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Entry Level 2D Game Artist Jobs (NOW HIRING)

Founded in 2001, we push the boundaries of AAA gaming through creativity, innovation, and cutting ... 2D billboards and similar tasks. * Basic knowledge of 3D. * Basic knowledge of textures and ...

Work effectively as part of a multi-disciplinary team of engineers, artists, designers and ... Game programming skills including 2D and 3D math, physics, FX and UI systems. Strong collaboration ...

Floorplan Artist

Tampa, FL · Remote

$120K - $143K/yr

MediaLab 3D Solutions is seeking an entry-level Floorplan Artistto join our Interactive Floor Plans ... This position utilizes client-supplied CAD files and standards documents to create 2D interactive ...

... Arts, Design and Technology with a focus on Visual Effects for Interactive Media and Virtual Production (Games Design and Development, Virtual and Mixed Reality, 2D and 3D animation, kinetic and ...

Integrate 2D, 2.5D, and 3D assets, including assets created with tools such as Blender, into the ... Passion for game development and curiosity about building complex systems from the ground up.

Showing results 21-40

Entry Level 2D Game Artist information

See salary details

$37K

$123.1K

$196K

How much do entry level 2d game artist jobs pay per year?

As of Aug 9, 2026, the average yearly pay for entry level 2d game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is the difference between Entry Level 2D Game Artist vs Junior 2D Game Artist?

AspectEntry Level 2D Game ArtistJunior 2D Game Artist
CredentialsBasic art training, portfolioSimilar credentials, often with some project experience
Work EnvironmentInternships, small studios, indie projectsSmall to mid-sized game studios, freelance work
Industry UsageEntry-level position, learning roleEarly career, developing skills

The Entry Level 2D Game Artist and Junior 2D Game Artist roles are similar, both requiring foundational art skills and portfolios. The main difference lies in terminology; 'Entry Level' emphasizes the beginner status, while 'Junior' indicates someone with some experience but still in early career stages. Both roles serve as stepping stones into the game industry, with similar work environments and expectations.

More about Entry Level 2D Game Artist jobs
What cities are hiring for Entry Level 2D Game Artist jobs? Cities with the most Entry Level 2D Game Artist job openings:
What are the most commonly searched types of 2D Game Artist jobs? The most popular types of 2D Game Artist jobs are:
What states have the most Entry Level 2D Game Artist jobs? States with the most job openings for Entry Level 2D Game Artist jobs include:
What job categories do people searching Entry Level 2D Game Artist jobs look for? The top searched job categories for Entry Level 2D Game Artist jobs are:
Infographic showing various Entry Level 2D Game Artist job openings in the United States as of August 2026, with employment types broken down into 65% Full Time, 23% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Full-time

Posted 4 days ago


Job description

Job Title:Lead VFX ArtistRequisition ID:R026554Job Description:

Lead VFX Artist

Digital Legends is an Activision studio based in Barcelona, contributing to multiple titles within the Call of Duty franchise.

Founded in 2001, we push the boundaries of AAA gaming through creativity, innovation, and cutting-edge technology. Since we are part of the Activision and Microsoft Gaming family, our legacy includes acclaimed titles like Call of Duty: Warzone Mobile and Call of Duty: Black Ops 6.

Powered by a legendary team of diverse talent, a mix of industry veterans and rising stars we believe our people are our greatest asset, turning passion into unforgettable gaming experiences.

We are now looking for a Lead VFX Artist to have a crucial role in supporting our AAA games.

Ready to Activate Your Future in Barcelona, a leading gaming hub with Mediterranean lifestyle?

Your responsibilities:

  • Design, create and implement particle effects and systems.
  • Create astounding visual effects that communicate essential game information.
  • Push the boundaries of what is technically possible to implement AAA worthy VFX that will breathe life onto the games you work on.
  • Work closely with artists, designers and programmers to ensure that visual effects are of high quality and enhance the overall game experience.
  • Actively seek to improve the current tools by proposing new features or giving feedback on usability.
  • Guide, provide constructive feedback, and create development opportunities for team members, fostering a culture of growth and collaboration.
  • Offer artistic feedback and ensure consistent visual effects quality.
  • Clearly communicate risks, mitigations, and updates while maintaining effective working relationships across the studio.

Your skills:

  • Experience with real-time VFX with Shuriken, Particle Graph, Cascade or Niagara.
  • Experience with console titles.
  • Good portfolio of effects/projects with any engine.
  • Know how to optimize (for console and PC) and push boundaries to achieve excellence in every aspect of visual effects creation.
  • Able to work well as part of a team.
  • Organized, particularly with VFX management and naming system.
  • Proactive in finding creative and effective solutions to eliminate difficult problems.
  • Excellent communication skills.
  • High level of spoken and written English
  • Led and managed a team of VFX artists.
  • Excellent at organizing and delegating, balancing operations and management effectively.
  • Experience in a video game studio (Senior or Expert Level)


It's always a plus:

  • Knowledge about simulation, post-processing and shaders are good for debug, solving issues or understanding how volumetric could be translated into 2D billboards and similar tasks.
  • Basic knowledge of 3D.
  • Basic knowledge of textures and spritesheets.
  • Having worked with a proprietary engine.

Not sure if you meet every single requirement? That's okay!

At Activision, we know that great talent comes in many forms, and we believe in the potential of passionate people with diverse experiences. If this role excites you, we encourage you to apply, you might be exactly who we're looking for.

Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivalled gaming experiences for the world to enjoy, together. We are home to one of the most beloved entertainment franchises Call of Duty. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater, this could be your opportunity to level up.

Employment Type: OTHER