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Computer Science Animation Jobs in California (NOW HIRING)

Senior Front End

San Jose, CA · On-site

$134K - $177K/yr

... animation experience using D3, Canvas, SVG or WebGL Meticulous attention to visual details and ... React, Angular, Ember BA/BS degree in Computer Science, related technical field, or equivalent ...

Senior Front End

San Jose, CA

$134K - $177K/yr

... animation experience using D3, Canvas, SVG or WebGL • Meticulous attention to visual details and ... React, Angular, Ember • BA/BS degree in Computer Science, related technical field, or equivalent ...

Senior Front End

San Jose, CA · On-site

$134K - $177K/yr

... animation experience using D3, Canvas, SVG or WebGL • Meticulous attention to visual details and ... React, Angular, Ember • BA/BS degree in Computer Science, related technical field, or equivalent ...

Bachelor's degree in Computer Science, Engineering, or equivalent (Bachelor's or Master's a plus ... Production/test experience in the gaming or animation industry * Experience with animation ...

iOS Developer

San Francisco, CA · On-site

$61 - $84/hr

... Data, Core Animation, etc. • Familiarity with RESTful APIs to connect iOS applications to ... Computer Science, Engineering, or related field (or equivalent experience). Preferred : • ...

... Science, Computer Engineering or related fields. 5+ years of relevant industry experience. Strong ... Experience with audio, computer vision, 3D graphics and animation algorithms. Experience deploying ...

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Computer Science Animation information

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$5

$66

How much do computer science animation jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for computer science animation in California is $66.43, according to ZipRecruiter salary data. Most workers in this role earn between $66.44 and $66.44 per hour, depending on experience, location, and employer.

What is computer science animation?

Computer science animation refers to the creation of moving images and visual effects using computational techniques and programming. It combines principles from computer science, such as algorithms, data structures, and software development, with artistic design to produce animations for films, video games, simulations, and educational tools. Professionals in this field often use specialized software and programming languages to model, render, and animate digital objects and scenes. The field is interdisciplinary, drawing from mathematics, physics, and graphic design to achieve realistic and engaging results.

How do computer science animators typically collaborate with other departments during a project?

Computer science animators often work closely with artists, software developers, and project managers to ensure that animation sequences are both visually appealing and technically feasible. They regularly participate in cross-functional meetings to integrate feedback from creative teams and address any technical constraints or challenges. This collaborative environment helps ensure that the final product meets both artistic and performance standards, and also offers animators opportunities to broaden their skills by learning from adjacent disciplines.

What are the key skills and qualifications needed to thrive as a computer science animator, and why are they important?

To thrive as a Computer Science Animator, you need a solid background in computer science, programming (such as C++, Python), and digital animation principles, often supported by a degree in computer science, animation, or a related field. Proficiency with animation software like Autodesk Maya, Blender, and graphics libraries or game engines (e.g., Unity, Unreal Engine) is essential, along with familiarity with scripting and rendering tools. Strong creativity, attention to detail, and effective collaboration skills help create engaging animations and facilitate teamwork in multidisciplinary environments. These skills are crucial for producing high-quality visual content that meets technical requirements and creative objectives.

What is the difference between Computer Science Animation vs Computer Graphics?

AspectComputer Science AnimationComputer Graphics
Required CredentialsBachelor's in Computer Science, Animation, or related fieldsBachelor's in Computer Graphics, Digital Media, or related fields
Work EnvironmentAnimation studios, gaming companies, film productionDesign firms, visual effects companies, software development
Industry UsageCreating animated content, character animation, visual storytellingGenerating visual images, rendering, 3D modeling

Computer Science Animation focuses on developing animated content and visual storytelling using programming and computer science principles. In contrast, Computer Graphics emphasizes creating and rendering visual images, often involving 3D modeling and visual effects. While both fields overlap in visual design, Computer Science Animation is more centered on animation techniques and interactive media, whereas Computer Graphics covers a broader range of visual content creation.

Is computer science animation a good career?

Computer science animation involves applying programming and technical skills to create animated content and visual effects, often using tools like Maya or Blender. It can be a rewarding career for those interested in both technology and art, with opportunities in entertainment, gaming, and advertising industries; however, it requires strong technical knowledge and creativity. Job prospects depend on industry demand, skill level, and experience, with roles typically requiring proficiency in programming, 3D modeling, and animation software.

What jobs can I get with computer science animation?

With a background in computer science animation, you can pursue roles such as 3D animator, visual effects artist, game developer, or multimedia designer. These jobs often require skills in animation software like Maya or Blender, programming knowledge, and an understanding of graphics pipelines.

What are popular job titles related to Computer Science Animation jobs in California?

For Computer Science Animation jobs in California, the most frequently searched job titles are:

What job categories do people searching Computer Science Animation jobs in California look for?

The top searched job categories for Computer Science Animation jobs in California are:

What cities in California are hiring for Computer Science Animation jobs?

Cities in California with the most Computer Science Animation job openings:

Infographic showing various Computer Science Animation job openings in California as of September 2026, with employment types broken down into 1% Internship, 81% Full Time, 14% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 72% Physical, 1% Hybrid, and 27% Remote job distribution, with an average salary of $138,166 per year, or $66.4 per hour.

Senior Software Engineer, AI Tools - Special Projects

Cupertino, CA • On-site

Apple
Computer and Electronic Product Manufacturing • 10K+ employees

$151K - $199K/yr

Full-time

Re-posted 9 days ago


Apple rating

8.1

Company rating: 8.1 out of 10

Based on 684 frontline employees who took The Breakroom Quiz


Job description

Apple's next generation of intelligent experiences requires new ways for engineers, designers, animators, roboticists, and researchers to explore, visualize, and shape how AI systems behave. We're looking for a senior tools engineer who can build the applications, pipelines, and creative workflows that make this possible - from interactive data visualization tools to content creation utilities, user-study data collection systems, and annotation platforms.
You will develop the software that empowers Apple teams to understand complex, multi-modal data, prototype intelligent behaviors, and craft delightful user experiences. Your work will directly influence how Apple builds, evaluates, and iterates on AI-driven features across devices and platforms.
Description
Our team works at the intersection of hardware, software, and intelligence. We design the systems, infrastructure, and tools that enable Apple's next generation of AI-driven experiences - from on-device middleware and distributed inference platforms to large-scale data pipelines, interactive analytics, and advanced developer tooling. We collaborate closely with hardware, robotics, ML, design, and platform teams to build end-to-end solutions that are performant, intuitive, and deeply integrated into Apple's ecosystem. The work is hands-on, highly cross-disciplinary, and central to shaping how Apple's intelligent systems evolve.
Minimum Qualifications
Proven experience developing high-quality tools with intuitive workflows for technical or creative professionals
Proficiency in Swift, SwiftUI, Objective-C, or C++, with strong experience developing for macOS and iOS (visionOS experience strongly preferred)
Experience developing software in Python, including scripting, pipelines, or backend integrations
Experience working with 3D content creation tools or environments (e.g. Maya, Unity, or Unreal)
Understanding of system architecture, including multi-device workflows, real-time data handling, and cloud-connected applications
Strong grasp of Apple development tools and frameworks
Ability to design modular, maintainable architectures and decompose complex requirements into practical, high-impact features
Demonstrated success collaborating with cross-functional teams
Excellent problem-solving, debugging, and communication skills
Bachelor's or Master's degree in Computer Science or related technical field, and 5+ years of industry experience
Preferred Qualifications
Experience with 3D animation workflows, including rigged characters, blendshape systems, or runtime animation frameworks (e.g. RealityKit or game-engine animation systems)
Experience with 3D content creation pipelines and familiarity with common formats such as USD
Knowledge of modern rendering techniques, including Metal
Experience developing connected applications backed by large-scale data storage and cloud services
Experience with data visualization, data mining, or analytics tooling
Familiarity with creative pipelines in animation, simulation, robotics, or game development
Experience building annotation tools, labeling systems, or user-study data pipelines
Experience with game engines or spatial computing environments (e.g. Unity, Unreal, or RealityKit)
Understanding of interaction paradigms for spatial interfaces or AR/VR workflows

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976