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Engineering Graphics Technology Jobs (NOW HIRING)

Graphics Verification Software Engineer

Austin, TX · On-site

$138K - $171K/yr

Join Apple's GPU team and contribute to the creation of graphics processing technology that powers ... Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and ...

Join Apple's GPU team and contribute to the creation of graphics processing technology that powers ... Description As a Graphics Verification Software Engineer in Apple's GPU Design Verification and ...

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Engineering Graphics Technology information

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$62.5K

$142.5K

$175K

How much do engineering graphics technology jobs pay per year?

As of Jul 14, 2026, the average yearly pay for engineering graphics technology in the United States is $142,468.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $159,000.00 per year, depending on experience, location, and employer.

What engineers make $300,000 a year?

Senior engineering roles such as petroleum engineers, aerospace engineers, and software engineers with extensive experience and specialized skills can earn $300,000 or more annually. These positions often require advanced certifications, leadership responsibilities, and work in high-demand industries or companies.

What engineers make $200,000 a year?

Senior engineering roles such as petroleum engineers, aerospace engineers, and software engineers with extensive experience and advanced skills can earn $200,000 or more annually. These positions often require specialized knowledge, advanced degrees, and sometimes certifications, and they typically involve working in high-demand industries or leadership positions.

What engineering jobs pay $500,000?

Engineering roles such as petroleum engineers, aerospace engineers, and senior software engineers can reach or exceed $500,000 annually, especially with experience, bonuses, and stock options. High-paying positions often require advanced skills, certifications, and work in specialized industries or leadership roles.

What is the difference between Engineering Graphics Technology vs Mechanical Drafting?

AspectEngineering Graphics TechnologyMechanical Drafting
CredentialsTypically requires a certificate or associate degree in Engineering Graphics TechnologyOften requires a certificate or diploma in Mechanical Drafting
Work EnvironmentDesign studios, engineering firms, manufacturing companiesMachine shops, manufacturing plants, engineering offices
Industry UsageUsed across various engineering disciplines including civil, mechanical, and electricalPrimarily focused on mechanical components and systems

Engineering Graphics Technology and Mechanical Drafting share similar foundational skills and certifications, but Engineering Graphics Technology offers a broader scope in engineering design and interdisciplinary applications, while Mechanical Drafting specializes in mechanical components. Both roles are essential in the engineering and manufacturing industries, often overlapping in work environments and employer usage.

What jobs can you get with Engineering Graphics, and design?

Engineering Graphics and Design skills prepare individuals for roles such as CAD technician, mechanical drafter, civil designer, or architectural drafter. These jobs involve creating technical drawings, using CAD software like AutoCAD or SolidWorks, and understanding engineering principles to support manufacturing, construction, or product development projects.

What are some common challenges faced by professionals in Engineering Graphics Technology, and how can they be addressed?

Professionals in Engineering Graphics Technology often encounter challenges such as staying updated with rapidly evolving CAD software, interpreting complex design specifications, and ensuring clear communication with engineers and manufacturing teams. To address these challenges, it's important to regularly participate in training sessions, collaborate closely with team members to clarify requirements, and maintain organized documentation. Adapting to new technologies and fostering strong attention to detail will also help professionals excel in this dynamic field.

What are the key skills and qualifications needed to thrive as an Engineering Graphics Technologist, and why are they important?

To thrive as an Engineering Graphics Technologist, you need a strong background in technical drawing, drafting principles, and knowledge of engineering fundamentals, typically supported by an associate’s or bachelor’s degree in engineering graphics technology or a related field. Proficiency in CAD software (such as AutoCAD, SolidWorks, or Revit), as well as familiarity with 3D modeling and industry standards, is essential. Attention to detail, problem-solving abilities, and effective communication are standout soft skills for this role. These skills ensure accurate, efficient production of technical drawings and models that are crucial for successful engineering projects and effective collaboration with multidisciplinary teams.

What is Engineering Graphics Technology?

Engineering Graphics Technology is a field focused on using technical drawing and computer-aided design (CAD) to communicate engineering concepts and create detailed plans for manufacturing, construction, and product development. Professionals in this area are skilled at interpreting and producing blueprints, 3D models, and other visual representations used in engineering projects. They often work alongside engineers, architects, and designers to ensure that ideas are accurately translated into workable designs. This discipline is essential in fields such as mechanical, civil, electrical, and architectural engineering.
More about Engineering Graphics Technology jobs
What job categories do people searching Engineering Graphics Technology jobs look for? The top searched job categories for Engineering Graphics Technology jobs are:
Infographic showing various Engineering Graphics Technology job openings in the United States as of July 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% In-person job distribution, with an average salary of $142,468 per year, or $68.5 per hour.
Principal Graphics Developer Tools Engineer

Principal Graphics Developer Tools Engineer

Nvidia

Seattle, WA • On-site

$159K - $196K/yr

Full-time

Posted 27 days ago


Nvidia rating

9.3

Company rating: 9.3 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

15th of 209 rated software companies


Job description

The Graphics Developer Tools team is seeking an exceptional technical leader to help shape the future of graphics development. This role spans multiple areas of NVIDIA's graphics software ecosystem, driving innovation across developer tools, graphics technologies, and next-generation development workflows. You will create and lead new strategic initiatives, partnering closely with NVIDIA Research, GPU Architecture, Driver, SDK, and Developer Technology teams to evaluate emerging technologies, prototype new ideas, and deliver solutions that improve how developers build, debug, profile, and optimize graphics applications. This is a hands-on technical leadership role emphasizing vision, execution, influence, and collaboration. Success in this role comes from technical excellence and the ability to align teams around ambitious ideas.

What You'll Be Doing:

  • Define and implement the technical vision and strategy for next-generation developer tools, workflows, and technologies that improve developer productivity.

  • Design and prototype new tools that can evolve into production-ready software.

  • Collaborate with GPU architects, driver engineers, SDK teams, and graphics developers to understand future needs and influence product direction.

  • Drive technical initiatives across multiple organizations through collaboration and technical leadership.

  • Mentor engineers and help establish engineering excellence within the larger Developer Tools organization.

  • Engage with external developers, game studios, engine teams, and strategic partners to understand real-world workflows and pain points.

  • Represent NVIDIA at industry events, technical conferences, and developer engagements.

  • Influence the evolution of graphics development as AI increasingly transforms how software is built, optimized, and maintained.

What We Need To See:

  • BS, MS, or PhD in Computer Science, Computer Engineering, or related field (or equivalent experience).

  • 15+ years of experience developing graphics software, developer tools, game engines, GPU technologies, or related systems.

  • Deep understanding of modern graphics APIs including DirectX, Vulkan, or Metal.

  • Strong C++ software engineering skills and experience building large-scale software systems.

  • Demonstrated technical leadership driving complex projects across multiple teams.

  • Experience designing software architectures and influencing technical direction beyond a single codebase.

  • Strong communication skills with the ability to collaborate across engineering, research, product, and external developer communities.

  • Proven ability to thrive in ambiguous environments and transform ideas into shipped products.

Ways To Stand Out From The Crowd:

  • Expertise in GPU architecture, memory systems, performance analysis, or graphics debugging.

  • Experience with ray tracing technologies, neural rendering, or advanced rendering techniques using Vulkan or D3D12.

  • Experience developing profilers, debuggers, validation tools, or SDKs.

  • Experience applying machine learning or generative AI techniques to software development workflows.

  • Contributions to game engines, graphics middleware, graphics SDKs, or open-source graphics projects.

NVIDIA is widely considered to be one of the technology world's most desirable employers with some of the most forward-thinking and hardworking people in the world working here. If you're highly technical and enthusiastic about 3D Graphics, we want to hear from you! For two decades, we have pioneered visual computing, the art and science of computer graphics. With our invention of the GPU - the engine of modern visual computing - the field has expanded to encompass video games, movie production, product design, medical diagnosis and scientific research. Today, we stand at the beginning of the next era, the AI computing era, ignited by a new computing model, GPU deep learning.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 272,000 USD - 431,250 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 20, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Hours and flexibility

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993