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Director Player Development Jobs in Santa Rosa, CA

Senior Combat Designer (AI archetype)

Novato, CA · On-site

$119K - $128K/yr

... developmental obstacles. In this combat design capacity, you will support the Creative Director ... Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted ...

Senior Combat Designer (AI archetype)

Novato, CA · On-site

$119K - $128K/yr

... developmental obstacles. In this combat design capacity, you will support the Creative Director ... Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted ...

Lead the development of strategic paid media plans for the globe, ensuring holistic media planning that encompasses both RTB (Real-Time Bidding) and Direct IO (Insertion Order) media-operating ...

Lead the development of strategic paid media plans for the globe, ensuring holistic media planning that encompasses both RTB (Real-Time Bidding) and Direct IO (Insertion Order) media-operating ...

... player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for ...

Gameplay Engineer

Novato, CA · On-site

$85K - $126K/yr

... player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for ...

Gameplay Engineer

Novato, CA · On-site

$85K - $126K/yr

... player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for ...

Gameplay Engineer

Novato, CA · On-site

$85K - $126K/yr

... player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for ...

HTML5, JavaScript, AJAX o AGILE/Collaborative development Methodology preferred o Needs to be a good Team Player o Must be a proactive, self-directed, detail-oriented, independent worker with strong ...

As one of the world's top game development studios, we have shipped over 100 multi-sku titles to ... This role reports into Lead Director of Programming. What You Will Do: * Work in the backend ...

Senior Engineer, Server - NBA 2K

Novato, CA · On-site +1

$130K - $174K/yr

As one of the world's top game development studios, we have shipped over 100 multi-sku titles to ... This role reports into Lead Director of Programming. What You Will Do: * Work in the backend ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

... director's vision for the project. * Collaborate with cross-disciplinary teams to integrate ... Strong understanding of character performance, form, gesture, and silhouette in regard to player ...

Senior Gameplay Animator

Novato, CA

$124K - $142K/yr

... director's vision for the project. * Collaborate with cross-disciplinary teams to integrate ... Strong understanding of character performance, form, gesture, and silhouette in regard to player ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

... director's vision for the project. * Collaborate with cross-disciplinary teams to integrate ... Strong understanding of character performance, form, gesture, and silhouette in regard to player ...

Senior Gameplay Animator

Novato, CA · On-site

$124K - $142K/yr

... director's vision for the project. * Collaborate with cross-disciplinary teams to integrate ... Strong understanding of character performance, form, gesture, and silhouette in regard to player ...

Showing results 21-40

Director Player Development information

See Santa Rosa, CA salary details

$17.5K

$104.6K

$194.6K

How much do director player development jobs pay per year?

As of Aug 7, 2026, the average yearly pay for director player development in Santa Rosa, CA is $104,641.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,900.00 and $125,200.00 per year, depending on experience, location, and employer.

What are some of the main challenges faced by a director player development?

Directors of Player Development often face the challenge of balancing individualized player growth with overall team objectives, especially in environments where performance expectations are high. Navigating communication between coaches, players, and executive management can require keen diplomacy and organizational skills. Additionally, staying current with evolving training technologies and regulatory requirements adds complexity to the role. Successfully overcoming these challenges is critical to both player success and the overall competitiveness of the organization.

What are the key skills and qualifications needed to thrive in the director player development position, and why are they important?

To thrive as a Director Player Development, you need in-depth understanding of player evaluation, staff management, and program implementation, generally supported by experience in sports management or a related field. Familiarity with player tracking software, video analysis platforms, and league-specific compliance systems is often required. Excellent leadership, interpersonal skills, and the ability to motivate both staff and athletes are highly valued. These skills are crucial to effectively foster player growth, manage development initiatives, and ensure overall organizational success.

What is a director player development?

A Director of Player Development is responsible for mentoring and supporting athletes to enhance their skills, career growth, and overall well-being. They typically work in sports organizations, colleges, or professional teams, focusing on player education, personal development, and transition planning. Their duties may include creating training programs, fostering leadership skills, and assisting with career opportunities post-sports. Effective communication, leadership, and an understanding of the sport's demands are essential in this role.

What job categories do people searching Director Player Development jobs in Santa Rosa, CA look for? The top searched job categories for Director Player Development jobs in Santa Rosa, CA are:
What cities near Santa Rosa, CA are hiring for Director Player Development jobs? Cities near Santa Rosa, CA with the most Director Player Development job openings:
Infographic showing various Director Player Development job openings in Santa Rosa, CA as of August 2026, with employment types broken down into 69% Full Time, and 31% Part Time. Highlights an 100% In-person job distribution, with an average salary of $104,641 per year, or $50.3 per hour.

Senior Combat Designer (AI archetype)

2K

Novato, CA • On-site

$119K - $128K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted yesterday


Job description

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will be responsible for expanding and building on the ideas of player expression and emergent design experiences. Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to support the overall creative vision for our project, ensuring that our ambitious design goals are achieved and ultimately bring the richly imagined world of BioShock to life.
What You'll Do:
  • Work with the Leads, Design Director, and the design team to pitch and develop interactive AI characters and execute the vision for the game.
  • Act as the primary owner of AI and combat implementation in cross-disciplinary pods.
  • Develop working prototypes of AI and combat scenarios.
  • Communicate progress, workflows, and availability of AI and combat standards to content developers.
  • Maintain and tune assigned combat AI behavior and parameters through to project completion.
  • Create detailed and easy-to-follow design documentation.
  • Collaborate across development sites in Novato and Montreal on a day-to-day basis.
  • Expand and build on the ideas of player expression and emergent design experiences.
  • Use your creativity to execute on design goals and solve design challenges that push our games forward.
  • Participate in brainstorm sessions, refine, and execute on ideas within a schedule.
  • Collaborate with cross-disciplinary teams to execute on design implementation and problem solving.

What We'll Do Together:
At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.
In this combat design capacity, you will support the Creative Director's vision, ensuring creative intent is translated into a performant reality while taking ownership of complex design challenges.
Skills & Experiences:
  • Shipped at least one AAA title as a designer responsible for AI combatants.
  • 5+ years professional experience in video game design.
  • Excellent written and verbal communication skills.
  • Experience working with a variety of established game toolsets.
  • Proven ability to collaborate effectively within cross-disciplinary groups and across multi-site team settings.
  • Deep understanding of game mechanics, combat systems, and AI NPC design.
  • Fluent with game development tools, and experience with pipelines, standards and workflows.
  • Strong presentation skills.
  • Current knowledge of gaming industry development landscape, technology and tools.
  • Understanding of how AI, tactical space, and player verbs combine to create magic in both scripted and unscripted settings.
  • In-depth knowledge of industry standard AI, progression systems, and player mechanics features.

Who You Are:
  • A strong empathetic team member, able to take ownership over your tasks and mentor more junior designers.
  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
For candidates located in Quebec:This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.