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Ea Game Designer Jobs (NOW HIRING)

About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We're looking for a Senior Game Designer to play a leadership role on the project. We are a remote ...

EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. #J-18808-Ljbffr

EA SPORTS Madden NFL is the best-selling sports property in U.S. Video game history. Madden NFL is ... This Content Designer position will work directly on Madden NFL content. Reporting to the team ...

... teams, game designers, and producers, you will implement robust AI systems that improve game ... Pay Transparency - North America COMPENSATION AND BENEFITS The ranges listed below are what EA in ...

... across EA games. Responsibilities * -Design, build, and maintain scalable data ingestion ... Rust Experience a Plus. * -Experience designing and operating data-intensive systems using modern ...

We're looking for a Sound Designer to join our team and help us deliver our next incredible ... games and experiences, locations around the world, and opportunities across EA. We value ...

Guarantee that engagement-focused designs meet quality benchmarks while staying aligned with ... games and experiences, locations around the world, and opportunities across EA. We value ...

UI DEVELOPER

Fremont, CA

$54.75 - $71.25/hr

Collaborate with developers to propose new designs (within technical constraints) that provide a ... Net-Flex, IGT , Game stock Corp, EA, Cap Com etc. * Entertainment: Sony, Walt Disney etc.

... Unity game engine or an equivalent tool (e.g., Unreal Engine). * Five (5) years' designing and ... Experience with MagicDraw, IBM Rational Rhapsody, Sparx Enterprise Architecture (EA), Cameo EA ...

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Ea Game Designer information

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$47K

$156K

How much do ea game designer jobs pay per year?

As of Sep 11, 2026, the average yearly pay for ea game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What does an EA Game Designer do?

An EA Game Designer is responsible for creating the concepts, mechanics, and experiences that shape EA's video games. They work closely with artists, programmers, and producers to develop engaging gameplay, compelling stories, and balanced systems. Their tasks include designing levels, creating game rules, and refining player interactions to ensure games are fun and immersive. At EA, game designers are involved throughout the development process, from early brainstorming to playtesting and final adjustments.

What are the key skills and qualifications needed to thrive as an EA Game Designer?

To thrive as an EA Game Designer, you need a solid understanding of game design principles, creativity, and experience with prototyping, often backed by a relevant degree or portfolio. Familiarity with industry-standard tools like Unity, Unreal Engine, and scripting languages, as well as knowledge of version control systems, is typically required. Strong collaboration, communication, and problem-solving skills help designers work effectively within multidisciplinary teams and respond to player feedback. These skills ensure the creation of engaging, high-quality gaming experiences that meet both player expectations and business goals.

What are some common challenges faced by EA Game Designers when collaborating with cross-functional teams?

EA Game Designers often work closely with artists, engineers, producers, and QA testers to bring their vision to life. A common challenge is ensuring clear communication of design intent across disciplines, especially when balancing creative ideas with technical constraints and production deadlines. Adapting to feedback from multiple stakeholders and iterating on designs quickly is a key part of the role. Successful EA Game Designers are proactive in seeking input, flexible in their approach, and skilled at finding common ground to deliver an engaging player experience.

What is the difference between Ea Game Designer vs Level Designer?

AspectEa Game DesignerLevel Designer
Primary FocusGame mechanics, systems, and overall gameplay experienceDesigning specific game levels and environments
Required SkillsGame design principles, scripting, creativity, collaborationLevel layout, environment art, pacing, storytelling
Work EnvironmentGame studios, collaborative teams, cross-disciplinary rolesGame studios, often working closely with artists and programmers

While both roles are essential in game development, Ea Game Designers focus on the overall gameplay mechanics and systems, whereas Level Designers specialize in creating engaging and well-structured game levels. Ea Game Designers have a broader scope, often working on multiple aspects of game design, while Level Designers concentrate on specific environments to enhance player experience.

Is it hard to find a job as an Ea game designer?

Finding a job as an EA game designer can be competitive due to the industry's popularity, but having a strong portfolio, relevant experience, and skills in game development tools like Unreal or Unity can improve prospects. Entry-level positions may be limited, so networking and continuous skill development are important for success.

What degree do I need to work at EA Game Designer?

A career as an EA game designer typically requires a bachelor's degree in game design, computer science, software engineering, or a related field. Strong skills in programming, 3D modeling, and familiarity with game development tools like Unity or Unreal Engine are also important.

What states have the most Ea Game Designer jobs?

States with the most job openings for Ea Game Designer jobs include:

What are popular job titles related to Ea Game Designer jobs?

For Ea Game Designer jobs, the most frequently searched job titles are:

Infographic showing various Ea Game Designer job openings in the United States as of September 2026, with employment types broken down into 4% Internship, 61% Full Time, 23% Part Time, 1% Temporary, and 11% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Senior Game Designer

San Francisco, CA • Remote

Full-time

Re-posted 4 days ago


Job description

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. We’re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California.  
 

Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

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