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Ea Game Designer Jobs (NOW HIRING)

Forward Deployed Creative

San Francisco, CA ยท On-site

$150K - $200K/yr

It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent. We're a small, intense team in ...

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Ea Game Designer information

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$47K

$156K

How much do ea game designer jobs pay per year?

As of Sep 11, 2026, the average yearly pay for ea game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What does an EA Game Designer do?

An EA Game Designer is responsible for creating the concepts, mechanics, and experiences that shape EA's video games. They work closely with artists, programmers, and producers to develop engaging gameplay, compelling stories, and balanced systems. Their tasks include designing levels, creating game rules, and refining player interactions to ensure games are fun and immersive. At EA, game designers are involved throughout the development process, from early brainstorming to playtesting and final adjustments.

What are the key skills and qualifications needed to thrive as an EA Game Designer?

To thrive as an EA Game Designer, you need a solid understanding of game design principles, creativity, and experience with prototyping, often backed by a relevant degree or portfolio. Familiarity with industry-standard tools like Unity, Unreal Engine, and scripting languages, as well as knowledge of version control systems, is typically required. Strong collaboration, communication, and problem-solving skills help designers work effectively within multidisciplinary teams and respond to player feedback. These skills ensure the creation of engaging, high-quality gaming experiences that meet both player expectations and business goals.

What are some common challenges faced by EA Game Designers when collaborating with cross-functional teams?

EA Game Designers often work closely with artists, engineers, producers, and QA testers to bring their vision to life. A common challenge is ensuring clear communication of design intent across disciplines, especially when balancing creative ideas with technical constraints and production deadlines. Adapting to feedback from multiple stakeholders and iterating on designs quickly is a key part of the role. Successful EA Game Designers are proactive in seeking input, flexible in their approach, and skilled at finding common ground to deliver an engaging player experience.

What is the difference between Ea Game Designer vs Level Designer?

AspectEa Game DesignerLevel Designer
Primary FocusGame mechanics, systems, and overall gameplay experienceDesigning specific game levels and environments
Required SkillsGame design principles, scripting, creativity, collaborationLevel layout, environment art, pacing, storytelling
Work EnvironmentGame studios, collaborative teams, cross-disciplinary rolesGame studios, often working closely with artists and programmers

While both roles are essential in game development, Ea Game Designers focus on the overall gameplay mechanics and systems, whereas Level Designers specialize in creating engaging and well-structured game levels. Ea Game Designers have a broader scope, often working on multiple aspects of game design, while Level Designers concentrate on specific environments to enhance player experience.

Is it hard to find a job as an Ea game designer?

Finding a job as an EA game designer can be competitive due to the industry's popularity, but having a strong portfolio, relevant experience, and skills in game development tools like Unreal or Unity can improve prospects. Entry-level positions may be limited, so networking and continuous skill development are important for success.

What degree do I need to work at EA Game Designer?

A career as an EA game designer typically requires a bachelor's degree in game design, computer science, software engineering, or a related field. Strong skills in programming, 3D modeling, and familiarity with game development tools like Unity or Unreal Engine are also important.

What states have the most Ea Game Designer jobs?

States with the most job openings for Ea Game Designer jobs include:

What are popular job titles related to Ea Game Designer jobs?

For Ea Game Designer jobs, the most frequently searched job titles are:

Infographic showing various Ea Game Designer job openings in the United States as of September 2026, with employment types broken down into 4% Internship, 61% Full Time, 23% Part Time, 1% Temporary, and 11% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

Forward Deployed Creative

San Francisco, CA โ€ข On-site

$150K - $200K/yr

Full-time

Re-posted 6 days ago


Job description

The role
The Forward Deployed Creative sits at the front line of every customer engagement we run. When a Fortune 500 brand team, a major studio, or a fast-growing agency wants to see what Comfy can do with their data, their style, their pipeline, you're the one who builds it. Then you ride along through close and into production. Part Comfy expert, part GTM, part dev rel. You'll work directly with our Founding Account Executive and the broader GTM team.
The depth we expect on Comfy itself is the bar. The bar isn't "I've used it." The bar is "I've shipped output I'm proud of, broken things, fixed them, and have opinions on workflows."
What you'll do
  • Build with customers. Custom workflows, demo nodes, proof-of-concept pipelines that close deals. When a prospect asks "can Comfy do this?" you have a working answer within days.
  • Run technical discovery on sales calls. Translate customer problems into Comfy solutions in real time. Spot what's possible, what's not, what's worth scoping, and what's a trap.
  • Own the implementation handoff. Once we close, you ride along until the workflow is shipping in production. Not a permanent CSM role, but you don't disappear after the contract is signed.
  • Create content that compounds. Demo videos, workflow recipes, tutorials, community posts. Some of it is sales enablement. Some of it is dev rel. The best of it is both.
  • Be the bridge to engineering and design. Customer feedback lands with you first. You'll work with our PMs and engineers to turn the sharpest signal into roadmap input.

You might be a good fit if
  • You've used ComfyUI seriously. Not "I tried it once." You've built workflows, broken them, fixed them, and shipped output you're proud of. We'll ask to see it.
  • You have creative range across image and video.
  • You can write Python and read other people's code. You don't need to be an engineer. You need to be dangerous enough to build custom nodes and debug other people's workflows.
  • You're a sharp listener, fast learner, calm under pressure, comfortable in front of customers.
  • You move fast and ship. You'd rather show than tell.
  • You hold your own in a room with senior creative directors, ML engineers, and procurement at the same Zoom.

Bonus if you have
  • Experience at a creative agency, studio, or in-house brand team (MediaMonks, R/GA, Active Theory, etc.)
  • A public portfolio, GitHub, or social presence built around AI-generated work.
  • Open-source contributions to ComfyUI or adjacent projects.
  • Prior exposure to B2B SaaS, even informally (founder, early-stage anything, freelance client work).

Not a fit if
  • You're a sales engineer looking for the next sales engineer seat. This role is more creative, more hands-on, and less scripted than that.
  • You want to be a pure builder. Half of this job is in front of customers.
  • You need a manager to tell you what to build next. You'll be expected to read the deal and choose the build.
  • You bristle at direct feedback. Our cycle is fast and our notes are direct.

Applying
Send your resume and a link to a ComfyUI workflow you've built. Tell us what problem it solves and what you'd change about it. If you don't have one, build one and send it.
Location: San Francisco, in-office. Occasional travel (a handful of times per year) for on-site deployment at strategic enterprise accounts.
About Comfy
Comfy (https://www.comfy.org) is the AI creation engine for visual professionals who demand control over every model, every parameter, and every output. The most powerful workflow engine for visual AI.
Unlike tools that hide everything behind a prompt box, Comfy lets you connect models, processing steps, and outputs on a canvas where every decision is visible and every step is inspectable. It gives you the building blocks to create workflows nobody's imagined yet, and share them with everyone.
What started as an open-source project in 2023 now has 4 million users, 60,000+ community-built nodes, and 150,000+ daily downloads. It's used by artists, filmmakers, game studios, designers, researchers, and VFX houses, including teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent.
We're a small, intense team in San Francisco. Our team comes from Stability AI and Google, and many contributed to the ComfyUI ecosystem long before working here. Low ego, high ownership. We work hard and demand a lot of each other, but we have fun. Everyone here is building something meaningful that will end up being our life's work.
If this mission excites you and you view yourself as top-tier talent, your future latent self is waiting for you at Comfy.
Check out our Github (https://github.com/comfyanonymous/ComfyUI) and blog (https://blog.comfy.org). We recently raised $30M at a $500M valuation. The round was led by Craft, with participation from Pace Capital, Chemistry, TruArrow, and others.