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Computer Science Animation Jobs (NOW HIRING)

The 3D Animator will create high-fidelity, cinematic animations that communicate complex scientific ... Experience working with CAD files and converting them into production-ready 3D assets * Background ...

The 3D Animator will create high-fidelity, cinematic animations that communicate complex scientific ... Experience working with CAD files and converting them into production-ready 3D assets * Background ...

Drive the design and development of robotics simulations, AI, debuggers, behavior editing tools, and 3D animation tools and pipelines Required Qualifications: * BS in Computer Science * 5+ years of ...

Technical SETA SME - Computer Vision

Bethesda, MD · On-site

$115.20K - $172.80K/yr

... animations What Would Be Nice To Have: * PhD in biomechanics, computer science, or physiology The annual salary range for this position is $115,200.00-$172,800.00. Compensation decisions depend on a ...

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Computer Science Animation information

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$5

$67

How much do computer science animation jobs pay per hour?

As of Jun 1, 2026, the average hourly pay for computer science animation in the United States is $67.31, according to ZipRecruiter salary data. Most workers in this role earn between $67.31 and $67.31 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Computer Science Animator, and why are they important?

To thrive as a Computer Science Animator, you need a solid background in computer science, programming (such as C++, Python), and digital animation principles, often supported by a degree in computer science, animation, or a related field. Proficiency with animation software like Autodesk Maya, Blender, and graphics libraries or game engines (e.g., Unity, Unreal Engine) is essential, along with familiarity with scripting and rendering tools. Strong creativity, attention to detail, and effective collaboration skills help create engaging animations and facilitate teamwork in multidisciplinary environments. These skills are crucial for producing high-quality visual content that meets technical requirements and creative objectives.

How do computer science animators typically collaborate with other departments during a project?

Computer science animators often work closely with artists, software developers, and project managers to ensure that animation sequences are both visually appealing and technically feasible. They regularly participate in cross-functional meetings to integrate feedback from creative teams and address any technical constraints or challenges. This collaborative environment helps ensure that the final product meets both artistic and performance standards, and also offers animators opportunities to broaden their skills by learning from adjacent disciplines.

What is computer science animation?

Computer science animation refers to the creation of moving images and visual effects using computational techniques and programming. It combines principles from computer science, such as algorithms, data structures, and software development, with artistic design to produce animations for films, video games, simulations, and educational tools. Professionals in this field often use specialized software and programming languages to model, render, and animate digital objects and scenes. The field is interdisciplinary, drawing from mathematics, physics, and graphic design to achieve realistic and engaging results.

What is the difference between Computer Science Animation vs Computer Graphics?

AspectComputer Science AnimationComputer Graphics
Required CredentialsBachelor's in Computer Science, Animation, or related fieldsBachelor's in Computer Graphics, Digital Media, or related fields
Work EnvironmentAnimation studios, gaming companies, film productionDesign firms, visual effects companies, software development
Industry UsageCreating animated content, character animation, visual storytellingGenerating visual images, rendering, 3D modeling

Computer Science Animation focuses on developing animated content and visual storytelling using programming and computer science principles. In contrast, Computer Graphics emphasizes creating and rendering visual images, often involving 3D modeling and visual effects. While both fields overlap in visual design, Computer Science Animation is more centered on animation techniques and interactive media, whereas Computer Graphics covers a broader range of visual content creation.

More about Computer Science Animation jobs
What cities are hiring for Computer Science Animation jobs? Cities with the most Computer Science Animation job openings:
What states have the most Computer Science Animation jobs? States with the most job openings for Computer Science Animation jobs include:
Infographic showing various Computer Science Animation job openings in the United States as of May 2026, with employment types broken down into 25% As Needed, and 75% Contract. Highlights an 81% Physical, 3% Hybrid, and 16% Remote job distribution, with an average salary of $140,000 per year, or $67.3 per hour.
Adjunct - Westphal - Animation and Visual Effects

Adjunct - Westphal - Animation and Visual Effects

Drexel University

Philadelphia, PA • On-site

Part-time

Posted 28 days ago


Drexel University rating

7.1

Company rating: 7.1 out of 10

Based on 12 frontline employees who took The Breakroom Quiz

345th of 530 rated colleges and universities


Job description

Adjunct - Westphal - Animation and Visual Effects
Job no: 506412
Work type: Part-Time
Location: University City - Philadelphia, PA
Categories: Drexel University, Westphal College of Media Arts & Design
About the Antoinette Westphal College of Media Arts & Design:
The creative heart of Drexel University, the Antoinette Westphal College of Media Arts & Design trains the next generation of scholars, thinkers, makers, and doers in the fields of media, entertainment, design, and the visual and performing arts. Westphal offers 18 undergraduate and nine graduate majors, housed in award-winning facilities that encourage collaboration across creative disciplines. At Westphal, we reimagine the role of design, media, and the arts in building a better future. Our programs challenge students to center sustainability, access, and equity in their approaches to art, fashion, architecture, gaming, entertainment, and scholarship. Through experiential learning, studio-based curriculum, and Drexel's widely-recognized Cooperative Education program (co-op), our students are uniquely positioned to face the world's challenges and define the creative careers of the 21st century.
About the Program
The Animation & Visual Effects major provides students with the artistic, technological, storytelling, and design skills necessary to succeed as 3D animators and visual effects artists in the highly competitive entertainment, design, and communications industries.
Animation and Visual Effects has grown beyond its traditional applications in the entertainment industry. In addition to film, television, and internet-based programming, these production techniques are also widely used in medical research, engineering, virtual and augmented reality systems, immersive media, web content, the performing arts, interactive game systems, corporate communications, and higher education. The depth and complexity of this field necessitates a rigorous course of study.
To best prepare students for the demands of careers in these cutting-edge disciplines, our program provides a foundational understanding of design and technology with core courses in digital media, the option to choose between a 6- or 18-month co-op plan, and a curriculum of rigorous coursework covering specialized aspects of digital animation, visual effects, and immersive media. Students will learn the underlying principles of animation, along with advanced, industry-standard software and hardware technologies. The entire creative pipeline from storyboarding to modeling and animation to rendering and compositing is covered in depth, allowing students to experience all aspects of a production.
Job Summary
The Adjunct instructor will employ a variety of strategies to foster student artistic development, learning and discussions, as well as encourage active learning in all students, maintain proper course-related records, and evaluate student work and provide students with feedback as to the progress toward meeting the objectives of the course. Each adjunct faculty member is responsible for effectively teaching students in the assigned classroom or remote settings. Each adjunct faculty member is responsible for effectively implementing the mission of the Department of Digital Media within Drexel's Westphal College of Media Arts & Design. Responsibilities may include teaching days, evenings, nights, or weekends, with the potential for online only, in-person only, or a combination of both.
Courses within the Animation & VFX (ANFX) program cover a wide range of topics at different skill levels. All aspects of the CG pipeline are covered using industry standards such as Maya, Houdini, Nuke, Adobe Suite, Unreal Engine, and more.
Essential Functions
  • Teach required number of credit hours per quarter based on their contract
  • Teach studio, lecture, and/or practicum courses per their contract
  • Plan and provide instructional experiences that reflect an understanding of the philosophy, objectives, and curriculum of the program
  • Evaluate student achievement of curricular objectives/outcomes
  • Maintain communication with the program director regarding any course or student issues
  • Perform other similar duties as assigned

Required Qualifications
  • Bachelor's Degree in Animation, Digital Media, Computer Science, or related field.
  • Minimum of 2 years of teaching or professional experience.

Location
University City, Philadelphia PA
Special Instructions to the Applicant
Please make sure you upload your CV/resume and cover letter that indicates your strong areas of expertise when submitting your application. In your cover letter, please list any applications, render engines, and program languages you have experience in and your skill level. Also include links to personal demo reels and portfolios.
Advertised: May 4 2026 Eastern Daylight Time
Applications close: Jun 5 2026 Eastern Daylight Time
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