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Engine Programmer Jobs in Colorado (NOW HIRING)

Turbine Design Engineer

Centennial, CO · On-site

$152K - $205K/yr

Boom is developing the Symphony supersonic engine, which powers the Overture supersonic airliner ... As a Turbine Design Engineer, you'll work shoulder to shoulder with aircraft designers, systems ...

Build Engineer

Centennial, CO · On-site

$133.88 - $170.10/hr

A jet engine is a few thousand parts surviving temperatures above the melting point of the metals ... We are hiring Build Engineers to own modules of the engine end‑to‑end: concept, design ...

New

Mission Engineer II

Berthoud, CO · On-site

$88K - $110K/yr

As a Mission Engineer, you will be planning and executing flight campaigns, motor qualification ... Support complex motor/engine operations, including test stand readiness, system checkouts ...

Mission Engineer II

Berthoud, CO · On-site

$88K - $110K/yr

As a Mission Engineer, you will be planning and executing flight campaigns, motor qualification ... Support complex motor/engine operations, including test stand readiness, system checkouts ...

Secondary Air Lead

Centennial, CO · On-site

$152K - $205K/yr

Lead the Secondary Air Systems engineering for the Symphony turbofan engine * Take ownership of the engine thermal management systems for secondary flows * Provide inputs to a whole engine model ...

Build Engineer

Centennial, CO · On-site

$133K - $170K/yr

A jet engine is a few thousand parts surviving temperatures above the melting point of the metals ... We are hiring Build Engineers to own modules of the engine end-to-end: concept, design, drawings ...

Chief Engineer, Vehicle

Berthoud, CO · On-site

$175K - $230K/yr

Ensure propulsion (Draper engine) is fully integrated into the vehicle system with appropriate margins, interfaces, and operational envelopes. Systems Engineering & Integration * Lead vehicle-level ...

Chief Engineer, Vehicle

Berthoud, CO · On-site

$175 - $230/hr

Ensure propulsion (Draper engine) is fully integrated into the vehicle system with appropriate margins, interfaces, and operational envelopes. Systems Engineering & Integration * Lead vehicle-level ...

New

Chief Engineer, Vehicle

Berthoud, CO · On-site

$175K - $230K/yr

Ensure propulsion (Draper engine) is fully integrated into the vehicle system with appropriate margins, interfaces, and operational envelopes. Systems Engineering & Integration * Lead vehicle-level ...

Showing results 41-60

Engine Programmer information

See Colorado salary details

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How much do engine programmer jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for engine programmer in Colorado is $41.57, according to ZipRecruiter salary data. Most workers in this role earn between $27.07 and $54.09 per hour, depending on experience, location, and employer.

Is an engine programmer in demand?

Engine programmers are in high demand within the gaming, simulation, and graphics industries due to their specialized skills in developing core systems and optimizing performance. Employers seek candidates with proficiency in programming languages like C++ and experience with game engines such as Unreal or Unity. The role often requires a strong understanding of computer graphics, physics, and real-time rendering.

What do engine programmers do?

Engine programmers develop and maintain the core software that powers video game or simulation engines, including rendering, physics, and audio systems. They write code primarily in languages like C++ and work closely with designers and artists to optimize performance and ensure stability across hardware platforms.

How does an engine programmer typically collaborate with other departments, such as graphics and gameplay teams, during development?

Engine programmers frequently work closely with both graphics and gameplay teams to ensure that the underlying technology supports creative and performance goals. This involves regular meetings to discuss feature requirements, debugging sessions to resolve integration issues, and ongoing feedback loops to optimize engine components for specific project needs. Clear communication and a collaborative mindset are essential, as engine programmers often translate high-level design or visual ideas into efficient, maintainable code. This cross-functional teamwork is key to delivering smooth, visually impressive, and responsive gameplay experiences.

What is the difference between Engine Programmer vs Graphics Programmer?

AspectEngine ProgrammerGraphics Programmer
Primary FocusDeveloping and maintaining game engine systemsCreating and optimizing rendering techniques and visual effects
Required SkillsProgramming, systems architecture, physics, AIGraphics APIs, shader programming, rendering algorithms
Work EnvironmentGame studios, software companiesGame studios, visual effects companies
Common UsageUsed across various game genres for core systemsFocused on visual fidelity and rendering performance

Engine Programmers develop the core systems that power a game, while Graphics Programmers focus on visual rendering and effects. Both roles require strong programming skills and often overlap, but they specialize in different aspects of game development.

What are the key skills and qualifications needed to thrive as an engine programmer, and why are they important?

To thrive as an Engine Programmer, you need strong proficiency in C++ programming, computer graphics, algorithms, and mathematics, often supported by a degree in computer science or a related field. Experience with game engines (such as Unreal or Unity), version control systems, and graphics APIs like DirectX or OpenGL is typically required. Problem-solving, attention to detail, and effective teamwork are crucial soft skills for tackling complex technical challenges and collaborating with other developers. These skills ensure the development of efficient, high-quality game engines that support innovative gameplay and performance.

What is an engine programmer?

Engine programmers are specialized software developers who design, build, and maintain the core systems that power video games and other interactive applications. They work on the underlying technology, known as the 'game engine,' enabling graphics rendering, physics, audio, and other essential features. Engine programmers often optimize performance, ensure cross-platform compatibility, and collaborate closely with other developers to create smooth and immersive experiences. Their work is crucial for enabling artists and game designers to bring their creative visions to life efficiently.

How much do engine programmers make?

Engine programmers typically earn a median annual salary ranging from $70,000 to $120,000, depending on experience, location, and industry. Senior or specialized engine programmers with advanced skills in C++ and physics engines can earn higher salaries, especially in the gaming and simulation sectors.

Do engine programmers get paid well?

Engine programmers typically earn competitive salaries that reflect their specialized skills in software development, graphics, and real-time systems. Salaries vary based on experience, location, and industry, with many earning above average wages in the tech and gaming sectors.
What are popular job titles related to Engine Programmer jobs in Colorado? For Engine Programmer jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Engine Programmer jobs in Colorado look for? The top searched job categories for Engine Programmer jobs in Colorado are:
Infographic showing various Engine Programmer job openings in Colorado as of August 2026, with employment types broken down into 90% Full Time, 4% Part Time, 5% Contract, and 1% Nights. Highlights an 92% Physical, 1% Hybrid, and 7% Remote job distribution, with an average salary of $86,471 per year, or $41.6 per hour.

Lead Unreal Engineer -- Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO • On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 11 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite).

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 – $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.