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Director Of Developer Relations Jobs in California

Developer Relations

San Francisco, CA · On-site

$120 - $180/hr

We work hard and demand a lot of each other, but we have fun. We recently raised $30M at a $500M ... You give direct, specific product feedback, and you keep giving it when the answer is "not this ...

Director of DevOps

Los Angeles, CA · On-site +1

$56.75 - $77.75/hr

As the Director of DevOps, you will be responsible for managing cloud infrastructure, CI/CD pipelines, site reliability, security, and performance monitoring. You will collaborate with development ...

Developer Relations Lead

San Francisco, CA · On-site

$69.50 - $91/hr

... direct measures of ecosystem health * Acting as the primary feedback channel between Zyphra ... developer relations, developer advocacy, open-source community management, or a closely related ...

Factory is seeking a Developer Relations Lead to spearhead our engagement and expansion of the teams plan with the broader developer community. The role involves championing Factory's technology ...

Developer Relations

San Francisco, CA · On-site

$150K - $200K/yr

We already have a Head of Community who owns the artist community, Discord, and events - this role ... You give direct, specific product feedback, and you keep giving it when the answer is "not this ...

We are hiring our first Developer Relations hire to turn our content engine into a distribution ... Direct access to the founding team. A library of existing content and strong positions to build on.

Our mission is to create an ecosystem where developers of all kinds can seamlessly integrate cutting-edge AI capabilities into their products. We are looking for a Developer Relations Engineer who ...

Developer Relations Team We're building one of the largest payment platforms in the world - at the exact moment the ground is shifting beneath it. AI agents are increasingly discovering, evaluating ...

Developer Relations Team We're building one of the largest payment platforms in the world - at the exact moment the ground is shifting beneath it. AI agents are increasingly discovering, evaluating ...

Showing results 41-60

Director Of Developer Relations information

What does a director of developer relations do?

A Director of Developer Relations leads teams that connect software developers with a company’s products, tools, or platform. They oversee programs to educate and engage developer communities, advocate for developers' needs internally, and help shape product strategy through feedback and collaboration. This role typically involves managing content creation, events, partnerships, and technical outreach, as well as building relationships between developers and the company. The goal is to improve the developer experience, foster community growth, and drive product adoption.

How does a director of developer relations typically collaborate with product and engineering teams?

A Director of Developer Relations plays a crucial role in bridging the gap between external developer communities and internal product and engineering teams. They gather feedback from developers, identify pain points, and communicate these insights to inform product roadmaps and feature development. Regular collaboration may involve attending sprint meetings, co-hosting technical workshops, and aligning on messaging or documentation. This cross-functional work ensures that developer needs are addressed while helping teams build more effective, user-friendly products.

What are the key skills and qualifications needed to thrive as a director of developer relations, and why are they important?

To thrive as a Director of Developer Relations, you need deep technical expertise, experience in developer advocacy, and strong leadership abilities, often supported by a background in software engineering or computer science. Familiarity with API platforms, developer tools, content management systems, and analytics platforms is essential, along with experience organizing and leveraging conferences or community events. Outstanding communication, relationship-building, and strategic thinking skills distinguish top performers in this role. These skills and qualities are crucial for effectively building developer communities, driving product adoption, and aligning technical initiatives with business objectives.

What is the difference between Director Of Developer Relations vs Developer Advocate?

AspectDirector Of Developer RelationsDeveloper Advocate
Primary FocusStrategic leadership, team management, and overall developer community strategyTechnical evangelism, content creation, and direct developer engagement
Required CredentialsExtensive experience in developer relations, leadership skills, industry knowledgeStrong technical background, communication skills, coding experience
Work EnvironmentLeadership teams, strategic planning, cross-department collaborationHands-on technical work, community events, content development
Industry UsageCommonly used in tech companies with large developer communitiesCommonly used in tech companies, startups, and open-source projects

The main difference is that the Director Of Developer Relations focuses on strategic leadership and managing teams, while the Developer Advocate is more involved in technical outreach and direct engagement with developers. Both roles require strong technical skills and industry experience, but their day-to-day responsibilities and scope differ.

What are the most commonly searched types of Of Developer Relations jobs in California?

The most popular types of Of Developer Relations jobs in California are:

What are popular job titles related to Director Of Developer Relations jobs in California?

For Director Of Developer Relations jobs in California, the most frequently searched job titles are:

What job categories do people searching Director Of Developer Relations jobs in California look for?

The top searched job categories for Director Of Developer Relations jobs in California are:

What cities in California are hiring for Director Of Developer Relations jobs?

Cities in California with the most Director Of Developer Relations job openings:

Infographic showing various Director Of Developer Relations job openings in California as of August 2026, with employment types broken down into 1% As Needed, 83% Full Time, 13% Part Time, 2% Temporary, and 1% Contract. Highlights an 92% Physical, 3% Hybrid, and 5% Remote job distribution.

Developer Relations

Comfy

San Francisco, CA • On-site

$120 - $180/hr

Other

Re-posted 5 days ago


Job description

About Comfy

Comfy is the AI creation engine for visual professionals who demand control over every model, every parameter, and every output. The most powerful workflow engine for visual AI.

Unlike tools that hide everything behind a prompt box, Comfy lets you connect models, processing steps, and outputs on a canvas where every decision is visible and every step is inspectable. What started as an open-source project in 2023 now has 4 million users, 60,000+ community-built nodes, and 150,000+ daily downloads. It's used by artists, filmmakers, game studios, and teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent.

We're a small, intense team in San Francisco. Low ego, high ownership. We work hard and demand a lot of each other, but we have fun. We recently raised $30M at a $500M valuation (Craft, Pace Capital, Chemistry, TruArrow).

About the Role

As our first Developer Relations hire, you'll own how developers discover, learn, and succeed with Comfy programmatically — and you'll be the person inside the building who represents them.

Outbound, you write the guides and build the sample apps developers start from, run the office hours and hackathons where they get unstuck, and act as our public technical voice. Inbound, you're the first person to build against every API surface we ship, and you turn what you learn from developers into work that gets prioritized.

You'll serve two audiences: developers calling ComfyUI from their own applications and pipelines, and the authors behind our 60,000+ community-built custom nodes. The first is the larger share of year one. We already have a Head of Community who owns the artist community, Discord, and events — this role is for the developers writing code.

The content and advocacy experience you bring doesn't have to come from a DevRel title. The ability to actually build what you're writing about does.

Example Projects Include…
  • Owning the path to first success: the trip from "I have a workflow" to "my application is calling it in production" should take minutes. You own that path and every piece of content along it.

  • Learning from developers already building on Comfy: teams run ComfyUI programmatically in production today. Meet them, understand their pipelines and what they need next, and bring back both public content and concrete product input.

  • Shipping sample apps and starter templates: reference implementations developers clone and adapt. Production-shaped, not demo-shaped — real secret handling, real error handling, real retries and backoff.

  • Turning developer friction into fixes: you're the first person to build against every API surface we ship, and the one who files it when something is awkward. You'll sit in engineering planning, though at our size most of this happens directly in Slack and standup, founders included.

  • Owning developer docs: you write the tutorials and guides end to end, and you're the editorial owner of the API reference engineering produces — the person who reads it the way a developer would and sends it back when it doesn't hold up.

  • Supporting custom node authors: documenting extension points, writing migration guides when breaking changes land, and acting as the channel between prolific node authors and the core team.

  • Running office hours, workshops, and hackathons: recurring live contact with the developers building on us. You pitch and own these; Community helps you run them.

  • Being our public technical voice: written guides, video walkthroughs, livestreams, and an active presence wherever AI developers actually are.

You May Be a Fit If
  • You can build a real application against an API without hand-holding, and you've shipped something that had to survive production — not just a demo.

  • You've integrated a third-party API or a self-hosted service into a real product, and you still remember exactly what was painful about it.

  • You've produced technical content developers actually used: tutorials, sample repos, videos, docs. We care about the work itself, not the job title that was attached to it.

  • You've worked on an API, SDK, or developer platform product and have opinions about what makes one pleasant or miserable to integrate against.

  • You know enough about generative AI to talk to our users credibly — checkpoints, LoRAs, samplers — and you want to go deeper. You aren't expected to know exactly how diffusion models work under the hood — just how our users may want to interact with them.

  • You give direct, specific product feedback, and you keep giving it when the answer is "not this quarter."

  • You operate without a playbook. This function doesn't exist here yet. You're defining it.

  • No specific language requirement. Python and TypeScript are simply the first SDKs we're shipping. If you're strongest in Go, Rust, or C++ and can flex, that's fine.

Nice to Have
  • Experience with media, VFX, game, or other creative production pipelines. A meaningful share of our developers are building inside them, and understanding how those pipelines really work is hard to fake.

  • You can flex into shipping platform code when it helps — SDK work, auth flows, API surface. Not the core of the job, but a real multiplier.

  • Opinions about documentation tooling, and how developer docs should be built and kept accurate over time.

  • You've used ComfyUI, or written a custom node for it. Rare, and a strong signal.

  • Experience with an open-source product that has a large, opinionated community. Ours has 4 million users and they tell us exactly what they think.

  • Experience serving self-serve developers and large-company integration teams at the same time. Both show up here.

Not a Fit If
  • You come from marketing and can't actually build the thing you're demoing. This audience notices immediately.

  • You've published a lot of content but can't name a single product change that happened because of your feedback.

  • Your background is pure consumer apps rather than APIs, SDKs, or developer platforms.

  • You need an established team, a defined playbook, and a content calendar handed to you.

  • Your best work is impressive demos and hackathon projects, and you've never had to make something hold up in production. If your sample code puts the API key in a constant, this isn't the role.

  • A large, blunt, opinionated open-source community sounds exhausting rather than energizing.

About ComfyUI

The creative world is changing fast. Everything that used to be rendered is being generated by AI. ComfyUI is the world's leading visual AI platform, an open, modular system to build AI workflows.

It's used by artists, filmmakers, video game creators, designers, researchers, VFX houses, and among others, teams at OpenAI, Netflix, Amazon Studios, Ubisoft, EA, and Tencent, all who want to go beyond presets and truly shape how AI creates.

Open-source, with over 100k GitHub Stars

An inference engine to run the most powerful open source models locally or in the cloud

A massive community, with thousands of community-made nodes and integrations

Scales from creative experimentation to production automation

Evolving to democratize visual AI creation, empowering everyone from hobbyists to studios, storytellers, and enterprises to be more productive and creative than ever before

ComfyUI isn't just another AI app. It is the operating system for visual generative AI, the foundation on which the next generation of creative tools are built.

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