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Director Of Graphics Jobs (NOW HIRING)

NVIDIA is seeking a Director of Neural Graphics Software and Chips to join our team in Santa Clara, CA. We are leading a fundamental shift in 3D graphics toward neural rendering, as evidenced by our ...

... of graphics materials for events, conferences, and meetings, ensuring timely and accurate delivery. • Produce illustrations, drawings, and other artwork as directed to enhance communications ...

Position Information Position Title Graphics Artist Reports To Area Head Functions and Responsibilities Job Summary Under the supervision of the Director of Public Relations or designee, the Graphic ...

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Director Of Graphics information

What are the key skills and qualifications needed to thrive as a Director of Graphics, and why are they important?

To thrive as a Director of Graphics, you need advanced expertise in graphic design, visual storytelling, and team leadership, typically supported by a degree in graphic design or a related field and significant experience in creative roles. Mastery of design software such as Adobe Creative Suite, project management tools, and familiarity with digital asset management systems are commonly required. Strong communication, creative vision, and the ability to inspire and guide teams are standout soft skills in this role. These skills ensure the successful delivery of visually compelling projects that align with brand objectives and drive organizational success.

How does a Director of Graphics typically collaborate with other departments to ensure cohesive visual branding?

A Director of Graphics works closely with marketing, product development, and executive leadership teams to align visual elements with overall brand strategy. Regular cross-departmental meetings and creative briefs ensure that graphic assets support campaign objectives, product launches, and company messaging. This role often oversees a team of designers and coordinates feedback from stakeholders to maintain consistency and quality across all visual materials. Effective communication and a collaborative approach are essential for delivering unified branding across channels.

What are Director Of Graphics?

A Director of Graphics is a senior professional responsible for overseeing and managing the visual graphics strategy and team within an organization. They lead the design and production of graphics for various mediums, ensuring visual consistency and quality across all projects. This role often involves collaborating with other departments, setting creative direction, and supervising a team of graphic designers and visual artists. The Director of Graphics plays a key role in shaping the visual identity and branding of a company or project.

What is the difference between Director Of Graphics vs Graphic Designer?

AspectDirector Of GraphicsGraphic Designer
CredentialsBachelor's degree in Graphic Design, Visual Arts, or related field; extensive portfolioAssociate's or Bachelor's degree in Graphic Design or related field; strong portfolio
Work EnvironmentLeads creative teams, oversees projects, collaborates with clients and executivesCreates visual content, works independently or in small teams, often under direction
Industry UsageUsed in advertising agencies, media companies, large corporationsCommon across marketing, advertising, publishing, and freelance work

The main difference is that the Director Of Graphics oversees the entire visual strategy and manages teams, while a Graphic Designer focuses on creating individual visual content. The director has more leadership responsibilities and strategic input, whereas the designer executes specific design tasks.

More about Director Of Graphics jobs
What cities are hiring for Director Of Graphics jobs? Cities with the most Director Of Graphics job openings:
What states have the most Director Of Graphics jobs? States with the most job openings for Director Of Graphics jobs include:
Infographic showing various Director Of Graphics job openings in the United States as of May 2026, with employment types broken down into 1% As Needed, and 99% Full Time. Highlights an 18% Physical, 80% Hybrid, and 2% Remote job distribution.
Director, Neural Graphics Chips

Director, Neural Graphics Chips

NVIDIA

Santa Clara, CA • On-site

Full-time

Posted 28 days ago


Job description

Job Summary:
NVIDIA is seeking a Director of Neural Graphics Software and Chips to join our team in Santa Clara, CA. In this role, you will guide the hardware, platform, and API that bring neural rendering techniques to production, leading a multidisciplinary team and shaping the future of NVIDIA's neural graphics capabilities.
Responsibilities:
• Set the strategic direction for neural graphics across silicon, console platforms, and graphics APIs — translating research breakthroughs into hardware features, shipping platform capabilities, and API/shader language evolution.
• Lead a multidisciplinary team of managers and principal engineers spanning GPU architecture liaison, console platform engineering, and graphics API/compiler strategy.
• Partner with GPU Architecture on feature definition, HW/SW co-design, and chip bring-up for neural graphics capabilities.
• Own NVIDIA's neural graphics roadmap with console partners, including feature prioritization, validation, and launch readiness on current and next-gen platforms.
• Shape graphics API direction and NVIDIA's shader language strategy (including Slang) to expose neural graphics primitives to developers.
• Build, mentor, and strengthen the team — hiring senior engineers and managers, and developing technical leaders.
Qualifications:
Required:
• Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience).
• 15+ overall years in graphics, GPU, or related platform engineering.
• 6+ years leading engineering teams, including senior individual contributors and managers.
• Hands-on experience with the latest in agentic development workflows.
• Deep expertise in GPU architecture, graphics pipelines, and hardware/software co-design.
• Expertise in at least two of: graphics drivers, shader compilation, graphics APIs (Vulkan, Direct3D, Metal), or shading languages.
• Experience driving technical direction across large organizations, including architecture, research, platform, and product.
Preferred:
• Deep background in Vulkan or OpenGL driver internals, including SPIR-V or shader translation, tiled rasterization, or compute-based pipeline implementation.
• Experience shipping in embedded or console environments.
• Track record of applying AI-assisted or agent-based engineering to accelerate delivery of large software systems.
• Strong background in neural rendering, differentiable graphics, or AI-assisted rendering techniques.
• Examples of influencing graphics API or shading/compiler stack direction.
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993