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Director Of Animation Jobs (NOW HIRING)

Instructor of Animation Compensation: $3000-$9000 per course Department: School of Art - Temp Start ... Lara Kuykendall, Director,lkuykendall@bsu.edu Please follow upload instructions to attach one PDF ...

Jr. Animation Specialist

Hollis, NY · On-site

$25 - $30/hr

This role reports directly to Megan Basaldua and Vincent Spencer, Co-Directors of New York Edge Animation Studios. Key Responsibilities * Curriculum Implementation: Ensure the effective execution of ...

Editor - Features

Los Angeles, CA · On-site

$3.2K - $4.5K/wk

Collaborate closely with directors, producers, and studio executives from early story development ... Understanding of animation pre-production, production, and post-production processes * Excellent ...

OR

$105K - $120K/yr

Communicate efficiently with the Animation Director and Project Management to report on progress, addressing potential roadblocks to ensure timely delivery of tasks. * Perform additional related ...

Manager, Animation

Bristol, CT · On-site

$126K - $170K/yr

Manager, Animation Req ID: 10150084 The Manager, Animation helps lead the ESPN Creative Studio ... Direct management, mentoring and coaching of supervisor- and staff-level personnel * Develop and ...

OR

$105K - $120K/yr

Communicate efficiently with the Animation Director and Project Management to report on progress, addressing potential roadblocks to ensure timely delivery of tasks. * Perform additional related ...

Collaborate with the Director, Leads, and other artists on the team to create a cohesive vision for animation assignments. * Performs other duties as assigned. Qualifications & Skills: * 5+ years of ...

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Director Of Animation information

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$11K

$172.5K

How much do director of animation jobs pay per year?

As of Jun 30, 2026, the average yearly pay for director of animation in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

How does a Director of Animation typically collaborate with other departments during production?

A Director of Animation works closely with various departments, including storyboarding, character design, rigging, and post-production, to ensure that the animation aligns with the overall creative vision. They regularly communicate with producers, directors, and technical leads to coordinate schedules, resolve challenges, and maintain consistency in style and quality. This role often involves leading feedback sessions, reviewing work-in-progress shots, and making creative decisions that impact the project's direction.

What is the difference between Director Of Animation vs Animation Supervisor?

AspectDirector Of AnimationAnimation Supervisor
ResponsibilitiesOversees entire animation department, sets creative vision, manages teams, and coordinates with other departmentsManages day-to-day animation production, supervises animators, and ensures project deadlines are met
Required SkillsLeadership, project management, creative direction, strong animation backgroundTechnical animation skills, team management, quality control
Work EnvironmentCreative studios, film, TV, gaming companiesAnimation teams within production environments, studios

The main difference between a Director Of Animation and an Animation Supervisor is the scope of responsibility. The Director Of Animation focuses on strategic leadership and creative vision across projects, while the Animation Supervisor handles daily management and execution of animation tasks. Both roles require strong animation skills, but the Director Of Animation typically has more experience and oversees larger teams and broader project aspects.

What does a Director of Animation do?

A Director of Animation oversees the creative and technical aspects of animated productions, such as films, television shows, or video games. They are responsible for guiding the animation team, setting the visual style, and ensuring that the project's vision is achieved. This role involves collaborating with writers, producers, and other department heads to create a cohesive final product. They also provide feedback and direction to animators, manage schedules and budgets, and solve artistic or technical challenges throughout production.

What are the key skills and qualifications needed to thrive as a Director of Animation, and why are they important?

To thrive as a Director of Animation, you need comprehensive knowledge of animation principles, storytelling, and team leadership, often supported by a degree in animation or a related field and extensive industry experience. Proficiency with industry-standard software such as Maya, Adobe Creative Suite, and Toon Boom, along with familiarity with production pipelines, is typically required. Exceptional communication, creative vision, and the ability to inspire and manage diverse teams are vital soft skills in this role. These skills are crucial for delivering high-quality animation projects on time and fostering a collaborative, innovative production environment.
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Instructor of Animation

Instructor of Animation

Ball State University

State University, AR • On-site

$3.0K - $9.0K/wk

Part-time

Posted 18 days ago


Key responsibilities

  • Teach between one and three undergraduate courses in Animation or related areas.

  • Communicate regularly with students and provide meaningful and timely assessments.

  • Post course information on Canvas and submit grades and other reports on time.


Ball State University rating

6.3

Company rating: 6.3 out of 10

Based on 39 frontline employees who took The Breakroom Quiz

464th of 544 rated colleges and universities


Job description

Position Title:
Instructor of Animation
Compensation:
$3000-$9000 per course
Department:
School of Art - Temp
Start Date:
08/17/2026
About this opportunity:
The School of Art at Ball State University invites applications for part-time instructors to teach courses in Animation. Successful candidates may be hired to teach between one and three sections and we offer both online and in-person modalities.
Course development support and pedagogical mentoring will be offered. All instructors are expected to communicate regularly with students, provide meaningful and timely assessments, post course information on Canvas, and submit grades and other reports on time.
The School of Art has over forty full-time faculty and staff and offers state-of-the-art facilities serving more than 700 undergraduate majors. Programs at the BA, BS, and BFA levels include art education, art history, graphic design, animation production, illustration, game art/design, visual effects, and a studio art program that includes drawing, painting, printmaking, ceramics, glass, metals + jewelry, sculpture, photography, and video and new media. School of Art students enjoy world-class facilities, with over 73,000 square feet of classroom, gallery, and studio space in the Art and Journalism Building, Applied Technology Building, and the Marilyn K. Glick Center for Glass. Students and faculty work closely with David Owsley Museum of Art on campus, among the finest university art collections in the nation. Ball State University is accredited by the National Association for Schools of Art and Design.
Candidates for searches must have current authorization to be employed in the U.S. without employer sponsorship.
Applications will remain active for one year. Candidates may not hear from the school until there is a need to hire an instructor.
What you'll do and what you'll bring:
Position Description:
Instructors of Animation will teach undergraduate courses in Animation (Animation Production, Illustration, Game Art/Design, Visual Effects) and/or Foundations (2D, 3D, 4D, or Drawing) and/or other courses in the candidate's area of expertise.
Duties and Responsibilities:
Teach between one and three undergraduate courses.
Minimum Qualifications:
Master's degree in animation, illustration, game art/design, visual effects, or a related field from an accredited institution by time of appointment OR two years of documented industry experience in animation, illustration, game design, visual effects, or a related field.
Preferred Qualifications:
MFA degree in animation, illustration, game art/design, visual effects, or a related field from an accredited institution by time of appointment.
One year of teaching experience at the college level.
How to apply:
For inquiries regarding this opportunity, please contact:
Lara Kuykendall, Director, lkuykendall@bsu.edu
Please follow upload instructions to attach one PDF of all of the required supporting documents listed below.
IMPORTANT: To ensure accurate processing of your application, do not rely on a resume upload to populate the job experience section. All work history must be entered directly into the application fields.
  • Cover Letter

  • Curriculum Vitae

  • Portfolio of up to 10 images of applicant's creative work (saved as a single PDF with links to time-based work if applicable). If document size exceeds 10 MB, a link to portfolio may be provided.

  • Portfolio of up to 10 images of student work (saved as a single PDF with links to time-based work if applicable). If document size exceeds 10 MB, a link to portfolio may be provided.

  • Contact information (including email addresses) for three professional references

Original transcripts showing your highest degree will be required upon hire.

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