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Engine Programmer Jobs in Colorado (NOW HIRING)

GCP Engineer

Denver, CO · On-site

$57.50 - $76.75/hr

Architect, deploy, and manage GCP infrastructure including Compute Engine, GKE, Cloud Run, BigQuery ... Lead and mentor junior engineers on GCP best practices Requirements * 8+ years of experience in ...

New

Python Developer

Denver, CO · On-site

$51.75 - $71.25/hr

Python Developer TECHM-JOB-29553 Position Name - Python Developer Location - Denver (3-4 Weeks ... Workflow engine

Build Engineer

Centennial, CO · On-site

$133K - $170K/yr

A jet engine is a few thousand parts surviving temperatures above the melting point of the metals ... We are hiring Build Engineers to own modules of the engine end-to-end: concept, design, drawings ...

Ensure propulsion (Draper engine) is fully integrated into the vehicle system with appropriate margins, interfaces, and operational envelopes. Systems Engineering & Integration * Lead vehicle-level ...

Chief Engineer, Vehicle

Berthoud, CO · On-site

$175K - $230K/yr

Ensure propulsion (Draper engine) is fully integrated into the vehicle system with appropriate margins, interfaces, and operational envelopes. Systems Engineering & Integration * Lead vehicle-level ...

Ensure propulsion (Draper engine) is fully integrated into the vehicle system with appropriate margins, interfaces, and operational envelopes. Systems Engineering & Integration * Lead vehicle-level ...

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Engine Programmer information

See Colorado salary details

$12

$41

$72

How much do engine programmer jobs pay per hour?

As of Jun 26, 2026, the average hourly pay for engine programmer in Colorado is $41.57, according to ZipRecruiter salary data. Most workers in this role earn between $27.07 and $54.09 per hour, depending on experience, location, and employer.

How does an engine programmer typically collaborate with other departments, such as graphics and gameplay teams, during development?

Engine programmers frequently work closely with both graphics and gameplay teams to ensure that the underlying technology supports creative and performance goals. This involves regular meetings to discuss feature requirements, debugging sessions to resolve integration issues, and ongoing feedback loops to optimize engine components for specific project needs. Clear communication and a collaborative mindset are essential, as engine programmers often translate high-level design or visual ideas into efficient, maintainable code. This cross-functional teamwork is key to delivering smooth, visually impressive, and responsive gameplay experiences.

What is the difference between Engine Programmer vs Graphics Programmer?

AspectEngine ProgrammerGraphics Programmer
Primary FocusDeveloping and maintaining game engine systemsCreating and optimizing rendering techniques and visual effects
Required SkillsProgramming, systems architecture, physics, AIGraphics APIs, shader programming, rendering algorithms
Work EnvironmentGame studios, software companiesGame studios, visual effects companies
Common UsageUsed across various game genres for core systemsFocused on visual fidelity and rendering performance

Engine Programmers develop the core systems that power a game, while Graphics Programmers focus on visual rendering and effects. Both roles require strong programming skills and often overlap, but they specialize in different aspects of game development.

What are the key skills and qualifications needed to thrive as an Engine Programmer, and why are they important?

To thrive as an Engine Programmer, you need strong proficiency in C++ programming, computer graphics, algorithms, and mathematics, often supported by a degree in computer science or a related field. Experience with game engines (such as Unreal or Unity), version control systems, and graphics APIs like DirectX or OpenGL is typically required. Problem-solving, attention to detail, and effective teamwork are crucial soft skills for tackling complex technical challenges and collaborating with other developers. These skills ensure the development of efficient, high-quality game engines that support innovative gameplay and performance.

What are engine programmers?

Engine programmers are specialized software developers who design, build, and maintain the core systems that power video games and other interactive applications. They work on the underlying technology, known as the 'game engine,' enabling graphics rendering, physics, audio, and other essential features. Engine programmers often optimize performance, ensure cross-platform compatibility, and collaborate closely with other developers to create smooth and immersive experiences. Their work is crucial for enabling artists and game designers to bring their creative visions to life efficiently.
What are popular job titles related to Engine Programmer jobs in Colorado? For Engine Programmer jobs in Colorado, the most frequently searched job titles are:
What job categories do people searching Engine Programmer jobs in Colorado look for? The top searched job categories for Engine Programmer jobs in Colorado are:
Infographic showing various Engine Programmer job openings in Colorado as of June 2026, with employment types broken down into 81% Full Time, 11% Part Time, 7% Contract, and 1% Nights. Highlights an 93% Physical, 1% Hybrid, and 6% Remote job distribution, with an average salary of $86,471 per year, or $41.6 per hour.
Senior Propulsion Engineer, Secondary Air Systems

Senior Propulsion Engineer, Secondary Air Systems

Boom Supersonic

Centennial, CO • On-site

$160K - $203K/yr

Full-time

PTO

Posted 4 days ago


Job description

Boom Supersonic's mission is to make the world dramatically more accessible through a renaissance in supersonic flight. Boom is developing the Symphony supersonic engine, which powers the Overture supersonic airliner and the Superpower natural gas turbine for AI. Overture will fly at twice the speed of today's subsonic jets over water and 50% faster over land with Boomless Cruise.
Start the Best Work of Your Career at Boom
At Boom, our remarkably small team built the groundbreaking XB-1 supersonic jet and designed the world's fastest airliner Overture. What made it possible? Exceptional people-driven, curious, and committed to building what's never been built before.
Now, we're applying that same approach to Symphony-the first jet engine purpose-built for sustainable supersonic flight. It will be the fastest development of a large-scale propulsion system in aviation history, and our systems performance team is at the heart of it.
As a Secondary Air Systems Engineer, you'll work shoulder to shoulder with aircraft designers, systems leads, and test engineers to architect the way Symphony systems work-from concept through certification. You'll design, optimize, and build the systems that make supersonic travel possible. And you'll be there when it all comes together-when the Symphony prototype roars to life on the test stand this year, and takes flight just a few years from now.
If you're the kind of engineer who chases understanding, thrives in the unknown, and gets energy from building what's never been built-you'll fit right in.
Role Overview
As part of the Propulsion Team, you will:
  • Lead the Secondary Air Systems engineering for the Symphony turbofan engine
  • Take ownership of the engine thermal management systems for secondary flows
  • Provide inputs to a whole engine model, evaluate results, and recommend improvements
  • Take on the big picture view of Symphony as a total system and be responsible for helping to integrate the needs of multiple disciplines such as aero, thermal, structure, and durability in the engine
  • Develop and integrate toolchains and processes, including multi-disciplinary workflows and automation that fully integrate engine and propulsion analyses with airframe development
  • Beyond these specific things, there are many opportunities to get involved in all aspects of Symphony engine development and Overture propulsion system integration, including fabrication and testing. Bring your curiosity!

Ideal Candidate
  • Bachelor's or Master's in Mechanical or Aerospace Engineering or related field
  • Proficiency in Python or similar programming languages
  • Significant experience as an engine secondary air systems engineer working on a turbofan architecture
  • Demonstrated experience in developing whole engine 1D flow networks for gas turbines in software such as Altair/GE Flow Simulator, thermal desktop, etc.
  • Experience in leading whole engine model creation and execution
  • Experience in correlating engine test data to calibrate heat transfer models for whole engine modeling
  • In-depth knowledge of different seal configurations applicable to modern turbofan architectures
  • Ability to clearly think through and communicate coupled engine and aircraft system level interactions
  • Ability to navigate through CAD to support module integration efforts in the engine
  • Willingness to both speak and listen, to give opinions and receive opinions, to consider all the data and be part of building the team consensus to move forward

What Will Set You Apart
  • Component or module ownership experience in a turbomachinery program or product
  • Experience with secondary air systems architecture and past development programs for in-service turbomachinery
  • Prior experience working with engine cycle analysis tools such as NPSS or PyCycle
  • Supersonic jet engine design experience
  • Part 33 commercial certification experience
  • Ability to dive deep into component-level design and analysis
  • Background in developing design tools, methods or processes
  • Testing and data-reduction experience
  • Experience with Axstream or ADS turbomachinery software
  • A strong desire to avoid bureaucracy and move fast in a dynamic environment

We're hiring at multiple levels of experience-whether you're early in your career or bring decades of design expertise, we'd love to hear from you.
Compensation
  • P3 Level - Typically 5 - 10 years of experience - Base salary range: $107,000 - $135,000
  • P4 Level - Typically 10 - 15 years of experience - Base salary range: $133,000 - $169,000
  • P5 Level - Typically 15 + years of experience - Base salary range: $160,000 - $203,000

Actual compensation will vary based on factors including, but not limited to, location, experience, and performance. The range listed is just one component of Boom's total rewards package. Other elements may include long-term incentives/equity, flexible PTO, and a suite of progressive benefits designed to support our employees' well-being and growth.
There is no set deadline to apply for this job opportunity. Applications will be accepted on an ongoing basis until the search is no longer active.
ITAR Requirement
To conform to U.S. Government aerospace technology export regulations (ITAR and EAR), applicant must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. Learn more about ITAR here.
Boom is an equal opportunity employer and we value diversity. All employment is decided on the basis of qualifications, merit and business need.
Want to build a faster future? Come join Boom.