1

Contract Game Tools Programmer Jobs (NOW HIRING)

We are seeking a Tools & Pipeline Engineer to build the automation infrastructure and development ... An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges ...

The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...

The Frontend Role We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...

Monitoring Tools Engineer

Chandler, AZ · On-site

$63.68 - $71.68/hr

This is a 10+ month contract opportunity. We are seeking an experienced Monitoring Tools Engineer to support and enhance enterprise-wide monitoring platforms. This role focuses on improving ...

... tracking tools (Notion, Trello, etc.) Benefits Equity/stock options for long-term contributors Revenue share participation in our first game Opportunities to transition into future full-time, ...

Monitoring Tools Engineer

Chandler, AZ · On-site

$63.68 - $71.68/hr

This is a 10+ month contract opportunity. We are seeking an experienced Monitoring Tools Engineer to support and enhance enterprise-wide monitoring platforms. This role focuses on improving ...

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while surfacing UGS information clearly inside your C# tools and editor UIs. Improve developer workflows ...

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while surfacing UGS information clearly inside your C# tools and editor UIs. Improve developer workflows ...

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while surfacing UGS information clearly inside your C# tools and editor UIs. Improve developer workflows ...

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while surfacing UGS information clearly inside your C# tools and editor UIs. Improve developer workflows ...

Monitoring Tools Engineer

Pennington, NJ · On-site

$63.68 - $71.68/hr

This is a 10+ month contract opportunity. We are seeking an experienced Monitoring Tools Engineer to support and enhance enterprise-wide monitoring platforms. This role focuses on improving ...

next page

Showing results 1-20

Contract Game Tools Programmer information

See salary details

$11K

$92.6K

$173.5K

How much do contract game tools programmer jobs pay per year?

As of Jun 4, 2026, the average yearly pay for contract game tools programmer in the United States is $92,636.00, according to ZipRecruiter salary data. Most workers in this role earn between $24,000.00 and $145,500.00 per year, depending on experience, location, and employer.
What cities are hiring for Contract Game Tools Programmer jobs? Cities with the most Contract Game Tools Programmer job openings:
What are the most commonly searched types of Game Tools Programmer jobs? The most popular types of Game Tools Programmer jobs are:
What states have the most Contract Game Tools Programmer jobs? States with the most job openings for Contract Game Tools Programmer jobs include:
Senior Technical Artist: Procedural Art

Senior Technical Artist: Procedural Art

Rockstar Games

Carlsbad, CA • On-site

$130K - $156K/yr

Full-time

Posted 21 days ago


Job description

Job Summary:
Rockstar Games creates world-class entertainment experiences and is seeking a talented Technical Artist with a passion for technology and innovation. The role involves designing and developing tools and pipelines for artists while enhancing workflows across various teams.
Responsibilities:
• Design, develop, and support tools and pipelines in DCC and standalone contexts.
• Develop automated solutions for data processing.
• Stay informed on the latest technology and research related to the art of data pipelines and machine learning.
• Write clear and detailed documentation for tools and workflows.
• Diagnose and solve technical issues affecting artists.
Qualifications:
Required:
• 5+ years of experience as a Technical Artist, Technical Director, Tools Programmer, or similar.
• Experience developing tools for DCCs like Houdini, Zbrush, Agisoft, or Metashape.
• Experience working through a full game production cycle or long-term project.
• A strong understanding of Photogrammetry workflows and software.
• Proficiency in Python.
• Experience with build systems like Jenkins, Airflow, or Celery.
• An understanding of a 3D asset pipeline and color management.
• Ability to think creatively and develop innovative solutions to complex problems.
Preferred:
• A degree in Computer Science or related discipline.
• C++ programming skills.
• Experience working with package management and deployment systems like Rez or PyPi.
• Experience with ML based photogrammetry workflows like Gaussian Splats or Nerfs.
Company:
Rockstar Games is a multinational video game development and publishing company that provides a wide range of games. Founded in 1998, the company is headquartered in New York, USA, with a team of 1001-5000 employees. The company is currently Late Stage.