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Director Cmf Designer Jobs (NOW HIRING)

Hardware Product Designer

San Francisco, CA · Remote

$158K - $195K/yr

The Role We are looking for a Hardware Product Designer to own the physical form of Asimov. You ... Drive CMF decisions across the platform: color, material, finish, texture, and how they hold up in ...

New

Visualizer

Santa Monica, CA · On-site

$104K - $135K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

... Director and Designer, and growing a universal asset/resource library. * Exploring of new ... Closing work with CMF to capture design intent for the digital CMF library; balance technical ...

Sr. Director, Design - Product & Experience

Boston, MA · On-site

$168K - $207K/yr

Bevi is looking for a Senior Director, Product & Experience Design to lead the team that shapes how ... CMF decisions and working closely with engineering and manufacturing partners to bring designs to ...

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Director Cmf Designer information

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$37K

$135.8K

$243K

How much do director cmf designer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for director cmf designer in the United States is $135,763.00, according to ZipRecruiter salary data. Most workers in this role earn between $109,500.00 and $163,000.00 per year, depending on experience, location, and employer.

What does a Director CMF Designer do?

A Director CMF (Color, Material, Finish) Designer leads the development and implementation of color, material, and finish strategies for products within a company. They oversee the creation of aesthetic guidelines, ensuring that the design vision aligns with brand identity and market trends. This role involves collaborating with cross-functional teams such as industrial designers, engineers, and marketing to deliver cohesive and innovative product experiences. Additionally, the Director CMF Designer manages and mentors a team of designers, sets standards for quality, and often presents concepts to stakeholders.

How does a Director CMF Designer typically collaborate with other departments to ensure cohesive product development?

A Director CMF (Color, Material, Finish) Designer works closely with product design, engineering, marketing, and manufacturing teams to ensure that the visual and tactile aspects of products align with brand identity and technical feasibility. They lead cross-functional meetings, provide material and color samples, and guide teams through trend research and application. Effective collaboration ensures that materials and finishes are not only aesthetically pleasing but also manufacturable and durable, resulting in successful, market-ready products.

What are the key skills and qualifications needed to thrive as a Director CMF (Color, Material, Finish) Designer, and why are they important?

To excel as a Director CMF Designer, a strong background in industrial design, materials science, and color theory is essential, typically supported by a relevant design degree and several years of industry experience. Proficiency with design software such as Adobe Creative Suite, CAD tools, and familiarity with material sourcing systems is necessary. Exceptional leadership, communication, and trend-forecasting abilities help in guiding teams and collaborating with cross-functional stakeholders. These skills ensure the creation of innovative, high-quality product aesthetics that align with brand strategy and market demands.

What is the difference between Director Cmf Designer vs Product Designer?

AspectDirector Cmf DesignerProduct Designer
CredentialsTypically requires a degree in design, marketing, or related field; experience in branding and visual identityUsually holds a degree in design, human-computer interaction, or related field; focus on UI/UX skills
Work EnvironmentWorks in branding, marketing, or advertising agencies; corporate branding teamsWorks in tech companies, startups, or digital agencies focusing on product interfaces
Industry UsageCommonly used in branding, marketing, and advertising industriesPrimarily used in technology, software, and digital product industries

The main difference between a Director Cmf Designer and a Product Designer lies in their focus areas. The Director Cmf Designer specializes in branding, visual identity, and marketing materials, often working in advertising or corporate branding. In contrast, a Product Designer concentrates on user experience and interface design for digital products. Both roles require design credentials but serve different industry needs and environments.

How to become a director CMF designer?

To become a director CMF (Color, Material, Finish) designer, one typically needs a bachelor's degree in industrial design, product design, or a related field, along with extensive experience in design development and knowledge of materials and manufacturing processes. Building a strong portfolio showcasing CMF projects and developing skills in design software like Adobe Creative Suite or CAD tools are essential. Leadership experience and a deep understanding of branding and user experience are also important for advancing to a director-level role.
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Infographic showing various Director Cmf Designer job openings in the United States as of August 2026, with employment types broken down into 2% As Needed, 83% Full Time, 12% Part Time, 1% Temporary, and 2% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $135,763 per year, or $65.3 per hour.

Hardware Product Designer

Menlo

San Francisco, CA • Remote

$158K - $195K/yr

Full-time

Posted yesterday

New


Job description

About Menlo

Menlo Research is an Applied R&D lab building Asimov, an open-source humanoid robot platform, and the full software stack that powers it. Our mission is to make humanoid labor economically viable, turning software into physical labor at scale. We build across the full stack: hardware architecture, locomotion, autonomy, simulation, and infrastructure. We move fast, ship to real robots, and open-source everything we can. If you want your work to matter beyond a paper or a demo, this is the place.

The Role

We are looking for a Hardware Product Designer to own the physical form of Asimov. You will shape how the robot looks, feels, and reads to the people around it, and translate that vision into parts that manufacture, assemble, and survive the real world. This is design that ships to real hardware, not renders.

What You'll Do

  • Own industrial design for Asimov, from concept and form language to production-ready enclosures, covers, and structural aesthetics

  • Turn mechanical and electrical constraints into clean, intentional physical design without hiding the engineering

  • Drive CMF decisions across the platform: color, material, finish, texture, and how they hold up in the field

  • Prototype fast in foam, print, and machined parts, then iterate on real robots

  • Work shoulder to shoulder with mechanical, electrical, and manufacturing to keep designs buildable and repeatable

  • Own design for manufacturing and assembly, including tolerances, fastening, serviceability, and part count

  • Design the human-facing details: grips, handles, access panels, indicators, and anything a person touches or reads

What We Look For

  • A strong portfolio of shipped physical products, ideally complex electromechanical hardware

  • Deep industrial design fundamentals: form, proportion, ergonomics, and CMF

  • Fluency in CAD and surfacing, plus real DFM and DFA experience

  • Comfort moving from sketch to prototype to production without needing a large team around you

  • A bias for building, testing on hardware, and iterating quickly

  • Judgment about when to obsess over a detail and when to ship

Nice to Have

  • Robotics, consumer electronics, automotive, or wearables background

  • Experience taking a product from zero to first production run

  • Hands-on shop skills: 3D printing, machining, moldmaking, finishing

  • Feel for how design and brand reinforce each other

Why Join Menlo

You will define what a humanoid robot looks like at the moment the category is being written. Your work ships to real machines, in the real world, fast. If you want your design to live in hardware people actually use rather than a slide, this is the place.

A Note on AI

You don't need deep AI expertise for every role, but we do expect everyone at Menlo to be intellectually curious, drawn to tinkering and discovery, and excited to use AI as a real collaborator in their work. For some roles, AI fluency is a core requirement. When that's the case, we'll say so explicitly in the qualifications. People who thrive here don't treat AI as a novelty. They use it to think better, and make their work easier for others to build on.

Equal Opportunity and Accommodations

We hire talented people from a wide range of backgrounds. If you're excited about a role but don't meet every bullet, we still encourage you to apply. Menlo Research is an equal opportunity employer and does not discriminate on the basis of any legally protected characteristic. Menlo provides reasonable accommodations during the application process. If you need one, please let your recruiter know.