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Entertainment Design Group Jobs (NOW HIRING)

Experience a better way to build with AME Design Group . As an integrated design partner of ARCO ... Entertainment, Multi-Family, and other types of facilities. WHAT WE CAN OFFER YOU We are dedicated ...

Entertainment Host

Saint Pete Beach, FL

$13.25 - $18/hr

Execute high quality team building programs for corporate group events * Program Development: * Design and implement age-appropriate entertainment programs that cater to the interests and preferences ...

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Entertainment Design Group information

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$99.5K

$118.8K

$137.5K

How much do entertainment design group jobs pay per year?

As of Aug 11, 2026, the average yearly pay for entertainment design group in the United States is $118,750.00, according to ZipRecruiter salary data. Most workers in this role earn between $110,000.00 and $127,500.00 per year, depending on experience, location, and employer.

What is the difference between Entertainment Design Group vs Set Designer?

AspectEntertainment Design GroupSet Designer
CredentialsTypically requires a degree in design, theater, or related fields; experience in entertainment industryRequires a background in design, architecture, or theater; often a degree or equivalent experience
Work EnvironmentCollaborates with production teams, artists, and technical staff in entertainment venues or studiosWorks primarily on physical sets for theater, film, or TV productions
Industry UsageUsed broadly across entertainment sectors including theme parks, live shows, and exhibitionsPrimarily associated with theater, film, and television set creation

Entertainment Design Group and Set Designer both work within the entertainment industry, but the former often involves broader design responsibilities across various entertainment formats, while the latter focuses specifically on designing physical sets for productions. Understanding these differences helps clarify career paths and job expectations in the entertainment field.

What are some common challenges faced by professionals working in an entertainment design group, and how can applicants prepare to address them?

Professionals in an Entertainment Design Group often face challenges such as tight project deadlines, rapidly changing client requirements, and the need to balance creativity with technical feasibility. Collaboration across multiple disciplines—like lighting, set design, and audio-visual engineering—is essential, requiring strong communication and teamwork skills. To prepare, applicants should build a portfolio that demonstrates adaptability and cross-functional collaboration, and be ready to share examples of successful teamwork and creative problem-solving in fast-paced environments.

What is an entertainment design group?

An Entertainment Design Group is a team or company that specializes in creating immersive environments, experiences, and visuals for entertainment events, theme parks, concerts, theatrical productions, and other live or virtual experiences. They combine expertise in set design, lighting, audio, special effects, and digital media to bring creative concepts to life. These groups often collaborate with producers, directors, and event planners to ensure a cohesive and engaging guest experience. Their work can range from designing stage sets and themed attractions to producing multimedia installations and interactive exhibits.

What are the key skills and qualifications needed to thrive as an entertainment designer, and why are they important?

To thrive as an Entertainment Designer, you need a strong background in visual arts, spatial design, and storytelling, often supported by a degree in entertainment design, theater, or a related field. Proficiency with design software such as AutoCAD, SketchUp, Adobe Creative Suite, and 3D rendering tools is typically required. Creativity, teamwork, and strong communication are vital soft skills for collaborating with clients and multidisciplinary teams. These skills ensure you can create immersive, engaging environments that meet both aesthetic and technical requirements in entertainment projects.
More about Entertainment Design Group jobs
What cities are hiring for Entertainment Design Group jobs? Cities with the most Entertainment Design Group job openings:
What job categories do people searching Entertainment Design Group jobs look for? The top searched job categories for Entertainment Design Group jobs are:
Infographic showing various Entertainment Design Group job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 79% Full Time, 16% Part Time, and 4% Contract. Highlights an 93% Physical, 3% Hybrid, and 4% Remote job distribution, with an average salary of $118,750 per year, or $57.1 per hour.

Full-time

Posted 11 days ago


Job description

Please note: This is a temporary assignment expected to last approximately 12 weeks. The role generally requires a minimum of 40 hours per week. Due to the nature of the project, additional hours, including evenings and weekends, may be required based on project deadlines and operational needs.

Who are we hiring?

As part of Sphere Entertainment's Design and Creative Services team, Designers will craft and design for the most dynamic 360 canvas in the world. They will work with cross-functional teams to research, develop and create experiential concepts and campaigns across a variety of platforms and styles. The visuals will span from branding to identity systems, style frames to storyboards, marketing materials to merchandise, print collateral to websites, pitch decks to vision presentations, digital and social activations to ground-breaking innovations. The work will explore Sphere's full canvas from the inside out, touching on the Exosphere's exterior canvas, spatial design for the Atrium, and original immersive experiences inside the Media Plane.

We are looking for curious, experimental and motivated Designers who are self-driven, team players. The ideal candidate brings a solid artistic foundation in 2D and 3D art and design as well as motion design, concept visualization and innovative storytelling.

They will collaborate with the Creative Directors and Art Directors to ideate and express visual concepts during the creative development phase and contribute to the visualization and execution of an idea across brand and marketing experiences.

They have a broad range of skills including a keen eye for modern design that breaks the mold, a deep sense of beauty and aesthetics that redefines the norm, and an innate sense of form, image-making, typography, grid systems, motion and movement that pushes creative boundaries. They should be trend aware, innovative and progressive in their approach.

Beyond design, you have a passion for music, art, storytelling, gaming and culture. You have the ability to create immersive worlds that inspire wonder. You thrive in the challenge of creating the new, now and not yet. The Designer should feel emboldened by the challenge of being a part of the team designing the world's first medium & platform.

What will you do?

  • Take direction from Creative Director and/or Art Director in the design and execution of original, scalable animated and experiential content across the spectrum of vision, storytelling, and concepting
  • Develop and design a dynamic, multi-platform brand identity system for Sphere across environmental, web, print, mobile, merchandise etc.
  • Design experiential thinking across a variety of projects from Sphere brand to original Sphere IP, Art and Promo content to brand marketing partnerships
  • Design, sketch, illustrate concepts and ideas with a high level of visual storytelling
  • Develop storyboards, animatics and production-ready motion designs
  • Collaborate with project teams in research, ideation and development of original, scalable concepts and immersive experiences for various media including brand identity, motion graphics, screens, installations, and digital innovations
  • Research and prepare creative pitch decks to communicate ideas to art directors, creative directors, stakeholders and clients, including design proposals, concept pitches and vision presentations
  • Identify emerging trends in culture from the worlds of design, art, film and music
  • Ensure that all work meets a high level of creativity, innovation and brand building
  • Receive and discuss feedback on design with an open mind; be nimble, and able to rapidly pivot
  • Provide exceptional experiences for our guests, partners, and team members, including by adhering to our appearance and presentation guidelines while on-site.  

What do you need to succeed?

  • 3-5+ years of experience working in a fast-paced professional creative production studio or agency.
  • Proficient in a variety of mediums and methods to convey ideas and concepts (e.g. storytelling, storyboards, mood boards, concept treatments, mock-ups etc.)
  • Work across a range of specific styles, including a style set by the art director
  • Demonstrated and extensive visual design software proficiency (Adobe Suite, Photoshop, InDesign, Keynote, PowerPoint, Miro, Figma, Illustrator, etc.)
  • 3D modelling, 3D Design and Animation a plus (Blender, C4D, 3DSM, Houdini)
  • Experience in storytelling and concept development with a strong design background; understanding of typography, graphics, layout, form, color and spatialization; well versed in design process and production methods
  • A knack for capturing the spirit of a concept in presentation design format
  • Able to communicate the thinking behind your design process, suggest creative solutions for production methods to remain agile and efficient.
  • Strong collaboration and relationship building skills
  • Comprehensive knowledge of emerging creative technologies, best practices and experimental approaches in design, marketing and brand communications
  • Is a self-starter, detail-oriented with highly developed organizational skills for proper workflow and process management, with the ability to manage and prioritize multiple tasks simultaneously and effectively to meet deadlines.
  • Ability to perform well under pressure and under short deadlines, able to work in varying degrees of fidelity, from sketching through production (speed vs quality)

Special Requirements

  • Requires occasional travel and non-conventional work hours

Pay Range: $3000-$3400/week

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