2

Entry Level Animation Software Engineer Jobs in Boston, MA

Software Engineer I (Backend)

Boston, MA ยท On-site

$105K - $145K/yr

As a Software Engineer I, you will contribute to the design, development, and maintenance of the ... For those graduating in the fall of 2026 seeking entry level roles, we kindly ask that you check ...

As a Software Engineer I, you will contribute to the design, development, and maintenance of the ... For those graduating in the fall of 2026 seeking entry level roles, we kindly ask that you check ...

Software Engineer I (Backend)

Boston, MA ยท On-site

$105K - $145K/yr

As a Software Engineer I, you will contribute to the design, development, and maintenance of the ... For those graduating in the fall of 2026 seeking entry level roles, we kindly ask that you check ...

Job Overview Skanska is searching for a dynamic Entry-Level VDC Engineer. This is a great ... Internship or relevant experience with 3/D Modeling/ BIM software * Bachelors degree in Engineering ...

Entry Level Automation Engineer

Boston, MA ยท Hybrid

$83K - $95K/yr

This role is for any entry level engineer (0-3 years of experience). We have an exceptional ... All engineers at DMC focus on programming and software solutions, such as: * Controls programming ...

Job Overview Skanska is searching for a dynamic Entry-Level VDC Engineer. This is a great ... Internship or relevant experience with 3/D Modeling/ BIM software * Bachelors degree in Engineering ...

Collaborate with mechanical, robotics, and software engineers to integrate into product systems ... Experience with modeling, simulation, or animation tools Working Style: * Low ego, adaptable, and ...

next page

Showing results 1-20

People also search for

Entry Level Animation Software Engineer information

See Boston, MA salary details

$26.1K

$113.9K

$205.3K

How much do entry level animation software engineer jobs pay per year?

As of Jun 18, 2026, the average yearly pay for entry level animation software engineer in Boston, MA is $113,923.00, according to ZipRecruiter salary data. Most workers in this role earn between $70,600.00 and $130,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Entry Level Animation Software Engineer, and why are they important?

To thrive as an Entry Level Animation Software Engineer, you need a strong grasp of programming languages such as C++ or Python, a bachelor's degree in computer science or a related field, and foundational knowledge of computer graphics. Familiarity with animation engines, APIs like OpenGL or DirectX, and version control systems such as Git is typically required. Problem-solving abilities, attention to detail, and effective teamwork set standout candidates apart in this role. These skills and qualities ensure the efficient development of animation software that meets both technical and creative requirements in a collaborative environment.

What is the difference between Entry Level Animation Software Engineer vs Entry Level 3D Animator?

AspectEntry Level Animation Software EngineerEntry Level 3D Animator
Required CredentialsBachelor's in Computer Science, Animation, or related field; basic programming skillsBachelor's in Animation, Fine Arts, or related field; strong artistic portfolio
Work EnvironmentTech companies, gaming studios, animation firms; collaborative and technicalAnimation studios, media companies; creative and artistic
Employer & Industry UsageUsed in software development, gaming, and interactive mediaUsed in film, TV, gaming, and advertising

The main difference is that Entry Level Animation Software Engineers focus on developing animation software and tools using programming skills, while Entry Level 3D Animators create visual animations and characters primarily through artistic skills. Both roles often work in creative environments but serve different functions within the animation and media industries.

What does an Entry Level Animation Software Engineer do?

An Entry Level Animation Software Engineer assists in developing and maintaining software tools used for creating animations in films, games, or other media. They typically work alongside senior engineers and animators to write code, debug issues, and implement new features in animation software. Responsibilities can include working with graphics APIs, optimizing rendering performance, and supporting artists with technical solutions. This role is ideal for recent graduates or those new to the field, offering opportunities to learn industry-standard tools and workflows.

What are the most common challenges faced by entry level animation software engineers when transitioning from academic projects to production environments?

Entry level animation software engineers often find the transition from academic projects to real-world production environments challenging due to the complexity and scale of professional animation pipelines. In industry settings, engineers must write code that integrates seamlessly with large, existing codebases and collaborate closely with artists, designers, and other engineers, often under tight deadlines. Adapting to version control systems, adhering to coding standards, and learning to prioritize bug fixes and feature requests are key adjustments. Continuous learning and strong communication skills are essential for success in these collaborative, fast-paced environments.
What are the most commonly searched types of Animation Software Engineer jobs in Boston, MA? The most popular types of Animation Software Engineer jobs in Boston, MA are:
What are popular job titles related to Entry Level Animation Software Engineer jobs in Boston, MA? For Entry Level Animation Software Engineer jobs in Boston, MA, the most frequently searched job titles are:
What job categories do people searching Entry Level Animation Software Engineer jobs in Boston, MA look for? The top searched job categories for Entry Level Animation Software Engineer jobs in Boston, MA are:
Infographic showing various Entry Level Animation Software Engineer job openings in Boston, MA as of June 2026, with employment types broken down into 50% Full Time, and 50% Temporary. Highlights an 100% In-person job distribution, with an average salary of $113,923 per year, or $54.8 per hour.
Software Engineer I (Backend)

Software Engineer I (Backend)

Whoop

Boston, MA โ€ข On-site

$105K - $145K/yr

Full-time

Posted 3 hours ago


Job description

At WHOOP, we're on a mission to unlock human performance and healthspan. WHOOP empowers members to perform at a higher level through a deeper understanding of their bodies and daily lives. Our wearable technology monitors vital physiological metrics to provide personalized insights that improve fitness, health, and recovery.
As a Software Engineer I, you will contribute to the design, development, and maintenance of the services that power WHOOP's core product experiences. You will work closely with experienced engineers, product managers, designers, and data scientists to build scalable, reliable systems that deliver meaningful insights to our members. This is a growth-oriented role ideal for engineers who are excited to learn, ship high-quality code, and make an impact in a fast-paced, mission-driven environment.
This posting is for an immediate new hire to our team. For those graduating in the fall of 2026 seeking entry level roles, we kindly ask that you check out this New Grad Opportunities job posting instead to be considered for roles opening at that time. Thank you.
RESPONSIBILITIES:
  • Contribute to the development and maintenance of backend services and APIs that power WHOOP's member-facing features using technologies such as Java, Kafka, Postgres, and AWS.
  • Collaborate with cross-functional partners across Product, Design, Data Science, and Engineering to translate requirements into well-scoped technical solutions.
  • Write clean, maintainable, and well-tested code while participating in code reviews to continuously improve engineering quality and standards.
  • Support the operation and monitoring of production systems, helping to troubleshoot issues and ensure reliability, scalability, and performance.
  • Break down feature requirements into actionable tasks, identify risks early, and iterate quickly to deliver value to members.
  • Contribute to technical documentation and knowledge sharing to support team velocity and long-term maintainability.

QUALIFICATIONS:
  • Professional experience in backend software development (internship, co-op, or academic project experience acceptable).
  • Experience building or interacting with RESTful APIs and relational databases (e.g., Postgres or similar SQL-based systems).
  • Proficiency in an object-oriented programming language such as Java, or demonstrated ability to quickly learn new backend technologies.
  • Familiarity with version control systems such as Git and standard development workflows.
  • Understanding of fundamental computer science concepts including data structures, algorithms, and system design basics.
  • Interest in distributed systems, event-driven architectures (e.g., Kafka or similar technologies), and cloud platforms such as AWS.
  • Strong problem-solving skills and a growth mindset, with a willingness to seek feedback and continuously improve.
  • Effective communication skills and the ability to collaborate within a cross-functional team environment.

Learn more about our Software Org and how to be successful in your engineering career at WHOOP via our Career Framework.
This role is based in the WHOOP office located in Boston, MA. The successful candidate must be prepared to relocate if necessary to work out of the Boston, MA office.
Interested in the role, but don't meet every qualification? We encourage you to still apply! At WHOOP, we believe there is much more to a candidate than what is written on paper, and we value character as much as experience. As we continue to build a diverse and inclusive environment, we encourage anyone who is interested in this role to apply.
WHOOP is an Equal Opportunity Employer and participates in E-verify to determine employment eligibility. It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
The WHOOP compensation philosophy is designed to attract, motivate, and retain exceptional talent by offering competitive base salaries, meaningful equity, and consistent pay practices that reflect our mission and core values.
At WHOOP, we view total compensation as the combination of base salary, equity, and benefits, with equity serving as a key differentiator that aligns our employees with the long-term success of the company and allows every member of our corporate team to own part of WHOOP and share in the company's long-term growth and success.
The U.S. base salary range for this full-time position is $105,000 - 145,000. Salary ranges are determined by role, level, and location. Within each range, individual pay is based on factors such as job-related skills, experience, performance, and relevant education or training.
In addition to the base salary, the successful candidate will also receive benefits and a generous equity package.
These ranges may be modified in the future to reflect evolving market conditions and organizational needs. While most offers will typically fall toward the starting point of the range, total compensation will depend on the candidate's specific qualifications, expertise, and alignment with the role's requirements.

Whoop logo

About Whoop

Sourced by ZipRecruiter

At WHOOP, we're on a mission to unlock human performance. WHOOP empowers users (Olympians, Professional Athletes, Fitness Enthusiasts, etc) to perform at a higher level through a deeper understanding of their bodies and daily lives.

Industry

Fitness and sports centers

Company size

501 - 1,000 Employees

Headquarters location

Boston, MA, US

Year founded

2012