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Computer Science Animation Jobs in California (NOW HIRING)

Bachelor's degree in Computer Science, Animation, or related field * Portfolio/showreel demonstrating facial rigs, dynamic setups, and skinning quality Nice to Have * Experience with Unreal Engine or ...

... animation and mobile content, and in object-oriented designed methodologies and programming ... ActionScript, CSV, XML, and HTML5, etc.) Bachelor's degree or equivalent in Computer Science or ...

... animation and mobile content, and in object-oriented designed methodologies and programming ... ActionScript, CSV, XML, and HTML5, etc.) Bachelor's degree or equivalent in Computer Science or ...

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Computer Science Animation information

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$5

$66

How much do computer science animation jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for computer science animation in California is $66.43, according to ZipRecruiter salary data. Most workers in this role earn between $66.44 and $66.44 per hour, depending on experience, location, and employer.

What is computer science animation?

Computer science animation refers to the creation of moving images and visual effects using computational techniques and programming. It combines principles from computer science, such as algorithms, data structures, and software development, with artistic design to produce animations for films, video games, simulations, and educational tools. Professionals in this field often use specialized software and programming languages to model, render, and animate digital objects and scenes. The field is interdisciplinary, drawing from mathematics, physics, and graphic design to achieve realistic and engaging results.

How do computer science animators typically collaborate with other departments during a project?

Computer science animators often work closely with artists, software developers, and project managers to ensure that animation sequences are both visually appealing and technically feasible. They regularly participate in cross-functional meetings to integrate feedback from creative teams and address any technical constraints or challenges. This collaborative environment helps ensure that the final product meets both artistic and performance standards, and also offers animators opportunities to broaden their skills by learning from adjacent disciplines.

What are the key skills and qualifications needed to thrive as a computer science animator, and why are they important?

To thrive as a Computer Science Animator, you need a solid background in computer science, programming (such as C++, Python), and digital animation principles, often supported by a degree in computer science, animation, or a related field. Proficiency with animation software like Autodesk Maya, Blender, and graphics libraries or game engines (e.g., Unity, Unreal Engine) is essential, along with familiarity with scripting and rendering tools. Strong creativity, attention to detail, and effective collaboration skills help create engaging animations and facilitate teamwork in multidisciplinary environments. These skills are crucial for producing high-quality visual content that meets technical requirements and creative objectives.

What is the difference between Computer Science Animation vs Computer Graphics?

AspectComputer Science AnimationComputer Graphics
Required CredentialsBachelor's in Computer Science, Animation, or related fieldsBachelor's in Computer Graphics, Digital Media, or related fields
Work EnvironmentAnimation studios, gaming companies, film productionDesign firms, visual effects companies, software development
Industry UsageCreating animated content, character animation, visual storytellingGenerating visual images, rendering, 3D modeling

Computer Science Animation focuses on developing animated content and visual storytelling using programming and computer science principles. In contrast, Computer Graphics emphasizes creating and rendering visual images, often involving 3D modeling and visual effects. While both fields overlap in visual design, Computer Science Animation is more centered on animation techniques and interactive media, whereas Computer Graphics covers a broader range of visual content creation.

Is computer science animation a good career?

Computer science animation involves applying programming and technical skills to create animated content and visual effects, often using tools like Maya or Blender. It can be a rewarding career for those interested in both technology and art, with opportunities in entertainment, gaming, and advertising industries; however, it requires strong technical knowledge and creativity. Job prospects depend on industry demand, skill level, and experience, with roles typically requiring proficiency in programming, 3D modeling, and animation software.

What jobs can I get with computer science animation?

With a background in computer science animation, you can pursue roles such as 3D animator, visual effects artist, game developer, or multimedia designer. These jobs often require skills in animation software like Maya or Blender, programming knowledge, and an understanding of graphics pipelines.

What are popular job titles related to Computer Science Animation jobs in California?

For Computer Science Animation jobs in California, the most frequently searched job titles are:

What job categories do people searching Computer Science Animation jobs in California look for?

The top searched job categories for Computer Science Animation jobs in California are:

What cities in California are hiring for Computer Science Animation jobs?

Cities in California with the most Computer Science Animation job openings:

Infographic showing various Computer Science Animation job openings in California as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 80% Full Time, 15% Part Time, 2% Contract, and 1% Nights. Highlights an 83% Physical, 2% Hybrid, and 15% Remote job distribution, with an average salary of $138,166 per year, or $66.4 per hour.

Rigging Artist 1

Rancho Palos Verdes, CA • On-site

Other

Posted 12 days ago


Job description

About the Role
We're hiring an experienced Rigging Artist to develop advanced character rigs for human and quadruped characters. You'll work on facial systems, dynamic secondary motion rigs, skinning, and deformation — collaborating with animators and modelers to ensure rigs are production-ready.

Main Responsibilities
  • Develop anatomically accurate rigs for human and quadruped characters
  • Create facial rigs and blendshapes for expressions, lip sync, and animation
  • Perform advanced skinning for high-quality deformation and volume preservation
  • Build dynamic rigs for secondary motion (hair, tails, skirts, cloth)
  • Troubleshoot and resolve complex rigging and animation issues
  • Collaborate with animators, modelers, and other departments on rig requirements
  • Mentor junior rigging artists and contribute to team knowledge sharing
Qualifications Requirements
  • 4–5 years of professional experience in character rigging
  • Proficiency in Maya; Blender is a plus
  • Experience with facial rigging, blendshapes, and secondary motion systems
  • Intermediate knowledge of MEL and Python scripting
  • Bachelor's degree in Computer Science, Animation, or related field
  • Portfolio/showreel demonstrating facial rigs, dynamic setups, and skinning quality
Nice to Have
  • Experience with Unreal Engine or Unity rigging integration
  • Ability to build custom rigging tools via scripting
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