1

Contract Level Designer Jobs in Renton, WA (NOW HIRING)

Senior Full-Stack Mobile Engineer

Bellevue, WA · On-site

$149K - $187K/yr

... slices of Level's mobile experience, designing and implementing mobile features and backend ... contracts, WebViews) based on real product and engineering trade-offs. • Design and operate ...

Technical Designer

Kent, WA · On-site

$78K - $82K/yr

Work within strategic service level agreement deadlines; quickly and efficiently. * Conduct product ... Understanding of contract furniture processes, including specification development, order ...

Project Designer

Seattle, WA · On-site

$70K - $80K/yr

Job Summary The Project Designer is a senior-level design professional who leads strategic, high ... Expert in design process, workplace strategy, and project execution for contract furniture industry ...

... designing and operating long-lived services. • Solid understanding of HTTP, REST, and gRPC + protobuf -- Level's primary service-contract framework, with Backstage as the service catalog. • ...

... backend designs and ship them iteratively. * Participate actively in planning, technical ... Solid grasp of HTTP, REST, and gRPC + protobuf -- Level's primary service-contract framework.

Summary Level is a learning technology company dedicated to helping students build real academic ... Make explicit trade‑offs on data modeling, contract design, and service boundaries; partner with ...

Showing results 21-40

Contract Level Designer information

See Renton, WA salary details

$39.9K

$93.5K

$123.7K

How much do contract level designer jobs pay per year?

As of Aug 12, 2026, the average yearly pay for contract level designer in Renton, WA is $93,527.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,200.00 and $122,600.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a contract level designer?

To thrive as a Contract Level Designer, you need strong spatial design abilities, proficiency in game engines (such as Unity or Unreal Engine), and a portfolio demonstrating successful level designs. Familiarity with industry-standard tools like Maya, Blender, and scripting languages, along with knowledge of game design documentation, is typically required. Creative problem-solving, collaboration, and adaptability help a level designer excel in dynamic project environments. These skills ensure engaging, technically sound levels that align with creative vision and project requirements.

What does a contract level designer do?

A Contract Level Designer is a professional who creates and designs playable levels or environments for video games on a contractual or temporary basis. They collaborate with game developers, artists, and programmers to ensure levels are engaging, balanced, and visually appealing. Their responsibilities often include designing layouts, placing game objects, scripting events, and playtesting to refine gameplay. Contract Level Designers may work remotely or onsite, typically for a specific project or timeframe.

What is the difference between Contract Level Designer vs Level Designer?

AspectContract Level DesignerLevel Designer
CredentialsPortfolio, experience in level design, possibly certifications in game designPortfolio, experience, possibly certifications in game or level design
Work EnvironmentContract-based, project-specific, often freelance or temporary rolesFull-time or freelance, within game development teams
Employer & Industry UsageUsed by game studios, often for specific projectsCommon in game studios, both permanent and freelance roles

Contract Level Designers focus on specific projects with temporary contracts, emphasizing portfolio and experience. Level Designers may work full-time or freelance within ongoing teams, with broader responsibilities. Both roles require similar skills but differ mainly in employment type and project scope.

What are some common challenges faced by contract level designers when working remotely with game development teams?

Contract Level Designers often face challenges such as aligning with the core creative vision and maintaining clear communication with the rest of the team, especially when working remotely. It's important to stay proactive in seeking feedback, regularly attending virtual meetings, and using collaborative tools to share progress. Additionally, managing time zones and keeping project files organized can be crucial for smooth collaboration, as contract roles typically require strong self-management skills. Building good relationships with artists, programmers, and other designers helps ensure the final levels meet both gameplay and technical requirements.
What are popular job titles related to Contract Level Designer jobs in Renton, WA? For Contract Level Designer jobs in Renton, WA, the most frequently searched job titles are:
What job categories do people searching Contract Level Designer jobs in Renton, WA look for? The top searched job categories for Contract Level Designer jobs in Renton, WA are:
Infographic showing various Contract Level Designer job openings in Renton, WA as of August 2026, with employment types broken down into 92% Full Time, and 8% Contract. Highlights an 90% In-person, 5% Hybrid, and 5% Remote job distribution, with an average salary of $93,527 per year, or $45 per hour.

Senior UX Designer (contract to hire)

Tactile

Seattle, WA

$130 - $150/hr

Contractor

Re-posted 8 days ago


Job description

Tactile is a UX and product design firm specializing in design solutions for trusted professionals-the people behind the work that continues to improve (and even save) lives. This means crafting quality products with lasting relevance and impact. Meaningful physical and digital experiences for everyday moments and the one of a kind. 
Tactile is made up of an exceptional group of people, spanning user experience, visual design, industrial design, and mechanical engineering. We look at product design holistically, knowing that a product isn't just another project. It's where intent and relevance intersect in order to solve real-world problems. Designers at Tactile find balance in usability, delight, and feasibility-it's there that solutions to complex problems come to life. We work on a wide spectrum of exciting and challenging projects that allow our designers to gain new experiences, learn, and advance their craft.
We're looking for a Senior UX Designer (contract to hire) who thrives in early-stage ambiguity and loves shaping new experiences that positively impact peoples' jobs and lives. This role is for someone who leads with curiosity, explores and communicates visually (sketching, storyboarding, prototyping), and makes challenges and opportunities tangible for the team and client. You will be working directly with a Seattle-based e-commerce and technology leader, translating complex business requirements into tangible solutions for a top-tier strategic client.
 
This is a highly collaborative, cross-functional role. You'll partner closely with Tactile researchers and cross-disciplinary designers, as well as client teams and stakeholders to translate insights into clear, compelling directions. While you're comfortable collaborating on interface details and systems, your center of gravity is experience definition and advocacy, not pixel-perfection.
YOU ARE
  • Able to illustrate your ideas and communicate findings effectively in presentations and client meetings, adapting style and detail level to meet client and project needs.
  • Both independent and team-oriented, with the ability to design and develop UX and UI solutions for a wide variety of products and platforms.
  • Motivated to conduct your own user research, task analysis, and usability testing to get at the heart of problems.
YOU WILL
  • Define user flows, information architecture, and interaction models, shaping systems of behavior across touchpoints, not just individual screens
  • Be responsible for managing a diverse range of work tasks and projects, including crafting, pitching, and/or validating design decisions made.
  • Ensure experiences are cohesive, intentional, and grounded in real user needs.
  • Assess changing project requirements and client needs in order to make necessary trade-offs and/or adjustments to your day-to-day workflow.
  • Seek out user/engagement data, proven design patterns, and co-worker input to aid in your design efforts.
  • Thoroughly and accurately document your progress and share your knowledge with others.
YOU HAVE
  • 8+ years of experience working in product, experience, and/or service design.
  • A strong portfolio demonstrating UX leadership, collaborative exploration, and concept development - including sketching, storyboarding, journey mapping, and experience narratives grounded in research
  • Proficiency with industry standard design and prototyping tools, specifically Figma.
  • Group facilitation skills, including the ability to make conversations tangible, and advocate for user and project needs on the fly.
  • Impeccable attention to detail, with ability to work creatively around difficult business, technical and resource constraints.
  • The ability to manage large projects with repetitive design tasks with a high degree of focus, attention and passion.
This contract position pays between $130 and $150 hourly. Individual pay ranges are determined by a wide variety of factors, including, but not limited to, education, experience, knowledge, skills, and geography. This position may be eligible for paid sick leave. It's a flexible position with available hours based on Tactile's needs.
 
Tactile is committed to providing equal consideration for employment and advancement opportunities. Employment decisions are based on merit and business needs and not on age, race, color, citizenship status, national origin, ancestry, gender, sexual orientation, gender identity, marital status, pregnancy, religion, creed, physical or mental disability, veteran status, political affiliation, or any other factor protected by law.