2

Entry Level 3D Product Modeling Jobs (NOW HIRING)

Junior Production Technician with Formative 3D in Falls Church, VA Are you someone who enjoys hands ... This entry-level opportunity is ideal for someone who is dependable, eager to learn, and interested ...

3D Reconstruction Scientist

Redwood City, CA · On-site

$150K - $300K/yr

Today, most geospatial systems are built around flat imagery, incomplete elevation models, slow ... We design and build our satellites, radar payloads, sensing systems, and data products end-to-end.

3D Reconstruction Scientist

Redwood City, CA · On-site

$150K - $300K/yr

Today, most geospatial systems are built around flat imagery, incomplete elevation models, slow ... We design and build our satellites, radar payloads, sensing systems, and data products end-to-end.

Visual Design Coordinator

Mcclellan, CA · On-site

$75K - $85K/yr

... production role -- this is a step above entry-level; candidates should be ready to work independently from day one * Portfolio required -- must include 3D renders or product visualizations, plus ...

Showing results 41-60

Entry Level 3D Product Modeling information

See salary details

$53K

$144.1K

$205K

How much do entry level 3d product modeling jobs pay per year?

As of Sep 10, 2026, the average yearly pay for entry level 3d product modeling in the United States is $144,072.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,000.00 and $205,000.00 per year, depending on experience, location, and employer.

What is entry level 3D product modeling?

Entry level 3D product modeling refers to the process of creating three-dimensional digital representations of objects or products, typically for use in industries like manufacturing, gaming, e-commerce, or animation. At the entry level, professionals use specialized software such as Blender, Autodesk Maya, or 3ds Max to design basic models based on specifications or reference images. These models help visualize products before they are physically produced or used in virtual environments. Entry-level roles focus on learning the fundamentals, refining technical skills, and building a portfolio of 3D models.

What are the key skills and qualifications needed to thrive as an entry level 3D product modeler?

To thrive as an Entry Level 3D Product Modeler, you need foundational skills in 3D modeling, attention to detail, and a relevant degree or coursework in design, animation, or a related field. Familiarity with industry-standard software such as Blender, Autodesk Maya, or 3ds Max is typically required, and having a portfolio of work can be beneficial. Strong communication, creativity, and the ability to take feedback help individuals stand out in this collaborative environment. These skills and qualities are important to ensure accurate, creative, and production-ready 3D assets that meet project requirements and client expectations.

What are some common challenges faced by entry level 3D product modelers, and how can they overcome them?

Entry-level 3D product modelers often face challenges such as adapting to different software platforms, understanding detailed client specifications, and working within tight deadlines. To overcome these, it's important to develop strong communication skills to clarify project requirements, seek feedback regularly from more experienced team members, and dedicate time to learning the nuances of industry-standard tools like Blender or Autodesk Maya. Participating in team meetings and collaborating closely with designers, engineers, and project managers can also help broaden your understanding and improve your workflow.

What is the difference between Entry Level 3D Product Modeling vs Entry Level 3D Character Modeling?

AspectEntry Level 3D Product ModelingEntry Level 3D Character Modeling
Required SkillsBasic 3D modeling, CAD software, attention to detailBasic 3D modeling, anatomy understanding, creativity
Work EnvironmentProduct design firms, manufacturing, industrial designAnimation studios, gaming, entertainment
Common ToolsSolidWorks, Fusion 360, BlenderMaya, ZBrush, Blender
Industry UsageProduct development, prototyping, manufacturingVideo games, movies, character design

Entry Level 3D Product Modeling focuses on creating accurate models for products and prototypes, often requiring CAD skills. Entry Level 3D Character Modeling emphasizes designing characters for entertainment, requiring creativity and anatomy knowledge. Both roles share basic 3D skills but serve different industries and purposes.

More about Entry Level 3D Product Modeling jobs

What cities are hiring for Entry Level 3D Product Modeling jobs?

Cities with the most Entry Level 3D Product Modeling job openings:

What are the most commonly searched types of 3D Product Modeling jobs?

The most popular types of 3D Product Modeling jobs are:

What states have the most Entry Level 3D Product Modeling jobs?

States with the most job openings for Entry Level 3D Product Modeling jobs include:

What job categories do people searching Entry Level 3D Product Modeling jobs look for?

The top searched job categories for Entry Level 3D Product Modeling jobs are:

What other helpful pages are available for Entry Level 3D Product Modeling?

Other pages related to Entry Level 3D Product Modeling:

Infographic showing various Entry Level 3D Product Modeling job openings in the United States as of September 2026, with employment types broken down into 100% Full Time. Highlights an 67% In-person, and 33% Remote job distribution, with an average salary of $144,072 per year, or $69.3 per hour.

Metadata Coordinator

Kansas City, MO

Full-time

Posted 5 days ago


Job description

The Metadata Coordinator supports the day-to-day execution of metadata and digital-asset workflows for books and calendars, under the direction of the Senior Manager, Editorial Operations. Working to established standards, the Coordinator enters and maintains metadata in Title Management, prepares and delivers digital assets, and helps keep the internal review and external delivery processes on schedule.

The role works closely with editors, sales, and marketing to ensure that consumer-facing content and assets are accurate, complete, and delivered on time. Standards, approvals, and cross-functional priorities are set by the Senior Manager; the Coordinator executes against them and escalates issues as they arise.

ESSENTIAL RESPONSIBILITIES

Metadata

  • Enter and maintain metadata in Title Management to established standards — sales handles, descriptions, key selling points, keywords, and related fields — working from editor inputs.
  • Support the internal metadata review cycle: schedule reviews, track status, and follow up to keep titles moving.
  • Prepare approved metadata for delivery to distribution partners (Simon & Schuster, Hardie Grant, Flame Tree) and deliver on the schedule set by the Senior Manager.
  • Route metadata approvals to editors and confirm sign-off before release.
  • Help coordinate the logistics of quarterly launch meetings.
  • Flag data gaps, inconsistencies, or delivery risks to the Senior Manager for resolution.

Digital Assets

  • Upload final cover and sample interior images for books and calendars to Title Management.
  • Create and upload search-inside-the-book files.
  • Receive and fulfill image requests from sales and marketing.
  • Prepare images for catalogs (e.g., rounded corners, spirals, combined spreads) and create basic 3D product assets for websites.
  • Purchase and download stock images for the design team, maintaining records and invoice approvals.
  • Maintain, organize, update, and archive the publishing group’s digital asset library.
  • Track and deliver sales conference materials; take minutes at weekly jacket-review meetings.

ESSENTIAL SKILLS

  • Excellent organizational skills and attention to detail.
  • Strong time-management skills and the ability to meet deadlines and keep others on track.
  • Detail- and process-oriented; highly organized, flexible, and team-oriented.
  • Working knowledge of Adobe Creative Suite, with photo-editing skills to crop and manipulate images and create simple 3D product assets.
  • Ability to review content with an editorial and design eye.
  • Strong interpersonal skills; works well under direction and as an effective part of a team.
  • Conscientious self-starter able to prioritize and complete routine work independently.

MINIMUM QUALIFICATIONS

  • Bachelor’s degree in journalism, communications, English, or equivalent experience.
  • Entry-level; up to one year of professional or internship experience, with digital delivery of content preferred.
  • Working knowledge of Apple computers.
  • Working knowledge of Microsoft Office — Word, Excel, and PowerPoint.
  • Basic knowledge of Photoshop and InDesign.