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Contract Game Tools Programmer Jobs (NOW HIRING)

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate ... Work across teams to understand how our internal customers use the tools and systems that we ...

$82.74 - $100/hr

Senior Gameplay Programmer (CONTRACT) Insomniac Games is hiring a remote candidate for Senior ... Work across teams to understand how our internal customers use the tools and systems that we ...

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate ... Work across teams to understand how our internal customers use the tools and systems that we ...

Develop tools and models to validate game logic and underlying data * Collaborate with art, audio, engineering, and design teams to align math with player experience * Play-test games in development ...

The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As ... As a Contract Software Engineer you will develop and implement gameplay and systems features that ...

The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...

The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...

Develop tools and models to validate game logic and underlying data * Collaborate with art, audio, engineering, and design teams to align math with player experience * Play-test games in development ...

The Game Developer will act in both a project owner and project support role, working across ... Experience with modern build tools (Vite, esbuild, webpack) * Knowledge of BitBucket pipelines ...

Game Developer Department: Development Employment Type: Full Time Location: Nevada or Texas ... tools (Vite, esbuild, webpack) * Knowledge of BitBucket pipelines, Azure DevOps, YAML, Docker etc ...

The Mathematician II supports a team of developers and artists producing video casino games by ... Use existing math tools competently to generate math files. Support new complex game mechanics by ...

Lead Character Tools Engineer

OR ยท On-site +1

$102K - $134K/yr

Developing and distributing tools and optimizing for making the best characters in games more ... This internal team of artists, engineers, and technical artists partner with engineering teams ...

Showing results 21-40

Contract Game Tools Programmer information

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$11K

$92.6K

$173.5K

How much do contract game tools programmer jobs pay per year?

As of Sep 11, 2026, the average yearly pay for contract game tools programmer in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.

What are the most commonly searched types of Game Tools Programmer jobs?

The most popular types of Game Tools Programmer jobs are:

What are popular job titles related to Contract Game Tools Programmer jobs?

For Contract Game Tools Programmer jobs, the most frequently searched job titles are:

Senior Gameplay Programmer (CONTRACT)

OR โ€ข On-site, Remote

Contractor

Posted 13 days ago


Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems

Skills you should bring to this role:

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives