Design scalable, modular AI systems that support a range of enemy types, factions, and emergent behaviors across PC and console targets.

  • Simulation & Group Dynamics - Leverage UE5's MassEntity and crowd simulation systems to support large-scale AI interactions and tactical group behaviors.

  • Cross-disciplinary Collaboration - Work closely with designers and animators to bring characters to life and ensure AI reacts believably and responsively in gameplay.

  • Performance & Optimization - Profile and tune AI performance across platforms; diagnose and fix bugs to meet framerate and memory targets.

  • Technical Leadership - Participate in code reviews, provide mentorship to junior developers, and contribute to best practices in AI code and design.

  • Continuous Learning - Stay on top of UE5 AI tech advancements, prototype new techniques, and share your findings through internal demos and discussions.

You'll Thrive Here If You...
  • Have 3+ years of professional experience with C++ in Unreal Engine 4/5, with a focus on AI or gameplay systems.

  • Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.

  • Have shipped at least one commercial title featuring substantial AI contributions.

  • Have strong understanding of AI architecture, finite state machines, utility systems, pathfinding, and agent behaviors.

  • Enjoy prototyping quickly and iterating based on playtest data and cross-functional feedback.

  • Communicate clearly across disciplines and write clean, maintainable code.

  • Are comfortable with Perforce, Git, or similar version control and modern debugging tools.

Bonus XP
  • Deep familiarity with Gameplay Ability System, MassEntity, and Chaos physics.

  • Experience building tools or editors for AI designers.

  • Knowledge of behavior modeling, combat AI, procedural animation, or machine learning techniques.

  • Passion for immersive character behavior and narrative AI.

$108,000 - $168,000 a year
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