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Computer Graphics Engineer Jobs in Los Angeles, CA

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site +1

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you ...

... CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more ...

As a Sr Instrument Software Engineer, you will design, develop, and maintain high-performance ... This role leverages strong expertise in C++ development, computer graphics, and interactive UI ...

As a Sr Instrument Software Engineer, you will design, develop, and maintain high-performance ... This role leverages strong expertise in C++ development, computer graphics, and interactive UI ...

Senior Factory Software Engineer

Los Angeles, CA · On-site

$132K - $174K/yr

... computer graphics or similar geometry-intensive problems • Experience operating as a technical lead, driving architectural decisions and mentoring junior engineers Company : Freeform is a 3D ...

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Computer Graphics Engineer information

See Los Angeles, CA salary details

$149.2K

$174.6K

$188K

How much do computer graphics engineer jobs pay per year?

As of Aug 16, 2026, the average yearly pay for computer graphics engineer in Los Angeles, CA is $174,624.00, according to ZipRecruiter salary data. Most workers in this role earn between $150,900.00 and $186,400.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the computer graphics engineer position, and why are they important?

To thrive as a Computer Graphics Engineer, a strong background in computer science, mathematics, and expertise in graphics programming (such as OpenGL, DirectX, or Vulkan) is essential, often supported by a relevant degree. Familiarity with 3D modeling tools, real-time rendering engines, and version control systems is common, and professional certifications or coursework in graphics can be advantageous. Problem-solving abilities, attention to detail, and effective teamwork skills set standout candidates apart in collaborative engineering environments. These skills enable engineers to develop efficient, visually impressive graphics solutions while working seamlessly with interdisciplinary teams.

What is a computer graphics engineer?

A Computer Graphics Engineer designs and develops algorithms, software, and hardware for rendering images, animations, and visual effects. They work with programming languages like C++, OpenGL, and Vulkan to optimize graphics performance for applications such as video games, simulations, and virtual reality. Their role involves problem-solving in areas like shading, rendering pipelines, and real-time graphics.

What are the typical day-to-day responsibilities of a computer graphics engineer?

As a Computer Graphics Engineer, your day-to-day responsibilities typically include designing, developing, and optimizing graphics algorithms for rendering engines, collaborating closely with artists and other engineers to integrate new visual features, and troubleshooting performance issues in real-time applications. You may also be involved in creating or extending tools for content creation, prototyping new visual effects, and staying updated with advancements in graphics technologies. Depending on the company, you might participate in code reviews, sprint planning, and cross-disciplinary meetings to ensure project goals and visual quality standards are met. This role offers a dynamic work environment, where creativity and technical problem-solving are both highly valued.

What are the most commonly searched types of Computer Graphics Engineer jobs in Los Angeles, CA?

The most popular types of Computer Graphics Engineer jobs in Los Angeles, CA are:

What are popular job titles related to Computer Graphics Engineer jobs in Los Angeles, CA?

For Computer Graphics Engineer jobs in Los Angeles, CA, the most frequently searched job titles are:

What job categories do people searching Computer Graphics Engineer jobs in Los Angeles, CA look for?

The top searched job categories for Computer Graphics Engineer jobs in Los Angeles, CA are:

What cities near Los Angeles, CA are hiring for Computer Graphics Engineer jobs?

Cities near Los Angeles, CA with the most Computer Graphics Engineer job openings:

Infographic showing various Computer Graphics Engineer job openings in Los Angeles, CA as of August 2026, with employment types broken down into 77% Full Time, 5% Part Time, 9% Temporary, and 9% Contract. Highlights an 81% In-person, 5% Hybrid, and 14% Remote job distribution, with an average salary of $174,624 per year, or $84 per hour.

3D Pipeline Real Time Graphics Developer

Prosum Inc.

Glendale, CA • On-site

$80.53/hr

Contractor

Posted 12 days ago


Job description

Job Description
Job Title: 3D Pipeline Real-Time Graphics Developer
Location: Glendale, CA (Hybrid)
Employment Type: 24-Month Contract
Pay Rate: Up to $80.53/hour
Position Overview
We are seeking a talented 3D Pipeline Real-Time Graphics Developer to join an innovative technology team focused on building and enhancing digital content creation pipelines. This role involves developing tools and workflows that support artists, designers, and engineers creating immersive real-time experiences, visualizations, animations, and interactive environments.
The ideal candidate has a strong background in graphics programming, game engine development, and digital content pipelines, along with a passion for collaborating with cross-functional creative teams.
Key Responsibilities
  • Develop and maintain digital pipeline tools for 3D content creation and real-time graphics workflows.
  • Build solutions supporting visualizations, animations, simulation environments, interactive experiences, and dynamic digital assets.
  • Troubleshoot, enhance, and support existing software tools, applications, and proof-of-concept projects.
  • Partner with artists, designers, and technical stakeholders to gather requirements and improve production workflows.
  • Contribute to the design and implementation of scalable pipeline technologies and integrations.
Required Qualifications
  • 3-7 years of experience working with VFX, digital art pipelines, or video game production pipelines.
  • Experience with virtual reality content development and/or VR systems development.
  • Strong experience with Unreal Engine, including game logic, plugin development, or core engine programming.
  • Knowledge of industry-standard 3D content creation tools such as Autodesk Maya, Houdini, Substance Painter, or similar applications.
  • Proficiency in Python and C/C++.
  • Experience with 3D mathematics and computer graphics programming using APIs such as OpenGL and/or DirectX.
  • Experience working in Windows-based development environments.
  • Excellent written and verbal communication skills.
Preferred Qualifications
Experience with one or more of the following is highly desirable:
  • Autodesk Maya scripting and API development (Python, C++, OpenMaya API)
  • Animation rigging workflows
  • CAD applications such as SolidWorks, Revit, Rhino, or equivalent
  • ShotGrid
  • UI/UX development using PyQt, Qt, WxWidgets, or similar frameworks
  • Web technologies including HTML5, CSS3, JavaScript, jQuery, Ruby on Rails, or Django
  • Universal Scene Description (USD)
  • REZ package management
  • Shader programming (GLSL, HLSL, or Cg)
  • Physics-based simulation tools such as Simulink or ANSYS
  • Ability to quickly learn and integrate new APIs and SDKs

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