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Contract Remote Unity Game Developer Jobs (NOW HIRING)

Contract Location: Remote Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D Engine (O3DE), contributing to the creation of high-performance, AAA-quality games.

Onebrief operates as an all-remote company, though many of our employees work alongside our ... Due to federal contract requirements, U.S. Citizenship is mandatory for this position. Notice to ...

Remote Job Summary: In this position, you will utilize your expertise to assist in training the ... Develop realistic Cocos2d-x tasks encompassing sprite management, animations, physics, UI, and game ...

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Staff Unity Engineer Location : Remote U.S. Please indicate your openness to relocation in your ... We are unlocking its potential beyond games to transform digital markets into real-world economies ...

Technical Artist - Monopoly GO!

Culver City, CA · On-site +1

$139K - $166.30K/yr

... game, Monopoly GO! team on a remote basis. At Scopely, we care deeply about what we do and want to ... What You Will Do As a Technical Artist, you will collaborate closely with the art and engineering ...

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Contract Remote Unity Game Developer information

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$32.5K

$108.5K

$180K

How much do contract remote unity game developer jobs pay per year?

As of May 28, 2026, the average yearly pay for contract remote unity game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.
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What cities are hiring for Contract Remote Unity Game Developer jobs? Cities with the most Contract Remote Unity Game Developer job openings:
What are the most commonly searched types of Remote Unity Game Developer jobs? The most popular types of Remote Unity Game Developer jobs are:
What states have the most Contract Remote Unity Game Developer jobs? States with the most job openings for Contract Remote Unity Game Developer jobs include:
Infographic showing various Contract Remote Unity Game Developer job openings in the United States as of May 2026, with employment types broken down into 79% Full Time, 18% Part Time, and 3% Nights. Highlights an 65% Physical, 1% Hybrid, and 34% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Technical Designer - Unity (Contract/Remote)

Technical Designer - Unity (Contract/Remote)

Ghostpunch Games

Sunrise, FL • On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 4 days ago


Job description

The Technical Designer is responsible to understand the product vision as defined by the Lead Designer, and help to realize that vision by creating and implementing specific game features.


ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Collaborate with Design, Engineering, Art, Animation, QA, and Audio team members to create functional, fun and visually compelling worlds that achieve unprecedented and immersive gaming experiences.
  • Work closely with members of design and engineering to support the needs of gameplay, for both your fellow designers and other disciplines.
  • Take ownership and responsibility for gameplay actor creation, level scripting, checkpoint and multiplayer support, scripting and tuning, creating debugging and testing tools, and contributing to overall game balance.
  • Integrate polished and satisfying feedback into gameplay systems through art, VFX, and audio hookups, collaborating successfully with these departments to integrate their work.
  • Contribute innovative and original ideas on all aspects of game production and development, providing constructive insight and feedback when needed.



QUALIFICATIONS:

  • 3+ years of professional experience as a Technical Designer or a related role.
  • Strong familiarity with code and scripting languages, most notably C#
  • Unity3D experience
  • VR/AR/MR design experience
  • Deep understanding of game design principles
  • Very comfortable working in game editors and understanding engine/game constraints and opportunities.
  • Effective communicator and collaborator with engineers and developers from other disciplines, along with willingness to lead focused multidisciplinary efforts.
  • A natural curiosity for all aspects of game development and a willingness to work on a wide variety of game systems.
  • A strong passion for video game development.
  • Strong, updated, and current portfolio with samples of your work.
  • A high standard of quality, not only for your own work but for reviewing others.



EDUCATION AND EXPERIENCE:

  • Typically requires at least 3 years of game design experience in a professional capacity. Student projects will not count toward years of experience..
  • Must have design credits on at least 1 published game
  • Must have experience working with other product development disciplines (Art, Programming, etc.) in a team-oriented, collaborative environment.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual



Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.