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Ea Game Designer Jobs (NOW HIRING)

About Proxima Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We ... We're looking for a Senior Game Designer to play a leadership role on the project. We are a remote ...

Senior Product Designer

San Francisco, CA ยท On-site

$150K - $300K/yr

It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...

It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...

It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...

... responsible for designing, building and continuously improving EA's detection and response ... games and experiences, locations around the world, and opportunities across EA. We value ...

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Ea Game Designer information

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$47K

$156K

How much do ea game designer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for ea game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an EA Game Designer, and why are they important?

To thrive as an EA Game Designer, you need a solid understanding of game design principles, creativity, and experience with prototyping, often backed by a relevant degree or portfolio. Familiarity with industry-standard tools like Unity, Unreal Engine, and scripting languages, as well as knowledge of version control systems, is typically required. Strong collaboration, communication, and problem-solving skills help designers work effectively within multidisciplinary teams and respond to player feedback. These skills ensure the creation of engaging, high-quality gaming experiences that meet both player expectations and business goals.

What is the difference between Ea Game Designer vs Level Designer?

AspectEa Game DesignerLevel Designer
Primary FocusGame mechanics, systems, and overall gameplay experienceDesigning specific game levels and environments
Required SkillsGame design principles, scripting, creativity, collaborationLevel layout, environment art, pacing, storytelling
Work EnvironmentGame studios, collaborative teams, cross-disciplinary rolesGame studios, often working closely with artists and programmers

While both roles are essential in game development, Ea Game Designers focus on the overall gameplay mechanics and systems, whereas Level Designers specialize in creating engaging and well-structured game levels. Ea Game Designers have a broader scope, often working on multiple aspects of game design, while Level Designers concentrate on specific environments to enhance player experience.

What are some common challenges faced by EA Game Designers when collaborating with cross-functional teams?

EA Game Designers often work closely with artists, engineers, producers, and QA testers to bring their vision to life. A common challenge is ensuring clear communication of design intent across disciplines, especially when balancing creative ideas with technical constraints and production deadlines. Adapting to feedback from multiple stakeholders and iterating on designs quickly is a key part of the role. Successful EA Game Designers are proactive in seeking input, flexible in their approach, and skilled at finding common ground to deliver an engaging player experience.

What does an EA Game Designer do?

An EA Game Designer is responsible for creating the concepts, mechanics, and experiences that shape EA's video games. They work closely with artists, programmers, and producers to develop engaging gameplay, compelling stories, and balanced systems. Their tasks include designing levels, creating game rules, and refining player interactions to ensure games are fun and immersive. At EA, game designers are involved throughout the development process, from early brainstorming to playtesting and final adjustments.
What states have the most Ea Game Designer jobs? States with the most job openings for Ea Game Designer jobs include:
What job categories do people searching Ea Game Designer jobs look for? The top searched job categories for Ea Game Designer jobs are:
Infographic showing various Ea Game Designer job openings in the United States as of June 2026, with employment types broken down into 50% As Needed, 42% Full Time, and 8% Temporary. Highlights an 82% Physical, 11% Hybrid, and 7% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Senior Game Designer

Senior Game Designer

Proxima

San Francisco, CA โ€ข Remote

Full-time

Posted just now


Job description

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. Weโ€™re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California. ย 
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Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

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