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Engineering Graphics Technology Jobs (NOW HIRING)

OR · On-site

$139K - $172K/yr

Develop and maintain SW technologies targeted at enabling and supporting NVIDIA's GPU hardware on ... A Bachelors or higher degree in electrical engineering, computer science, or computer engineering ...

They are seeking a productization software engineering lead to manage a core team of engineers and improve AMD's gaming graphics technology stack, working with the latest hardware and software ...

Manager, Graphics Tools Engineering

Santa Clara, CA · On-site

$164K - $203K/yr

Drive technology discussions and provide feedback on system architecture as well as demonstrate ... Real passion for 3D graphics, AI, and low-level programming with 8+ overall years of relevant ...

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Engineering Graphics Technology information

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$62.5K

$142.5K

$175K

How much do engineering graphics technology jobs pay per year?

As of Jun 5, 2026, the average yearly pay for engineering graphics technology in the United States is $142,468.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $159,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Engineering Graphics Technologist, and why are they important?

To thrive as an Engineering Graphics Technologist, you need a strong background in technical drawing, drafting principles, and knowledge of engineering fundamentals, typically supported by an associate’s or bachelor’s degree in engineering graphics technology or a related field. Proficiency in CAD software (such as AutoCAD, SolidWorks, or Revit), as well as familiarity with 3D modeling and industry standards, is essential. Attention to detail, problem-solving abilities, and effective communication are standout soft skills for this role. These skills ensure accurate, efficient production of technical drawings and models that are crucial for successful engineering projects and effective collaboration with multidisciplinary teams.

What are some common challenges faced by professionals in Engineering Graphics Technology, and how can they be addressed?

Professionals in Engineering Graphics Technology often encounter challenges such as staying updated with rapidly evolving CAD software, interpreting complex design specifications, and ensuring clear communication with engineers and manufacturing teams. To address these challenges, it's important to regularly participate in training sessions, collaborate closely with team members to clarify requirements, and maintain organized documentation. Adapting to new technologies and fostering strong attention to detail will also help professionals excel in this dynamic field.

What is Engineering Graphics Technology?

Engineering Graphics Technology is a field focused on using technical drawing and computer-aided design (CAD) to communicate engineering concepts and create detailed plans for manufacturing, construction, and product development. Professionals in this area are skilled at interpreting and producing blueprints, 3D models, and other visual representations used in engineering projects. They often work alongside engineers, architects, and designers to ensure that ideas are accurately translated into workable designs. This discipline is essential in fields such as mechanical, civil, electrical, and architectural engineering.

What is the difference between Engineering Graphics Technology vs Mechanical Drafting?

AspectEngineering Graphics TechnologyMechanical Drafting
CredentialsTypically requires a certificate or associate degree in Engineering Graphics TechnologyOften requires a certificate or diploma in Mechanical Drafting
Work EnvironmentDesign studios, engineering firms, manufacturing companiesMachine shops, manufacturing plants, engineering offices
Industry UsageUsed across various engineering disciplines including civil, mechanical, and electricalPrimarily focused on mechanical components and systems

Engineering Graphics Technology and Mechanical Drafting share similar foundational skills and certifications, but Engineering Graphics Technology offers a broader scope in engineering design and interdisciplinary applications, while Mechanical Drafting specializes in mechanical components. Both roles are essential in the engineering and manufacturing industries, often overlapping in work environments and employer usage.

More about Engineering Graphics Technology jobs
What job categories do people searching Engineering Graphics Technology jobs look for? The top searched job categories for Engineering Graphics Technology jobs are:
Infographic showing various Engineering Graphics Technology job openings in the United States as of May 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution, with an average salary of $142,468 per year, or $68.5 per hour.

Software Engineer (Real-time Graphics)

World Labs

San Francisco, CA • On-site

$164K - $203K/yr

Full-time

Posted 20 days ago


Job description

About World Labs
We build foundational world models that can perceive, generate, reason, and interact with the 3D world - unlocking AI's full potential through spatial intelligence by transforming seeing into doing, perceiving into reasoning, and imagining into creating.
We believe spatial intelligence will unlock new forms of storytelling, creativity, design, simulation, and immersive experiences across both virtual and physical worlds.
We bring together a world-class team, united by a shared curiosity, passion, and deep backgrounds in technology - from AI research to systems engineering to product design - creating a tight feedback loop between our cutting-edge research and products that empower our users.
Role Overview
We're looking for a Real-time Graphics Engineer who can develop efficient, scalable end-to-end rendering solutions for 3D/4D generated worlds. You should have deep expertise in real-time rendering, strong coding skills and 3D math, and an understanding of all the layers of computing from the 3D application down to the hardware it runs on. In this role you'll help develop our open source renderer Spark, expanding its feature set and scalability to enhance the capabilities of our products and the possibilities for our users. You'll also work closely with product engineering and our research team to bring cutting-edge AI research to life in real-world applications. All in all, you're a player coach and a strong engineer who is passionate to drive product development.
What You Will Do:
  • Develop real-time graphics solutions for rendering 3D worlds using web and native graphics technologies
  • Work closely with product engineering to help develop products for generating and manipulating 3D content
  • Explore rendering technologies with our research scientists to advance the capabilities of 3D generative AI
  • Support and accelerate the adoption of our open source rendering libraries such as Spark
Key Qualifications:
  • Deep understanding of real-time graphics, including strong 3D graphics fundamentals, shader programming, the modern graphics API stack, efficiently utilizing GPU hardware (both desktop and mobile), code execution at the machine instruction level, and modern system memory hierarchies.
  • Strong track record in developing and shipping successful products.
  • 6+ years of engineering experience and proven ability to operate effectively in startup environments as an early-stage engineer or founder, demonstrating adaptability and ownership.
  • Experience in building user-focused web applications.
  • Proficiency in modern web application technologies for frontend (e.g. Javascript, WebGL, and WebGPU) and a strong understanding of web architecture.
  • Excellent problem-solving abilities and a strong foundation in computer science principles.
  • Strong communication and collaboration skills, with a focus on delivering high-quality, impactful solutions.
Preferred Qualifications:
  • Strong familiarity with 3D Gaussian splatting and Level-of-Detail rendering techniques
  • Experience with 3D graphics web frameworks such as Three.js and using it to build applications around 3D data is particularly valuable.
  • Experience working with generative AI, machine learning, neural rendering, etc.
  • Contributions to open-source graphics or machine learning projects.
  • Experience building real-time collaborative tools and applications.
  • Experience working in VFX, gaming, 3D design, or other industries that focus on high-fidelity visual outputs.
Who You Are:
  • Player coach: We are looking for strong product engineers who have played pivotal roles in successful product development and launch cycles.
  • Fearless Innovator: We need people who thrive on challenges and aren't afraid to tackle the impossible.
  • Resilient Builder: Impacting Large World Models isn't a sprint; it's a marathon with hurdles. We're looking for builders who can weather the storms of groundbreaking research and come out stronger.
  • Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.
  • Collaborative Spirit: We're building something bigger than any one person. We need team players who can harness the power of collective intelligence.

We're hiring the brightest minds from around the globe to bring diverse perspectives to our cutting-edge work. If you're ready to work on technology that will reshape how machines perceive and interact with the world - then World Labs is your launchpad.
Join us, and let's make history together.
Equal Opportunity & Pay Transparency
Equal Employment Opportunity
World Labs is an equal opportunity employer. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, disability, genetic information, veteran status, or any other characteristic protected under applicable law. We welcome all qualified applicants and are committed to providing reasonable accommodations throughout the hiring process upon request.
California Pay Transparency
In accordance with California law, we disclose the following:
Pay Range
$200,000 - 300,000 base salary (good-faith estimate for San Francisco Bay Area upon hire; actual offer based on experience, skills, and qualifications)
Total Compensation
Base salary plus equity awards and annual performance bonus
Salary History
We do not request or consider prior compensation in making offers
Compliance: Cal. Lab. Code §432.3 (pay scale disclosure & salary history ban); Cal. Lab. Code §1197.5 (Equal Pay Act); Cal. Gov. Code §12940 (FEHA); 42 U.S.C. §2000e (Title VII); 29 U.S.C. §621 (ADEA); 42 U.S.C. §12101 (ADA)