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Contract Technical Sound Designer Jobs in California

Principal Sound Designer

Santa Monica, CA · On-site

$140K - $160K/yr

As a Principal, your mission is to use your creative and technical audio skills to inspire and ... Collaborate with engineers and fellow sound designers to build, implement, and scale audio ...

Principal Sound Designer

Santa Monica, CA · On-site

$140K - $160K/yr

As a Principal, your mission is to use your creative and technical audio skills to inspire and ... Collaborate with engineers and fellow sound designers to build, implement, and scale audio ...

We're looking for a Contract Technical Project Manager who thrives at the intersection of ... Collaborate with cross-functional teams, including developers, product designers, QA, executives to ...

We're looking for a Contract Technical Project Manager who thrives at the intersection of ... Collaborate with cross-functional teams, including developers, product designers, QA, executives to ...

Voice Designer

Fremont, CA · On-site

$45 - $50/hr

Voice Designer Location: On-site Fremont, CA, Burlingame, CA, or Seattle, WA Duration: 6 months ... technical sound design, or equivalent experience Experience working with XFN project teams and ...

This Technical Designer will join an existing team of technical designers and have a hand in ... The person in this role will bring with them drive and passion for developing technically sound ...

... sound, production-ready pieces while preserving design integrity. The Technical Designer manages ... the fit process, creates and maintains detailed technical documentation, and communicates clear ...

Protingent Staffing has an exciting contract Technical Program Manager with our client in Santa ... Sound judgment and decisiveness when navigating competing priorities or incomplete information

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Contract Technical Sound Designer information

What is a contract technical sound designer?

Contract Technical Sound Designers are audio professionals hired on a temporary or project basis to create, implement, and optimize sound assets for media such as video games, films, or apps. They combine creative sound design skills with technical knowledge, often working with audio middleware (like Wwise or FMOD) and game engines to ensure sounds function as intended in interactive environments. Their responsibilities may include recording, editing, and integrating sound effects, as well as troubleshooting audio issues. Contract roles allow companies flexibility to scale their teams based on project needs without long-term commitments.

What are some common challenges faced by contract technical sound designers when working remotely with development teams?

Contract Technical Sound Designers often encounter challenges with remote collaboration, such as aligning creative visions with developers and integrating audio assets into evolving game builds. Communication can be complex, requiring clear documentation and regular updates to ensure audio implementation matches gameplay needs. Additionally, managing version control and resolving technical issues from a distance demands strong organizational skills and adaptability. Staying proactive and building strong relationships with team members are key to successfully overcoming these challenges.

What are the key skills and qualifications needed to thrive as a contract technical sound designer, and why are they important?

To thrive as a Contract Technical Sound Designer, a solid understanding of audio engineering, sound design principles, and interactive audio implementation is essential, often supported by a degree in audio production or related experience. Proficiency with digital audio workstations (such as Pro Tools or Reaper), middleware like Wwise or FMOD, and game engines (e.g., Unity, Unreal Engine) is typically required. Strong communication, creativity, and time management skills help in collaborating with developers and delivering high-quality audio assets on schedule. These skills ensure immersive and seamless audio experiences that enhance the overall quality and engagement of interactive media projects.

What is the difference between Contract Technical Sound Designer vs Contract Sound Designer?

AspectContract Technical Sound DesignerContract Sound Designer
CredentialsAudio engineering, sound design certifications, technical skillsCreative sound design, audio editing, basic technical knowledge
Work EnvironmentGame studios, film production, multimedia projects requiring technical expertiseAdvertising, media, entertainment projects focusing on creative sound
Industry UsageUsed in industries needing technical integration and complex audio systemsUsed in industries emphasizing creative sound concepts

The Contract Technical Sound Designer typically focuses on technical aspects of sound implementation, requiring specialized certifications and technical skills. In contrast, the Contract Sound Designer emphasizes creative sound creation and editing. Both roles are common in multimedia industries, but the technical designer often works closely with developers and engineers, while the sound designer collaborates more with creative teams.

What are popular job titles related to Contract Technical Sound Designer jobs in California?

For Contract Technical Sound Designer jobs in California, the most frequently searched job titles are:

What job categories do people searching Contract Technical Sound Designer jobs in California look for?

The top searched job categories for Contract Technical Sound Designer jobs in California are:

What cities in California are hiring for Contract Technical Sound Designer jobs?

Cities in California with the most Contract Technical Sound Designer job openings:

$30.47 - $56.35/hr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 25 days ago


Activision Blizzard rating

8.3

Company rating: 8.3 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

16th of 78 rated media


Job description

Job Title:Technical Sound DesignerRequisition ID:R027902Job Description:

Your Platform

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty: Advanced Warfare," "Call of Duty: WWII," and most recently, "Call of Duty: Modern Warfare III." We combinecutting-edgetechnology withcreativevision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.

We are looking for passionate and talented individuals to join our studio team in San Mateo, California. In this role you will partner closely with our teams at our other studio locations in the United States, Toronto, U.K. and Australia in the creation of epic content for some of the biggest games in the world. Ifyou'reready to be part of a dynamic and collaborative environment where your skills can make a real impact, we invite you to explore career opportunities with us.

Please note:This is not a remote role.This is a hybrid position based in our San Mateo Studio, offering flexibility with a combination of in-studio and remote workdays. Permanent remote work isnotavailable for this position.

Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us atwww.sledgehammergames.comor search forSledgehammer Gameson your favorite social media platform.

Your Mission

Sledgehammer Games is looking for a passionate and experienced game TechnicalSound Designer to help create a fresh new AAA aural experience for our next project. You will be involved in technicalimplementationand sound design aspects of game audio content development alongside one of the most passionate and experienced audio teams in the industry.

  • Real-time audio-control scripting.
  • Audio asset implementation.
  • Collaborate with audio programmers and other sound designers to develop audio systems based on creative vision and gameplay needs.
  • Apply studio and departmental best practicesfortechnical audio workflows and systems.
  • Interactive and linear sound effects design.
  • Inspire teamwork and collaboration inside and outside the Audio Dept.


Player Profile

  • Minimumthreeyears of experience in game audio development.
  • Shipped at leastonemajortitle.
  • Familiaritywithprogramming languages such as Lua,Pythonorexperience invisual scripting such as Blueprint.
  • Fluency in game audio implementation systems.
  • Understanding ofPS5, XBOX Series X, and PC audio functionality, capabilities, and limitations.
  • Experience with major digital audio workstations.
  • Solid understanding of technical audio theory and audio engineering.
  • Excellent interpersonal communication skills.
  • Exceptional organization skills.
  • Continuing Education Certificate, Professional or advanced degree in programming, audio engineering, or similar preferred.

Bonus XP

  • Experience in C++ or C#
  • Hands on experience with Lua, Python or other scripting languages.
  • FPS/Multi-player experience a plus.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications?Let usdecide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.

We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request tocandidate-accommodations@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.

Our World

At Activision, we strive to create the most iconic brands in gaming and entertainment. We're driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty, Crash Bandicoot, Tony Hawk's Pro Skater, and Guitar Hero. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our "press start" is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We're not just looking back at our decades-long legacy; we're forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We're in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater - this could be your opportunity to level up.

Ready to Activate Your Future?

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $30.47 - $56.35 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

What Activision Blizzard employees say

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Benefits

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Get the full story on Breakroom


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About Activision Blizzard

Sourced by ZipRecruiter

Activision Blizzard, Inc. (NASDAQ: ATVI), is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Santa Monica, CA, US

Year founded

2008

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