Job Summary:
Rockstar Games creates world-class entertainment experiences and is seeking a talented Technical Artist with a passion for technology and innovation. The role involves designing and developing tools and pipelines for artists while enhancing workflows across various teams.
Responsibilities:
• Design, develop, and support tools and pipelines in DCC and standalone contexts.
• Develop automated solutions for data processing.
• Stay informed on the latest technology and research related to the art of data pipelines and machine learning.
• Write clear and detailed documentation for tools and workflows.
• Diagnose and solve technical issues affecting artists.
Qualifications:
Required:
• 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar.
• Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape.
• Experience working through a full game production cycle or long-term project.
• A strong understanding of Photogrammetry workflows and software.
• Proficiency in Python.
• Experience with build systems like Jenkins, Airflow, or Celery.
• An understanding of a 3D asset pipeline and color management.
• Ability to think creatively and develop innovative solutions to complex problems.
Preferred:
• A degree in Computer Science or related discipline.
• C++ programming skills.
• Experience working with package management and deployment systems like Rez or PyPi.
• Experience with ML based photogrammetry workflows like Gaussian Splats or Nerfs.
Company:
Rockstar Games is a multinational video game development and publishing company that provides a wide range of games. Founded in 1998, the company is headquartered in New York, USA, with a team of 1001-5000 employees. The company is currently Late Stage.