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Part Time Unity Game Developer Jobs (NOW HIRING)

Compensation : This is a part-time, volunteer position, funds raised during your streams will ... Have lots of fun partnering with passionate game developers * Join the mastermind group and learn ...

Compensation : This is a part-time, volunteer position, funds raised during your streams will ... Have lots of fun partnering with passionate game developers * Join the mastermind group and learn ...

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Part Time Unity Game Developer information

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$32.5K

$108.5K

$180K

How much do part time unity game developer jobs pay per year?

As of Jun 19, 2026, the average yearly pay for part time unity game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are some common challenges faced by part-time Unity game developers, and how can they be managed effectively?

Part-time Unity game developers often face challenges related to time management and balancing project deadlines with limited hours. Prioritizing tasks, maintaining clear communication with team members, and using effective project management tools are essential for staying on track. Collaborating remotely can also require extra effort to ensure everyone is aligned on goals and progress. Setting realistic expectations and breaking work into manageable milestones can help part-time developers contribute meaningfully to game projects while maintaining a healthy work-life balance.

What does a Part Time Unity Game Developer do?

A Part Time Unity Game Developer designs, develops, and tests interactive games or simulations using the Unity engine, but works fewer hours than a full-time developer. Their responsibilities often include writing code in C#, creating game assets, debugging, and collaborating with artists, designers, and other team members. Part-time developers may work on specific tasks or features within a project and often enjoy flexible schedules, making this role ideal for students, freelancers, or those seeking work-life balance.

What are the key skills and qualifications needed to thrive as a Part Time Unity Game Developer, and why are they important?

To thrive as a Part Time Unity Game Developer, you need strong programming skills in C#, a solid understanding of game development principles, and hands-on experience with the Unity engine. Familiarity with version control systems like Git, as well as knowledge of asset integration and debugging tools within Unity, is typically required. Creativity, effective time management, and strong problem-solving abilities are essential soft skills for excelling in this flexible, collaborative role. These combined skills ensure the timely delivery of engaging, high-quality game experiences while efficiently managing part-time responsibilities.

What is the difference between Part Time Unity Game Developer vs Part Time Unreal Engine Developer?

AspectPart Time Unity Game DeveloperPart Time Unreal Engine Developer
Required SkillsProficiency in C# and Unity engineProficiency in C++ and Unreal Engine
Work EnvironmentIndie studios, mobile game companies, freelance projectsAAA game studios, VR/AR projects, freelance work
Industry UsageWidely used in mobile, indie, and casual gamesPopular in high-end, immersive, and AAA titles

Both roles involve developing games part-time using their respective engines, requiring programming skills and familiarity with their platforms. The main difference lies in the engine used and the typical project types, with Unity favored for mobile and indie projects, while Unreal is preferred for high-end, immersive experiences.

More about Part Time Unity Game Developer jobs
What cities are hiring for Part Time Unity Game Developer jobs? Cities with the most Part Time Unity Game Developer job openings:
What are the most commonly searched types of Unity Game Developer jobs? The most popular types of Unity Game Developer jobs are:
What job categories do people searching Part Time Unity Game Developer jobs look for? The top searched job categories for Part Time Unity Game Developer jobs are:
Infographic showing various Part Time Unity Game Developer job openings in the United States as of June 2026, with employment types broken down into 100% Part Time. Highlights an 100% In-person job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Lecturer - Game Design & Development

Lecturer - Game Design & Development

University of Colorado

Colorado Springs, CO • On-site

Part-time

Medical, Retirement, PTO

Posted 13 hours ago


University Of Colorado Boulder rating

8.0

Company rating: 8.0 out of 10

Based on 37 frontline employees who took The Breakroom Quiz

150th of 538 rated colleges and universities


Job description

Lecturer - Game Design and Development (pool)
College of Engineering & Applied Science
Engage. Educate. Empower. Join UCCS as a Lecturer!
Who We Are
The University of Colorado Colorado Springs (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking Lecturers in Computer Science - Game Design and Development to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: https://eas.uccs.edu/departments/computer-science
Pay Range: Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
Work Location: Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
Summary
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of Lecturers in Game Design and Development from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
  • Introduction to Game Development (using GameMaker Studio 2)
  • Introductory Programming for Game Developers (using C# and Unity)
  • Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
  • Game Design for Diverse Populations (using GameMaker Studio 2)
  • Special Topics in Game Design (various topics in game design and game art)
  • Special Topics in Game Programming (various topics in game programming)

Essential Functions
The duties and responsibilities of the position include, but are not limited to:
  • Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
  • Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
  • Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
  • Be familiar with learning management systems, such as Canvas.
  • Other duties as determined by the Department Chair.

Tentative Search Timeline
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. Applications will be reviewed on a semester-by-semester basis as business needs arise.
  • Priority Application Dates: Applications submitted by the following dates will receive priority consideration:
    • Fall Semester: May 1
    • Spring Semester: October 1
    • Summer Semester: March 1
  • Interview Dates: Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
  • Potential Start Dates: Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.

Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs. You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
This position does not include new visa sponsorship for individuals outside the U.S.Candidates must already be in the United States with valid work authorization or an employment-based visa. The university will not initiate sponsorship for those who do not currently hold a U.S. work visa or authorization. If you already have valid U.S. work authorization or are on a visa that permits employment, we welcome your application.
Applicants should either reside in Colorado or be prepared to relocate within two months of starting employment. We're excited to welcome new team members and will provide support and resources to help make your transition to Colorado as smooth as possible.
The University of Colorado Colorado Springs has implemented amisconduct history check programwith respect to final candidates for specific appointments. The misconduct history check program is intended to allow UCCS to collect and review information about a candidate's conduct at their previous institutions, specifically conduct related to sexual misconduct, harassment, and/or discrimination - before making hiring decisions. All final candidates to these appointments are required to complete an Authorization to Release Information and provide contact information for their previous institutions.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
Qualifications
  • Applicants must have a Master's degree in Computer Science, Game Design, Game Art, or a related field.
  • At least 3 years of experience designing and developing video games is required.
  • At least four months teaching experience is preferred.
  • Commercial game development experience is preferred.

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