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Animation Software Engineer Remote Jobs in Surrey, BC

Software Engineer II - Raisely

Vancouver, BC · On-site +1

CA$125K - CA$140K/yr

We are seeking an exceptional Mid-level Software Engineer to join our Raisely Team. The ideal ... Plus, you are entitled to generous paid sick leave. * 🌴 Work remotely - We're a remote-first ...

Cloud DevOps Engineer

Vancouver, BC · Remote

$85K - $120K/yr

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Previous experience as a Software Engineer/Developer will be regarded highly. You Have: * 4+ years ...

Cloud DevOps Engineer

Coquitlam, BC · Remote

$85K - $120K/yr

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Previous experience as a Software Engineer/Developer will be regarded highly. You Have: * 4+ years ...

Cloud DevOps Engineer

Richmond, BC · Remote

$85K - $120K/yr

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Previous experience as a Software Engineer/Developer will be regarded highly. You Have: * 4+ years ...

Cloud DevOps Engineer

White Rock, BC · Remote

$85K - $120K/yr

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Previous experience as a Software Engineer/Developer will be regarded highly. You Have: * 4+ years ...

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Animation Software Engineer Remote information

What are the key skills and qualifications needed to thrive as an Animation Software Engineer (Remote), and why are they important?

To thrive as an Animation Software Engineer (Remote), you need strong programming skills (typically in C++ or Python), a solid understanding of computer graphics, and a relevant degree in computer science or a related field. Familiarity with animation pipelines, 3D engines like Unity or Unreal, and version control systems such as Git is essential. Excellent problem-solving, collaboration, and written communication skills help bridge remote teamwork and creative technical challenges. These skills ensure the development of efficient, innovative animation tools and seamless integration with creative teams, even in a remote setting.

What is the difference between Animation Software Engineer Remote vs 3D Artist Remote?

AspectAnimation Software Engineer Remote3D Artist Remote
Required CredentialsBachelor's in Computer Graphics, Animation, or related field; proficiency in animation software and programmingBachelor's in Fine Arts, Animation, or related; strong skills in 3D modeling and rendering software
Work EnvironmentCollaborative teams, software development projects, remote coding and animation tasksDesign studios or freelance, creating 3D models, textures, and visual assets remotely
Employer & Industry UsageTech companies, gaming, film, and animation studiosGame development, film, advertising, and freelance art projects

Animation Software Engineer Remote and 3D Artist Remote share overlapping skills in animation and digital tools but differ mainly in focus: the engineer emphasizes programming and software development, while the 3D artist concentrates on visual design and modeling. Both roles are common in remote work environments within creative and tech industries.

What does an Animation Software Engineer do when working remotely?

An Animation Software Engineer working remotely designs, develops, and maintains software tools and systems used for creating animations in films, video games, or other multimedia projects. They collaborate with artists, animators, and other engineers to implement features such as rendering engines, animation pipelines, and user interfaces. Remote Animation Software Engineers use communication tools to coordinate tasks, participate in code reviews, and troubleshoot technical issues, ensuring that animation teams can work efficiently from different locations.

How do Animation Software Engineers typically collaborate with artists and animators in a remote setting?

Animation Software Engineers working remotely often collaborate closely with artists and animators through digital communication tools and project management platforms. Regular video meetings, shared documentation, and real-time feedback channels help ensure that technical solutions align with creative vision. Engineers may participate in iterative review cycles, addressing technical challenges such as rendering performance or tool usability based on artist feedback. Building strong communication skills and being proactive in addressing issues are key to fostering a productive remote team environment.
What are popular job titles related to Animation Software Engineer Remote jobs in Surrey, BC? For Animation Software Engineer Remote jobs in Surrey, BC, the most frequently searched job titles are:
What cities near Surrey, BC are hiring for Animation Software Engineer Remote jobs? Cities near Surrey, BC with the most Animation Software Engineer Remote job openings:
Infographic showing various Animation Software Engineer Remote job openings in Surrey, BC as of July 2026, with employment types broken down into 4% Locum Tenens, 4% Internship, 2% As Needed, 54% Full Time, 30% Part Time, and 6% Nights. Highlights an 69% Physical, 3% Hybrid, and 28% Remote job distribution.

Expert Animation Programmer (R&D)

CD PROJEKT RED

Vancouver, BC • On-site, Remote

Full-time

Medical, Dental, Vision, PTO

Re-posted 20 days ago


Job description

Company Description

To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share behind-the-scenes insights and stories direct from our team members!

Job Description

CD PROJEKT RED is looking for an experienced Expert Animation Programmer to join our R&D team based in Vancouver, British Columbia. This role is focused on the development and implementation of cutting-edge, next-generation character animation systems that leverage animation generation models. You have a deep expertise in animation technology, character rigging, and tool development, and will be instrumental in defining the future of character animation in our titles. Experience in generative models and machine learning is a bonus but not required. 

Key Responsibilities

  • Design, implement, and maintain advanced animation systems and tools to complement generative models for realistic character motion.
  • Collaborate with machine learning researchers, engineers, animators and game designers to define and achieve high-quality animation features and workflow improvements.
  • Optimize and debug animation code and systems for usability, performance, memory and stability across multiple target platforms.
  • Prototype new animation techniques, including procedural generation and physics-based systems.
  • Mentor junior programmers and contribute to code reviews, ensuring high standards for code quality and documentation.
  • Work with lead engineers to plan project milestones and deliver high-quality work on schedule.
Qualifications
  • 7+ years of experience in game programming, with a focus on character animation systems.
  • Strong proficiency of C++ and experience with performance optimization.
  • Deep understanding of real-time 3D animation principles, kinematics (IK/FK), and rigging systems.
  • Strong math skills, particularly linear algebra and vector math.
  • Experience working with large-scale game engines, e.g. Unreal Engine, Unity, or proprietary engines (Unreal Engine preferred).

Nice to have
(please note these skills are not required for to apply for the position)

  • Experience with Motion Matching, procedural animation techniques, and physics simulation.
  • Familiarity with animation pipelines and DCC tools (Maya, Blender).
  • Prior experience shipping a AAA title.
  • Knowledge of parallel programming and GPU optimization techniques (e.g., CUDA, compute shaders).

Additional Information

The application window for this position will close by 2 October 2026.

This job can be hybrid/in-office or fully remote.

Health & Well-Being

  • Company-paid medical healthcare (dental, vision, and mental).
  • Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars.
  • Paid leave — 26 days of vacation, 10 sick days, & 12 calendar holidays per year
  • RRSP with employer matching.
  • Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more.
  • Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain.
  • RED Parents Network — support for working parents.
  • Flexible working hours.

Perks & Professional Growth

  • Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available.
  • A welcome pack filled with goodies — to help you feel right at home once you join the team.

Life in the Office

  • Dog-friendly office — bring your pooch with you and look after them while working! There’s always a furry friend or two to meet.
  • Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
  • No dress-code — we like to keep it casual.

This position is a new role.

Estimated pay range for this position: $180,100 - $247,600 CAD annually. 

At CD PROJEKT RED compensation for our roles in North America are determined based on competitive market data, geographic location, and individual factors tied to business needs. The base pay range is subject to change and may be modified in the future. Final offers are dependent on job-related factors like experience, qualifications, and location.

If you've observed any irregularities (i.e. legal or ethical violations) in our recruitment process, please click here to report them anonymously.

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