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Community Guide Metaverse Jobs (NOW HIRING)

Community Guide Metaverse information

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$13

$21

$31

How much do community guide metaverse jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for community guide metaverse in the United States is $21.03, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $23.08 per hour, depending on experience, location, and employer.

What are Community Guide Metaverse roles?

Community Guide Metaverse roles involve facilitating positive interactions, supporting users, and ensuring a safe and welcoming environment within metaverse platforms. These guides help orient new users, answer questions, moderate discussions, and enforce community guidelines. They often act as the bridge between the user community and platform developers, providing feedback and fostering engagement. The job requires strong communication skills, empathy, and a good understanding of virtual environments.

What are the key skills and qualifications needed to thrive as a Community Guide in the Metaverse, and why are they important?

To thrive as a Community Guide in the Metaverse, strong interpersonal communication, conflict resolution skills, and a good understanding of virtual community dynamics are essential, often supported by prior experience in online moderation or customer support. Familiarity with metaverse platforms, moderation tools, and basic troubleshooting of virtual environments is typically required. Empathy, patience, and cultural sensitivity help guides foster inclusive and engaging communities. These skills are crucial to ensure a safe, welcoming, and vibrant virtual space for all users.

What are the main challenges a Community Guide faces when moderating interactions in the metaverse?

A Community Guide in the metaverse often encounters the challenge of maintaining a positive and safe environment in a dynamic, virtual space with participants from diverse backgrounds. This role requires balancing the enforcement of community guidelines with fostering open and engaging conversations. Guides must quickly identify and address disruptive behaviors, mediate conflicts, and ensure inclusivity, all while adapting to new features or updates in the virtual platform. Effective communication and empathy are crucial for building trust and supporting members in navigating the metaverse.
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Digital Arts Adjunct Instructor (DAVE SCHOOL)

DAVE SCHOOL

Orlando, FL • On-site

Full-time

Retirement

Posted 15 days ago


Job description


DAVE School is seeking a qualified Digital Arts Adjunct Instructor at DAVE School in Orlando.

Our campuses are growing! If you have a passion for teaching, we'd like to talk to you.

We are seeking an experienced instructor with expertise in both game development and visual effects to join our team. The ideal candidate has a passion for teaching and a strong technical background spanning game engines, 3D modeling, compositing, and asset creation. You will guide students through project-based learning in both disciplines, ensuring they develop the technical and creative skills needed to succeed in the game and VFX industries.

The course will be offered on Wednesday and Thursday afternoons/evenings.


Course Description:

DART 3350 - Exploring The Metaverse 3.0 Semester Credits

In this course, students will explore the emerging concept of the metaverse and the interaction of individuals in a variety of activities. They will analyze theories from various fields, including software development and ethical implications, as a basis for understanding the metaverse's theoretical foundations. Students will further examine the metaverse’s influence, guidance, interconnection, and effect on today’s culture as a driver of social change.


Minimum Requirements:

  • Bachelor's degree or higher with official transcripts from a post-secondary institution (Game Development, Computer Science, Digital Arts, or equivalent experience) or 3 years of industry experience.

  • Minimum of 3 years of professional work experience in game development and/or VFX.

  • Solid understanding of game mechanics, asset pipelines, and optimization.

  • One Year of College-Level Teaching Experience.

  • Strong technical proficiency in the following software:
    • Game Development: Unreal Engine, Maya or Blender, Substance Painter, ZBrush, Photoshop
    • VFX: NUKE, Maya or Blender, Adobe Suite (Photoshop, Premiere Pro, After Effects), PF Track or Mocha Pro
  • Excellent classroom management, communication, and mentoring skills.
  • Ability to work effectively with diverse student populations and adapt teaching methods to different learning styles.
  • Official academic transcripts of all degrees are required. All degrees must be from institutions accredited by regional or national accrediting bodies approved by the U.S. Department of Education. Foreign transcripts may be acceptable in some cases and require a translation and evaluation of equivalency to U.S. degrees by a recognized agency.

  • For best consideration, upload your credentials along with your resume. Please redact any personal information (i.e., date of birth and social security number).


Preferred/Bonus Skills:

C++ programming in Unreal Engine Version control systems; VR/AR development experience; Multiplayer networking knowledge; Experience with Shotgrid, Quixel Megascans, or other production pipeline tools; Current professional certifications or licenses in relevant areas.


Responsibilities:

  • Teach courses in game development and visual effects, including Unreal Engine, Blueprint scripting, 3D modeling, compositing, and related workflows.
  • Mentor students on individual and team projects, providing constructive feedback and technical guidance.
  • Stay current with industry trends, tools, and techniques, and integrate them into the curriculum.
  • Collaborate with other instructors and program coordinators to continuously improve course content and student outcomes.
  • Evaluate student performance through assignments, projects, and assessments.
  • Support students in developing professional portfolios showcasing their technical skills in both game development and VFX.
  • Deliver engaging, hands-on lessons covering:
    • Unreal Engine interface, Blueprint scripting, and gameplay mechanics.
    • 3D modeling, texturing, and asset creation.
    • Compositing, tracking, and post-production techniques.
    • Asset importing, material creation, lighting, and optimization.
    • Technical problem-solving and debugging across the game and VFX pipeline.


Benefits:

  • Competitive Paid and Paying It Forward by Teaching in Your Community.
  • Academic programs are available every month.
  • The 401(k) plan is available to adjunct instructors after 90 days of employment.


Why Join Northbridge University?

At Northbridge University, you become part of a community devoted to academic excellence, innovation, and human development. Every employee, from faculty to administrative staff, plays a key role in advancing the growth of our students while enhancing their own professional journey. We foster a culture of teamwork, respect, and ongoing learning, where innovative ideas are welcomed and talent is supported. Our employees enjoy professional growth opportunities, career stability, and the satisfaction of contributing to an organization that changes lives through education.


At Northbridge University, you’re not just building a career—you’re creating a meaningful purpose.

For additional information on who we are – https://northbridge.edu/en/who-we-are


Northbridge University is an Equal Opportunity/Affirmative Action Employer and does not discriminate based on race, color, religion, gender, age, national origin, disability, Protected Veteran status, sexual orientation, or any other characteristic protected by federal, state, or local law.


The selected applicant will undergo a background check and educational verification