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Entertainment Design Jobs (NOW HIRING)

This is a full-time role ideal for professionals experienced in hospitality or themed entertainment design who are ready to take ownership of complex, fast-paced projects from concept through ...

... live entertainment design. RESPONSIBILITIES You will: * Create high-quality graphics: overlays, lower thirds, animations, transitions, thumbnails, and social/motion elements * Build and maintain a ...

Bachelor's degree in game design, Entertainment Design, Communications Design, Graphic Design, UX design, Human Computer Interaction (HCI), Product Design, or related UX degree is ideal. * 5+ years ...

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Entertainment Design information

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$42K

$114.5K

$201.5K

How much do entertainment design jobs pay per year?

As of Jun 7, 2026, the average yearly pay for entertainment design in the United States is $114,491.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,500.00 and $144,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by professionals in Entertainment Design, and how can they be overcome?

Entertainment Designers often face tight deadlines, evolving client expectations, and the need to balance creative vision with practical constraints like budget and safety regulations. To overcome these challenges, strong communication and collaboration with cross-functional teams—including directors, engineers, and fabricators—are essential. Staying adaptable, regularly updating technical skills, and being open to feedback can help designers produce innovative work that meets both aesthetic and logistical requirements. Building a strong portfolio and networking within the industry also supports long-term career growth.

What is the difference between Entertainment Design vs Scenic Design?

AspectEntertainment DesignScenic Design
CredentialsTypically requires a degree in entertainment design, theater, or related fieldsRequires a degree in theater, fine arts, or scenic design
Work EnvironmentWorks on theme parks, concerts, live shows, and entertainment venuesWorks on theater productions, film sets, and stage environments
Industry UsageCommon in entertainment industry, including theme parks and live eventsPrimarily used in theater, film, and television production

Entertainment Design focuses on creating immersive experiences for live entertainment venues and theme parks, combining storytelling with technical design. Scenic Design, on the other hand, concentrates on designing physical sets for theater, film, and television. While both roles involve visual storytelling and set creation, Entertainment Design emphasizes interactive and large-scale environments, whereas Scenic Design is more focused on stage and set aesthetics for performances.

What are some careers in entertainment?

Careers in entertainment include roles such as entertainment designer, which involves creating visual concepts for media, theme parks, or live events. Other common careers are actors, musicians, producers, set designers, lighting technicians, and special effects artists, often requiring skills in design, technology, and collaboration. These roles can be found in film, television, theater, gaming, and live event production environments.

What is entertainment design?

Entertainment design is the process of creating visual and conceptual elements for various forms of entertainment, such as movies, video games, theme parks, live shows, and television. This field combines art, storytelling, and technology to design immersive environments, characters, props, and experiences that captivate audiences. Entertainment designers work closely with directors, producers, and other creative professionals to bring imaginative worlds to life. Careers in entertainment design can include roles like concept artist, set designer, or theme park designer.

What are the key skills and qualifications needed to thrive as an Entertainment Designer, and why are they important?

To thrive as an Entertainment Designer, you need strong visual storytelling abilities, proficiency in design principles, and typically a degree in graphic design, fine arts, or a related field. Familiarity with industry-standard software such as Adobe Creative Suite, 3D modeling tools, and sometimes experience with animation platforms is important. Creativity, collaboration, and strong communication skills help you excel in team settings and translate concepts into engaging experiences. These skills ensure compelling and immersive designs that effectively engage audiences and meet project objectives in a fast-paced industry.
More about Entertainment Design jobs
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What states have the most Entertainment Design jobs? States with the most job openings for Entertainment Design jobs include:
Part-Time Faculty - Design Anthropology

Part-Time Faculty - Design Anthropology

ArtCenter College of Design

Pasadena, CA

Other

Posted 7 days ago


Job description

About ArtCenter
Foundedin 1930 and located in Pasadena, California, ArtCenter College of Design is a globalleader in art and design education and has had an international reputation forits rigorous, transdisciplinary curriculum, faculty of professionals, strongties to industry, and commitment to socially responsible design. ArtCenter is aprivate nonprofit fully accredited by the WASC Senior College and UniversityCommission (WSCUC).

Every position atArtCenter plays an important part in carrying out the cultural values, goals,strategic vision, and mission of the College. This includes upholding andcultivating an inclusive, respectful, and welcoming environment where everyonefeels a sense of belonging.

Job Summary

The Humanities and Sciences Department is seeking an anthropologist with a demonstrated, sustained engagement with the cultural worlds of design and/or technology, whether through theoretical or applied approaches. Geographic specialization is open, however, we particularly welcome applicants with research expertise or professional experience in East Asia or the Pacific Rim. Ideal applicants will have experience or enthusiastic interest in teaching anthropology in interdisciplinary and creative contexts, and embrace the unique opportunities presented in teaching undergraduate students from across ArtCenter's studio programs (e.g. Interaction Design, Entertainment Design, Graphic Design, Transportation Design, Photography, Fine Art). This is a part-time faculty position with an in-person teaching modality. Class schedules are determined by the College, and ArtCenter reserves the right to modify class schedules as needed, with appropriate notice, to meet business needs.

Please Submit 

  • A cover letter
  • A short statement of teaching experience and philosophy that includes evidence of effective teaching 
  • A curriculum vitae
  • 1-2 relevant writing samples (max 5,000 words each) or portfolio, as appropriate

 Essential Functions

Part-time faculty members are expected to contribute to the further evolution and visibility of the department by activities such as:

  • Provide instruction and feedback during scheduled class hours or meetings
  • Provide asynchronous instruction and feedback, as applicable for the course
  • Maintain, track, and report student attendance through the Learning Management System ("LMS"), and report issues of student attendance to the Department Chair, Associate Chair, or Assistant Chair
  • Prepare instructional materials and class syllabi (aligned with current department curriculum Program Learning Outcomes and Course Learning Outcomes) in LMS and other College tools or templates
  • Before week one of classes, distribute syllabi to students, and College administration pursuant to college guidelines
  • Post student grades in required tools by required deadlines
  • Communicate with students through the College's official LMS, Zoom, at on campus meetings and ArtCenter sanctioned events, and/or ArtCenter email or other pre-approved methods and/or platforms of communication only
  • Facilitate course evaluations through the College's evaluation protocol
  • As required by the Department Chair, Associate Chair, or Assistant Chair, participate in communication of courses by providing relevant materials to and communicating with departments
  • As required, provide materials for assessment according to accreditation standards and department and College compliance.
  • Schedule a reasonable amount of time to hold student consultations outside of class to expand upon and/or clarify classroom instruction
  • Write student recommendations, if requested by the department or the student
  • Remain current on college procedures, tools, and learning modules
  • Complete required learning modules related to federal and state requirements and ArtCenter policies pertaining to health and safety rules, regulations and practices, as assigned by Employee Experience and Engagement Department
  • Attend required department and other administrative meetings
  • Attend required college-wide meetings
  • Participate in Faculty Performance Review/Evaluation process

Union Membership
As acondition of continued employment, within 31 days following the execution ofthis Agreement or the first date for which they are on payroll, faculty will eitherbecome a member of the Union and pay regular monthly dues thereto, or in lieuthereof, shall pay an agency fee (a service charge as a contribution toward thecost of administration of this Agreement and representation by the Union) tothe Union each month.