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Director Nvidia Research Jobs in Oregon (NOW HIRING)

... NVIDIA's AI for Quantum platform and initiatives Collaborating with research, engineering, and ... and direct engagement Identifying untapped opportunities at the intersection of AI, HPC, and ...

Senior Product Manager, cuEST and cuEquivariance

OR · On-site +1

$126K - $166K/yr

At NVIDIA, we're solving the world's most challenging problems with our unique approach to ... This includes effective messaging, positioning, and market research. Building: Bring ideas to life ...

Benchmark NVIDIA's CPU offerings against competition and suggest software or hardware improvements ... PhD or Research experience. * GPU driver experience. * Knowledge of GPU-accelerated workloads ...

Benchmark NVIDIA's CPU offerings against competition and suggest software or hardware improvements ... PhD or Research experience. GPU driver experience. Knowledge of GPU-accelerated workloads and ...

Senior Developer Technology Engineer, Public Sector

OR · On-site +1

$54.50 - $72/hr

... direct contribution to the full software stack including libraries, applications. Collaborating closely with diverse groups at NVIDIA such as the architecture, research, libraries, tools, and system ...

For over 25 years, NVIDIA has revolutionized computer graphics, PC gaming, and accelerated ... Research and monitor developer ecosystem trends (both payments and AI/ML wise) to identify ...

Senior Machine Learning Engineer, AI Safety

OR · On-site +1

$114K - $156K/yr

NVIDIA is seeking talented Deep Learning Scientists / AI Researchers / Machine Learning Engineers ... This role is directed at measuring improving the security, content safety, and inclusivity of our ...

Energy Product Marketing Manager

OR · On-site +1

$153K/yr

AI developers, energy software providers, and industrial platform teams rely on NVIDIA's full stack ... direct customer conversations to derive market insights, voice of customer, and competitive ...

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Director Nvidia Research information

What is the difference between Director Nvidia Research vs Research Scientist Nvidia?

AspectDirector Nvidia ResearchResearch Scientist Nvidia
Required CredentialsAdvanced degrees (Ph.D.), extensive research experience, leadership skillsMaster's or Ph.D., strong research background
Work EnvironmentLeads research teams, strategic planning, cross-department collaborationConducts independent or team research, experimental work
Employer & Industry UsageUsed in R&D divisions of Nvidia and similar tech companiesCommon in academic and corporate research labs, including Nvidia
Search & Comparison IntentUnderstanding leadership roles in Nvidia researchExploring research roles at Nvidia

The main difference between a Director Nvidia Research and a Research Scientist Nvidia lies in their responsibilities and seniority. The Director oversees research strategy and manages teams, while the Research Scientist focuses on conducting research projects. Both roles require strong technical credentials, but the director position emphasizes leadership and strategic planning.

What are the most commonly searched types of Nvidia Research jobs in Oregon?

The most popular types of Nvidia Research jobs in Oregon are:

What are popular job titles related to Director Nvidia Research jobs in Oregon?

For Director Nvidia Research jobs in Oregon, the most frequently searched job titles are:

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The top searched job categories for Director Nvidia Research jobs in Oregon are:

Senior Applied Research Scientist - GPU Native Numerical Algorithms

Nvidia

OR • On-site, Remote

$98K - $125K/yr

Full-time

Posted 7 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

NVIDIA pioneered accelerated computing. Today, we are building software, systems, and research platforms that help scientists and engineers solve problems that were once out of reach. We are looking for an Applied Research Scientist to join our computational engineering applied research team.

In this role, we will work together to design GPU-native numerical methods that make engineering simulation faster, more reliable, and easier to use across NVIDIA platforms, while providing the numerical foundations for emerging AI-native engineering algorithms. You will explore solver algorithms, build research prototypes, compare approaches on representative workloads, and help move promising ideas into software used by researchers, engineers, and partners. The goal is not simply to port established CPU algorithms, but to rethink methods around massive parallelism, hierarchical memory, reduced synchronization, mixed precision, tensor-core computation, and multi-GPU systems.

This role connects numerical analysis, accelerated computing, production-minded software engineering, and the co-design of future AI-native engineering methods. We are interested in candidates who enjoy working across math, code, hardware, and real engineering applications. Come help us shape the future of simulation on GPUs.

What you'll be doing: We work as a team, and you will help us: Invent and reformulate numerical algorithms whose mathematical and computational structure is co-designed for modern NVIDIA GPU architectures, including implicit and explicit engineering simulation. Develop linear and nonlinear solver approaches, including Newton-Krylov methods, multigrid and AMG, domain decomposition, matrix-free algorithms, mixed precision methods, sparse iterative and direct methods, and preconditioning strategies. Investigate when established CPU-oriented numerical methods should be reformulated or replaced for GPU architectures, including new approaches to synchronization-avoiding Krylov methods, GPU-native multigrid and domain decomposition, matrix-free implicit methods, mixed-precision algorithms, and sparse direct/iterative hybrids.

Evaluate algorithms on workloads in mechanics, contact, thermal-fluid systems, electromagnetics, semiconductor process and device simulation, EDA, multiphysics, and related CAE domains. Collaborate with CUDA-X, Warp, solver engineering, NVIDIA Research, universities, and industry partners to move useful research from prototype to NVIDIA software capabilities. Help shape the long-term applied research roadmap for GPU-native numerical methods and their evolution toward AI-native computational engineering.

What we need to see: PhD or equivalent experience in computational mechanics, applied mathematics, scientific computing, computer science, aerospace, mechanical, civil engineering, or a related technical field. 5+ years of relevant work/research experience. Research or engineering experience with PDE discretization, finite element, finite volume, discontinuous Galerkin methods, nonlinear solvers, sparse linear algebra, preconditioning, or high-performance computing.

Experience writing numerical software in C++ and Python, plus experience developing or optimizing CUDA or GPU code. Experience using profiling, benchmarking, numerical validation, or performance analysis to improve algorithms on GPU or multi-GPU systems. Ability to communicate technical tradeoffs clearly and collaborate across research, engineering, product, and partner teams.

Ways to stand out from the crowd: Experience with implicit structural dynamics, nonlinear mechanics, contact, CFD, electromagnetics, multiphysics, semiconductor simulation, EDA, CAE, or CAD-connected engineering workflows. Contributions to or practical experience with PETSc, Trilinos, MFEM, libCEED, OpenFOAM, NVIDIA Warp, CUDA-X, cuSPARSE, cuSOLVER, or related computational science frameworks. Experience with industrial simulation, EDA, semiconductor, CAE, or CAD ecosystems, including Ansys, Abaqus, LS-DYNA, Siemens Simcenter, Dassault SIMULIA, Altair, Cadence, Synopsys, COMSOL, MathWorks, or comparable internal solver and design platforms.

Experience with distributed solvers using MPI, NCCL, asynchronous methods, or performance analysis on GPU clusters. Publications, patents, open-source work, or deployed software in computational science venues or communities such as SC, SIAM CSE, SIAM SISC, CMAME, IJNME, JCP, AIAA, USNCCM, WCCM, or related areas. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions.

The base salary range is 192,000 USD - 304,750 USD for Level 4, and 224,000 USD - 356,500 USD for Level 5. You will also be eligible for equity and benefits. Applications for this job will be accepted at least until August 17, 2026.

This posting is for an existing vacancy. NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer.

As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US