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Computer Graphics Engineer Jobs in Los Angeles, CA

CAD Graphics Engine Software Engineer

Los Angeles, CA · On-site +1

$150K - $186K/yr

About The Role We're looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you ...

... CAD Graphics Engine! In this role, you'll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more ...

As a Sr Instrument Software Engineer, you will design, develop, and maintain high-performance ... This role leverages strong expertise in C++ development, computer graphics, and interactive UI ...

As a Sr Instrument Software Engineer, you will design, develop, and maintain high-performance ... This role leverages strong expertise in C++ development, computer graphics, and interactive UI ...

Senior Factory Software Engineer

Los Angeles, CA · On-site

$132K - $174K/yr

... computer graphics or similar geometry-intensive problems • Experience operating as a technical lead, driving architectural decisions and mentoring junior engineers Company : Freeform is a 3D ...

Senior Tools Engineer

Los Angeles, CA · On-site

$112K - $154K/yr

They currently need a programmer passionate about terrain and graphical tools. What are the ... Bachelor's degree in Computer Science, Game Development, or related field. * Proficient in C++, C# ...

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Computer Graphics Engineer information

See Los Angeles, CA salary details

$149.2K

$174.6K

$188K

How much do computer graphics engineer jobs pay per year?

As of Aug 23, 2026, the average yearly pay for computer graphics engineer in Los Angeles, CA is $174,624.00, according to ZipRecruiter salary data. Most workers in this role earn between $150,900.00 and $186,400.00 per year, depending on experience, location, and employer.

What is a computer graphics engineer?

A Computer Graphics Engineer designs and develops algorithms, software, and hardware for rendering images, animations, and visual effects. They work with programming languages like C++, OpenGL, and Vulkan to optimize graphics performance for applications such as video games, simulations, and virtual reality. Their role involves problem-solving in areas like shading, rendering pipelines, and real-time graphics.

What are the typical day-to-day responsibilities of a computer graphics engineer?

As a Computer Graphics Engineer, your day-to-day responsibilities typically include designing, developing, and optimizing graphics algorithms for rendering engines, collaborating closely with artists and other engineers to integrate new visual features, and troubleshooting performance issues in real-time applications. You may also be involved in creating or extending tools for content creation, prototyping new visual effects, and staying updated with advancements in graphics technologies. Depending on the company, you might participate in code reviews, sprint planning, and cross-disciplinary meetings to ensure project goals and visual quality standards are met. This role offers a dynamic work environment, where creativity and technical problem-solving are both highly valued.

What are the key skills and qualifications needed to thrive in the computer graphics engineer position, and why are they important?

To thrive as a Computer Graphics Engineer, a strong background in computer science, mathematics, and expertise in graphics programming (such as OpenGL, DirectX, or Vulkan) is essential, often supported by a relevant degree. Familiarity with 3D modeling tools, real-time rendering engines, and version control systems is common, and professional certifications or coursework in graphics can be advantageous. Problem-solving abilities, attention to detail, and effective teamwork skills set standout candidates apart in collaborative engineering environments. These skills enable engineers to develop efficient, visually impressive graphics solutions while working seamlessly with interdisciplinary teams.

What are the most commonly searched types of Computer Graphics Engineer jobs in Los Angeles, CA?

The most popular types of Computer Graphics Engineer jobs in Los Angeles, CA are:

What are popular job titles related to Computer Graphics Engineer jobs in Los Angeles, CA?

For Computer Graphics Engineer jobs in Los Angeles, CA, the most frequently searched job titles are:

What job categories do people searching Computer Graphics Engineer jobs in Los Angeles, CA look for?

The top searched job categories for Computer Graphics Engineer jobs in Los Angeles, CA are:

What cities near Los Angeles, CA are hiring for Computer Graphics Engineer jobs?

Cities near Los Angeles, CA with the most Computer Graphics Engineer job openings:

Infographic showing various Computer Graphics Engineer job openings in Los Angeles, CA as of August 2026, with employment types broken down into 77% Full Time, 5% Part Time, 9% Temporary, and 9% Contract. Highlights an 77% In-person, 5% Hybrid, and 18% Remote job distribution, with an average salary of $174,624 per year, or $84 per hour.

Research Scientist (Computer Graphics, Vision and Machine Learning)

Scanline VFX LA, LLC

Los Angeles, CA • On-site

$100 - $140/hr

Other

Posted 5 days ago


Job description

Overview

We are seeking a highly skilled Research Scientist with a strong background in computer vision, computer graphics, and machine learning. This role is ideal for candidates passionate about generating high‑quality images and advancing the state of the art in dynamic scene capture, reconstruction, and novel view synthesis.

Responsibilities
  • Conduct applied research in computer graphics and machine learning, focusing on high‑fidelity reconstruction and photorealistic image synthesis.
  • Design, implement, and evaluate novel algorithms for Dynamic Gaussian Splatting, 3D reconstruction, and performance capture.
  • Lead high‑quality data acquisition and curation efforts to support next‑generation machine learning algorithms for VFX and virtual production.
  • Prepare and publish research at top‑tier conferences (SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR).
  • Collaborate closely with engineering, production, and business teams to integrate research outcomes into production workflows, aiming for production‑quality results rather than research demos.
  • Identify and champion new research directions that can have significant impact on content creation and virtual production.
Qualifications
  • PhD in Computer Graphics, Computer Vision, Machine Learning, or a closely related field (required).
  • Strong publication record as first author at top‑tier conferences (SIGGRAPH, CVPR, NeurIPS, ICCV, ECCV, ICLR).
  • Deep expertise in computer graphics and machine learning, with demonstrated experience in 3D reconstruction, dynamic scene capture, and photorealistic rendering.
  • Hands‑on experience with Dynamic Gaussian Splatting, 3D reconstruction techniques, and either diffusion models (image/video) or transferable experience with transformer architectures.
  • Strong interest and attention to detail in image and signal processing, with a drive to achieve high‑quality, production‑ready results.
  • Exceptional interpersonal and communication skills, with the ability to work collaboratively in a fast‑paced, multidisciplinary environment.
  • High level of ownership, initiative, and a positive, problem‑solving attitude.
  • Passion for movies, TV, and storytelling (preferred).
EEO Statement

We are committed to ensuring fair and equal treatment of your application. When you apply for a role with us, you will receive consideration based solely on your qualifications.

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