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Director Sim Racing Jobs (NOW HIRING)

This Robotic Engineer role will be in direct support of ReLogic's efforts to solve priority ... Familiarity with CAD and simulation tools (SolidWorks, Gazebo, Isaac Sim, RobotMaster, RoboDK or ...

They oversee the daily technical readiness of sim center operations, including the medical air ... will report to the Director of the Henson Medical Simulation Center. Required/Minimum ...

You will also help the Director of Training and Manager of Simulator Training and Standards ensure ... In absence, responsibilities delegated to Manager of SIM Training and Standards. Supervisory ...

You will also help the Director of Training and Manager of Simulator Training and Standards ensure ... In absence, responsibilities delegated to Manager of SIM Training and Standards. Supervisory ...

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Director Sim Racing information

What is the difference between Director Sim Racing vs Race Team Manager?

AspectDirector Sim RacingRace Team Manager
CredentialsExperience in esports, gaming, or motorsport management; knowledge of sim racing technologyBackground in motorsport, team management, and logistics
Work EnvironmentEsports and gaming industry, often remote or event-basedMotorsport events, team facilities, and on-site management
Industry UsagePrimarily in esports and sim racing leaguesIn professional motorsport teams and racing events
Common Search/ComparisonYesYes

The main difference is that a Director Sim Racing focuses on managing esports teams, events, and digital platforms within the sim racing industry, often with a background in gaming or esports. In contrast, a Race Team Manager oversees physical racing teams, logistics, and race operations in traditional motorsport. Both roles require leadership skills and industry knowledge but differ in their work environment and specific expertise.

What cities are hiring for Director Sim Racing jobs? Cities with the most Director Sim Racing job openings:
What are the most commonly searched types of Sim Racing jobs? The most popular types of Sim Racing jobs are:
What states have the most Director Sim Racing jobs? States with the most job openings for Director Sim Racing jobs include:
What job categories do people searching Director Sim Racing jobs look for? The top searched job categories for Director Sim Racing jobs are:
Infographic showing various Director Sim Racing job openings in the United States as of June 2026, with employment types broken down into 6% As Needed, 3% Full Time, 80% Part Time, and 11% Contract. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution.
Senior Robotics Research Engineer, Robotics and AI for Drug Discovery

Senior Robotics Research Engineer, Robotics and AI for Drug Discovery

Nvidia Corporation

Santa Clara, CA • On-site

Full-time

Posted 20 days ago


Job description

We are now looking for a Senior Robotics Research Engineer (Robotics & AI for Drug Discovery)! NVIDIA is at the forefront of the AI and robotics revolution, and NVIDIA's robotics teams are on a mission to build the essential technology that can enable any company to become a robotics company. The Seattle Robotics Lab is focused on fundamental and applied robotics research across the full robotics stack, including perception, planning, control, reinforcement learning, imitation learning, simulation, world models, and multimodal action models. Over the past 9 years, the lab has published 450+ scientific papers that have been presented at top robotics, AI, and computer vision conferences, with a number of these works leading to a transformative impact on robotics research and NVIDIA's simulation/robotics products.
NVIDIA and Eli Lilly have recently announced a groundbreaking partnership to build a co-innovation AI lab to solve the hardest problems in drug discovery. The Seattle Robotics Lab is leading robotics development for this joint effort, focusing on building physical AI for wet labs with scientists in the loop. We are seeking a senior robotics research engineer to develop fundamental robotics technology and build real-world systems that can bring both automation and autonomy to molecular discovery, manufacturing, testing, and validation.
What you will be doing:
  • Using NVIDIA Isaac Sim, Isaac Lab, and Matterix to build digital twins of robots, laboratory environments, and scientific procedures
  • Using NVIDIA Newton to simulate the physics of robots, articulated rigid bodies, deformable objects, granular media, and fluids
  • Developing perception pipelines for object detection, pose estimation, and tracking, leveraging multisensory inputs (e.g., RGB, depth, force/torque, tactile) and foundation models
  • Translate experimental protocols into executable physical procedures and smooth, collision-free trajectories by using VLMs and developing task and motion planning pipelines
  • Training robots to solve contact-rich manipulation tasks through a combination of imitation learning, reinforcement learning, and high-performance control
  • Building real-world systems that perform discovery, manufacturing, testing, and validation procedures with extremely high reliability and efficiency
  • Integrating these systems into real-world biological experiment workflows
  • Collaborating with research scientists in the Seattle Robotics Lab to elevate early-stage research findings and integrate them into a mature automation and autonomy stack
  • Collaborating with research scientists and engineers in the NVIDIA + Lilly Co-innovation AI Lab with deep expertise across a wide variety of fields (e.g., computational biology and chemistry, generative and agentic AI, bioinformatics, simulation)
  • Periodically co-authoring publications on technological achievements at high-impact scientific journals and conferences

What we need to see:
  • A PhD in Robotics, Machine Learning, Computer Science, Electrical Engineering, Mechanical Engineering, or a related field (or equivalent experience).
  • At least 3 years of research and engineering experience after completing the PhD; 5+ years is preferred.
  • Deep knowledge of both the theory and practice of robotics and AI, with particularly strong expertise in real-world robotics applications.
  • Exceptional communication, collaboration, and interpersonal skills, with significant experience working on teams as both a leader and a contributor.
  • Exceptional programming skills in Python; in addition, familiarity with C++, CUDA, and Warp is a plus.
  • A track record of writing clean, high-quality code in collaboration with team members, using standard methodologies in software engineering (e.g., unit tests, version control, CI/CD).
  • Fluency in modern deep learning frameworks such as PyTorch and JAX, as well as training deep learning models on GPU clusters.
  • Significant experience with robotics frameworks such as ROS2 and physics simulation frameworks such as Isaac Sim, Isaac Lab, and MuJoCo.
  • Deep comfort in working through the complexities of simulation and real-world robotics, including debugging physics simulators and renderers under rapid development; selecting, setting up, maintaining, and enhancing complex robotics hardware; debugging communication systems (latency, bandwidth, race conditions); and designing robust workflows for model training and evaluation.
  • A willingness to embrace and experiment with rapidly-developing robotics and AI technology, such as robotics foundation models, world models, and agentic AI as well as rapidly get up-to-speed on biology and chemistry fundamentals, laboratory tasks, laboratory hardware, laboratory automation standards, and safety and regulatory constraints. Direct experience in scientific and laboratory automation is a significant plus.

The following areas of expertise are of particular interest:
  • Bimanual manipulation
  • Mobile manipulation and humanoid loco-manipulation
  • Simulation, sim-to-real, and real-to-sim
  • Multisensory perception (e.g., vision, force/torque, tactile)
  • Task and motion planning
  • Grasp and manipulation planning
  • Imitation learning and reinforcement learning
  • High-performance control
  • Robotics foundation models

Widely considered to be one of the technology world's most desirable employers, NVIDIA has some of the most forward-thinking and hardworking people in the world inventing the future for us. Are you a creative and collaborative researcher interested in seeking new challenges? If so, we want to hear from you! Please join us and be at the forefront of developing robotics and simulation research which can impact both NVIDIA, industry and academia!
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 184,000 USD - 287,500 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until April 12, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993