1

Commission Zbrush Character Artist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ... Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.) * Solid ...

... ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and ... Experience leading or mentoring a team of technical artists with strong communication and cross ...

... ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and ... Experience leading or mentoring a team of technical artists with strong communication and cross ...

Lead Technical Artist

Raleigh, NC · On-site

$100 - $170/hr

... ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and ... Experience leading or mentoring a team of technical artists with strong communication and ...

... ZBrush, etc.) * Solid understanding of rigging, character setup, lighting workflows, and ... Experience leading or mentoring a team of technical artists with strong communication and cross ...

Concept Artist

Torrance, CA · On-site

$103K - $144K/yr

As drones transform the character of warfare, Neros is delivering the systems America and its ... ZBrush, Blender, Rhino, Unreal Engine or Keyshot * Enthusiasm to join a low-structure, high ...

As drones transform the character of warfare, Neros is delivering the systems America and its ... ZBrush, Blender, Rhino, Unreal Engine or Keyshot * Enthusiasm to join a low-structure, high ...

Senior Environment Artist

Cary, NC · On-site

$117K - $140K/yr

... character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is ... Being an expert in 3D asset creation in DCC tools, such as 3DS Max, Maya, Blender, ZBrush. Strong ...

Showing results 21-40

Commission Zbrush Character Artist information

See salary details

$104.5K

$120.5K

$128.5K

How much do commission zbrush character artist jobs pay per year?

As of Sep 3, 2026, the average yearly pay for commission zbrush character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is the difference between Commission Zbrush Character Artist vs Commission 3D Modeler?

AspectCommission Zbrush Character ArtistCommission 3D Modeler
Required SkillsProficiency in ZBrush, character sculpting, anatomy knowledgeGeneral 3D modeling, various software skills, object creation
Work EnvironmentFreelance or studio, focused on character designFreelance or studio, broader 3D modeling projects
Industry UsageVideo games, film, character designGames, animation, product visualization

The Commission Zbrush Character Artist specializes in creating detailed character models using ZBrush, focusing on anatomy and character features. In contrast, a Commission 3D Modeler works on a wider range of objects and environments, often using multiple software tools. Both roles are common in the entertainment and design industries, but the Zbrush Character Artist is more specialized in character sculpting with a focus on artistic detail.

What cities are hiring for Commission Zbrush Character Artist jobs?

Cities with the most Commission Zbrush Character Artist job openings:

What are the most commonly searched types of Zbrush Character Artist jobs?

The most popular types of Zbrush Character Artist jobs are:

What states have the most Commission Zbrush Character Artist jobs?

States with the most job openings for Commission Zbrush Character Artist jobs include:

Infographic showing various Commission Zbrush Character Artist job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, and 5% Contract. Highlights an 57% Physical, 1% Hybrid, and 42% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

This job post has expired today. Applications are no longer accepted.


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    •  Rigging and animating characters and props;
    •  Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume. 
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist