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Commission Unity Game Developer Jobs (NOW HIRING)

Sr Unity Software Engineer

Sunnyvale, CA · On-site

$75 - $80/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

Experience writing graphics shaders in Unity. * Experience programming in other languages like ... Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma ...

Sr Unity Software Engineer

Sunnyvale, CA · On-site

$75 - $80/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

Experience writing graphics shaders in Unity. Experience programming in other languages like Python ... Experience with other game engines/tools that may be used in the pipeline such as Blender, Figma ...

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Sr Software Engineer 3 (Unity 3D)

Sunnyvale, CA · On-site

$78/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

Build, debug, and deploy next generation XR and traditional apps for Windows and Android in the Unity game engine using C#. * Review peer PRs. * Apply good software engineering practices to write ...

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Commission Unity Game Developer information

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$32.5K

$108.5K

$180K

How much do commission unity game developer jobs pay per year?

As of Aug 19, 2026, the average yearly pay for commission unity game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is the difference between Commission Unity Game Developer vs Freelance Unity Game Developer?

AspectCommission Unity Game DeveloperFreelance Unity Game Developer
CredentialsTypically requires a portfolio, Unity certifications, and relevant experienceSimilar credentials; often self-taught or certified, with portfolio needed
Work EnvironmentUsually employed by a company or studio, working on in-house projectsWorks independently, often remotely, on various client projects
Industry UsageCommon in gaming studios, entertainment, and app development companiesPopular among independent developers and small studios
Search & Comparison IntentOften compared based on employment type, project scope, and payment structure

The main difference between a Commission Unity Game Developer and a Freelance Unity Game Developer lies in their employment setup. Commission developers are typically employed by a company or studio, working on in-house projects, while freelance developers operate independently, taking on various client projects. Both roles require similar skills and credentials but differ mainly in work environment and project management.

What cities are hiring for Commission Unity Game Developer jobs?

Cities with the most Commission Unity Game Developer job openings:

What are the most commonly searched types of Unity Game Developer jobs?

The most popular types of Unity Game Developer jobs are:

What states have the most Commission Unity Game Developer jobs?

States with the most job openings for Commission Unity Game Developer jobs include:

Principal Software Developer - Full Stack (Unity, C#)

Zynga

Austin, TX • On-site

Full-time

Re-posted 5 days ago


Job description

Job Summary:
Zynga is a global leader in interactive entertainment, known for its diverse portfolio of games. They are seeking a Principal Software Developer to develop and maintain core client technology and engine-level systems for a new game targeting a casual audience, emphasizing engineering excellence and problem-solving skills.
Responsibilities:
• Define, architect, and develop core systems and client infrastructure in Unity and C#
• Diagnose and resolve complex, game-wide technical issues such as slow load times, low frame rates, memory pressure, and build/runtime stability
• Own the evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies
• Design and implement foundational architecture changes that enable future feature roadmaps for feature-focused engineers to build upon
• Produce technical design documentation and implementation plans for infrastructure and systemic initiatives
• Scope and cost work accurately from loosely defined requirements, presenting estimates with clear assumptions and identified risks
• Adapt plans and technical approaches when requirements or platform constraints change
• Review code, technical design documentation, and implementation plans for other team members
• Proactively profile, optimize, and refactor code to meet team performance and stability KPI goals
• Explore, develop, and integrate new technologies and tools that benefit the broader engineering team
• Work closely with other engineers to lead multi-week or month-long infrastructure and tooling efforts
• Give team and divisional tech talks on architectures that you’ve built
• Work to improve and evolve team process and engineering standards
• Help to mentor other engineers
Qualifications:
Required:
• B.Sc. in Computer Science, Engineering, or equivalent education / work experience
• 6+ Years game industry / mobile app experience as a software developer
• Shipped titles and/or live games experience, especially mobile (iOS / Android)
• Expert knowledge in C#
• 3+ Years Unity experience, including engine-level and low-level systems work
• A solid understanding of client/server architecture in modern mobile games
• Understanding, interest and knowledge of server-side architecture in mobile games
• Solid foundation in data structures, algorithms and software methodologies
• Demonstrated experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage
• Experience upgrading, integrating, or maintaining third-party libraries, SDKs, or engine versions
• Experience with the AWS ecosystem, Kubernetes, and back end monitoring technologies such as Datadog
• Excellent communication skills and comfort working in a collaborative environment
• Excellent ability to foresee and proactively resolve blockers, technical risk, and points of failure
• Excellent ability to function in an asynchronous distributed work environment while still tuning in to key team meetings
• Experience with git
• Experience with performance profiling and optimization tools
Preferred:
• Experience with Unity engine source modification or custom engine forks
• Experience with build pipeline, CI/CD, or dev tooling for game teams
• Experience playing and working on games that target a casual audience
• Experience using Claude Code or a similar AI coding tool
Company:
Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001-5000 employees. The company is currently Late Stage.