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Director Nvidia Research Jobs (NOW HIRING)

Channel Sales Manager, NVIDIA

San Jose, CA · On-site

$178K/yr

... Directors (PMDs), focus on building relationships with vendor sales and alliance teams to uncover ... development, research, materials consolidation, stakeholder coordination, note capture, and ...

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Director Nvidia Research information

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$15.5K

$120K

$156.5K

How much do director nvidia research jobs pay per year?

As of Sep 5, 2026, the average yearly pay for director nvidia research in the United States is $119,966.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,000.00 and $141,000.00 per year, depending on experience, location, and employer.

What is the difference between Director Nvidia Research vs Research Scientist Nvidia?

AspectDirector Nvidia ResearchResearch Scientist Nvidia
Required CredentialsAdvanced degrees (Ph.D.), extensive research experience, leadership skillsMaster's or Ph.D., strong research background
Work EnvironmentLeads research teams, strategic planning, cross-department collaborationConducts independent or team research, experimental work
Employer & Industry UsageUsed in R&D divisions of Nvidia and similar tech companiesCommon in academic and corporate research labs, including Nvidia
Search & Comparison IntentUnderstanding leadership roles in Nvidia researchExploring research roles at Nvidia

The main difference between a Director Nvidia Research and a Research Scientist Nvidia lies in their responsibilities and seniority. The Director oversees research strategy and manages teams, while the Research Scientist focuses on conducting research projects. Both roles require strong technical credentials, but the director position emphasizes leadership and strategic planning.

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Infographic showing various Director Nvidia Research job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 84% Full Time, 11% Part Time, 1% Temporary, and 2% Contract. Highlights an 84% Physical, 4% Hybrid, and 12% Remote job distribution, with an average salary of $119,966 per year, or $57.7 per hour.

Research Engineer, Interactive World Models

Nvidia

Santa Clara, CA • On-site, Remote

Full-time

Posted 15 days ago


Key responsibilities

  • Build and optimize the continuous autoregressive serving loop, including per-step control inputs, model and KV-cache state management, GPU inference, frame streaming, and model integrations.

  • Advance the production-ready world model by working with researchers on distillation, generation, reward fine-tuning, action conditioning, and long-horizon memory and consistency.

  • Deliver capabilities such as multi-user experiences and simulation workflows from prototype through evaluation, integration, and release.


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

FlashDreams and FastGen are NVIDIA's core technologies for turning video models into real-time world simulations. The stack spans model adaptation for faster generation and richer control, plus the execution layer that runs those models as responsive experiences. We develop and ship this technology in pursuit of generative worlds that people can explore and direct.

The work can enable autonomous-driving simulation, robot policy development and testing, game worlds, medical simulation, and virtual training. As a Research Engineer, you will contribute across model development and runtime systems, building capabilities and helping turn research into systems that work in real applications. We work across the world-model ecosystem, from emerging startups to established model labs.

If you want to collaborate with leading researchers, help shape a new computing platform, and ship AI capabilities with real-world impact, we would love to hear from you. What you'll be doing: Build and optimize the continuous autoregressive serving loop, including per-step control inputs, model and KV-cache state management, GPU inference, frame streaming, and model integrations to speed-of-light. Advance the production-ready world model frontier by working with researchers on few-step distillation, causal or autoregressive generation, reward fine-tuning, action conditioning, and long-horizon spatiotemporal memory and consistency.

Deliver capabilities such as multi-user experiences and simulation workflows from prototype through evaluation, integration, and release. Partner with applied researchers and domain teams to meet quality, performance, and reliability goals. What we need to see: Experience in one or more areas such as video or world models, diffusion and generative modeling, model distillation and adaptation, simulation, robotics, computer vision, or real-time, stateful ML systems.

A BS or MS in Computer Science, Computer Engineering, Electrical Engineering, or a related field or equivalent experience. 3+ years of relevant experience building, evaluating, integrating, optimizing, or serving machine-learning systems through industry, academic research, open-source work, or substantial projects. Strong Python and PyTorch skills, supported by software-engineering fundamentals in design, testing, debugging, version control, performance analysis, and Linux development.

Ability to turn an open-ended technical problem into a working implementation, measure its quality and performance, and communicate the results clearly. Ways to stand out from the crowd: Experience with post-training generative video models, including distillation, self-forcing, action conditioning, or long-horizon memory. Experience building and optimizing real-time, stateful generative inference systems, including history and KV-cache management, GPU kernels, quantization, parallel execution, streaming, scheduling, or multi-user serving.

Contributions to an open-source ML project or developer platform, such as implementing model support, improving performance, building tests and benchmarks, fixing difficult issues, writing documentation, or helping users adopt the technology. With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing.

If you're a creative and autonomous engineer with a real passion for technology, we want to hear from you. NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most hard-working and talented people in the world working for us.

If you're creative and passionate about developing cloud services we want to hear from you. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD for Level 3, and 184,000 USD - 287,500 USD for Level 4.

You will also be eligible for equity and benefits. Applications for this job will be accepted at least until August 24, 2026. This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US