SUMMARY The Game Developer is responsible for designing, implementing, and maintaining high‑quality games built on the Unity framework across multiple regulated gaming platforms. This role is ...
SUMMARY The Game Developer is responsible for designing, implementing, and maintaining high‑quality games built on the Unity framework across multiple regulated gaming platforms. This role is ...
SUMMARY The Game Developer is responsible for designing, implementing, and maintaining high‑quality games built on the Unity framework across multiple regulated gaming platforms. This role is ...
SUMMARY The Game Developer is responsible for designing, implementing, and maintaining high‑quality games built on the Unity framework across multiple regulated gaming platforms. This role is ...
The Senior Game Developer is responsible for building high-quality casino games in Unity/C# from initial setup through release. This is a hands-on individual contributor role for an experienced ...
The Senior Game Developer is responsible for building high-quality casino games in Unity/C# from initial setup through release. This is a hands-on individual contributor role for an experienced ...
The Senior Game Developer is responsible for building high-quality casino games in Unity/C# from initial setup through release. This is a hands-on individual contributor role for an experienced ...
The Senior Game Developer is responsible for building high-quality casino games in Unity/C# from initial setup through release. This is a hands-on individual contributor role for an experienced ...
... Programming with Direct X, Open GL/ES Microsoft Technology: .NET with C# SQL (Must), SOAP ... Unity 3D
... Programming with Direct X, Open GL/ES Microsoft Technology: .NET with C# SQL (Must), SOAP ... Unity 3D
Gameplay Systems Engineer
Greenville, NC · On-site
Required : • Strong programming fundamentals and practical problem-solving ability. • ... with Unity, C#, game engines, simulation tools, or rapid prototyping frameworks. • Experience ...
Gameplay Systems Engineer
Greenville, NC · On-site
Required : • Strong programming fundamentals and practical problem-solving ability. • ... with Unity, C#, game engines, simulation tools, or rapid prototyping frameworks. • Experience ...
Gameplay Systems Engineer
Greenville, NC · On-site
They are seeking a Gameplay Systems Engineer responsible for prototyping, implementing, and ... with Unity, C#, game engines, simulation tools, or rapid prototyping frameworks. • Experience ...
Gameplay Systems Engineer
Greenville, NC · On-site
They are seeking a Gameplay Systems Engineer responsible for prototyping, implementing, and ... with Unity, C#, game engines, simulation tools, or rapid prototyping frameworks. • Experience ...
Gameplay Systems Engineer Location : Greenville, NC Department : AI Studio Reports To : Director ... with Unity, C#, game engines, simulation tools, or rapid prototyping frameworks. -Experience ...
Gameplay Systems Engineer Location : Greenville, NC Department : AI Studio Reports To : Director ... with Unity, C#, game engines, simulation tools, or rapid prototyping frameworks. -Experience ...
Docente Bachelor's Degree in Video Games Design
Alexis, NC · On-site
$116K - $117K/yr
Computer Science Basics and Programming Fundamentals * Video Game Technology and Virtual Scene ... Diseno de escenas virtuales o motores (Unity/Unreal) * Dominio del ingles avanzado . * Experiencia ...
Docente Bachelor's Degree in Video Games Design
Alexis, NC · On-site
$116K - $117K/yr
Computer Science Basics and Programming Fundamentals * Video Game Technology and Virtual Scene ... Diseno de escenas virtuales o motores (Unity/Unreal) * Dominio del ingles avanzado . * Experiencia ...
Video Game Design Tutor
Chapel Hill, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Chapel Hill, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Matthews, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Matthews, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Winston Salem, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Winston Salem, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Greensboro, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Greensboro, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Charlotte, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Charlotte, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Raleigh, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Raleigh, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Durham, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Durham, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Wilmington, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
Video Game Design Tutor
Wilmington, NC · Remote
$18 - $40/hr
Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...
... game programmers, and other audio professionals. Our goal is to provide entertaining gaming ... Unity. This is to be used as a guide for accomplishing Company objectives. The description ...
... game programmers, and other audio professionals. Our goal is to provide entertaining gaming ... Unity. This is to be used as a guide for accomplishing Company objectives. The description ...
Duties Classroom/laboratory teaching of Simulation and Game Development classes including programming in C#, C++, Unity, Unreal, and Level Design. Classes are held days, evenings, and weekends, both ...
Duties Classroom/laboratory teaching of Simulation and Game Development classes including programming in C#, C++, Unity, Unreal, and Level Design. Classes are held days, evenings, and weekends, both ...
POOL - Simulation and Game Development Instructor (Part-time)
Fayetteville, NC · On-site
$12 - $15.50/hr
Duties Classroom/laboratory teaching of Simulation and Game Development classes including programming in C#, C++, Unity, Unreal, and Level Design. Classes are held days, evenings, and weekends, both ...
POOL - Simulation and Game Development Instructor (Part-time)
Fayetteville, NC · On-site
$12 - $15.50/hr
Duties Classroom/laboratory teaching of Simulation and Game Development classes including programming in C#, C++, Unity, Unreal, and Level Design. Classes are held days, evenings, and weekends, both ...
Commission Unity Game Developer information
What is the difference between Commission Unity Game Developer vs Freelance Unity Game Developer?
| Aspect | Commission Unity Game Developer | Freelance Unity Game Developer |
|---|---|---|
| Credentials | Typically requires a portfolio, Unity certifications, and relevant experience | Similar credentials; often self-taught or certified, with portfolio needed |
| Work Environment | Usually employed by a company or studio, working on in-house projects | Works independently, often remotely, on various client projects |
| Industry Usage | Common in gaming studios, entertainment, and app development companies | Popular among independent developers and small studios |
| Search & Comparison Intent | Often compared based on employment type, project scope, and payment structure |
The main difference between a Commission Unity Game Developer and a Freelance Unity Game Developer lies in their employment setup. Commission developers are typically employed by a company or studio, working on in-house projects, while freelance developers operate independently, taking on various client projects. Both roles require similar skills and credentials but differ mainly in work environment and project management.
Full-time
Re-posted 5 days ago
Job description
Locations: Wilmington, NC or Greenville, NC
Department: NC Game Development
Reports To: Game Development Manager
Status: Exempt
WHO WE ARE:
What we're building matters. How we treat people matters more.
OUR MISSION: We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.
Seven values guide how we work. We call it our FIGHTER mindset:
Fun: Enjoy the journey together
Innovative: Consistently pushing new boundaries through creativity
Growth: Committed to growing personally and professionally
Humble amp; Passionate: It’s important to be both
Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
Excellence: Pursuing high standards in everything we do
Relational: Building trust and relationships with customers and teammates
If this is the kind of place you've been looking for, let's talk.
This role is based in either Wilmington or Greenville and collaborates daily across both locations.
QUALIFICATIONS
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required.
RESPONSIBILITIES:
-Act as an ambassador of Valicy’s Mission, Vision, and Values through daily work and team interactions.
-Design, develop, and implement gameplay systems using Unity for multiple target platforms.
-Translate game design documents, concepts, and creative direction into clean, functional, and engaging gameplay.
-Actively participate in the full game development lifecycle, from concept through release and post‑launch support.
-Collaborate closely with designers, artists, audio, QA, and production to resolve issues and improve game quality.
-Build internal tools, tech‑art utilities, and workflows that accelerate development and reduce friction across teams.
-Empower content creators by creating flexible, data‑driven systems that minimize ongoing engineering intervention.
-Maintain and improve existing games through debugging, optimization, and feature enhancements
-Identify technical risks early and propose practical solutions that balance speed, quality, and scalability.
-Provide clear recommendations and technical insights to leadership to support strategic and operational goals.
REQUIREMENTS:
-3–5 years of professional experience or demonstratable equivalent personal experience developing interactive applications or games using Unity
-Strong C# programming skills with an emphasis on clean, maintainable, and performant code
-Solid understanding of game architecture, gameplay systems, and real‑time performance considerations
-Experience debugging complex systems and maintaining live or legacy products
-Ability to work collaboratively in a cross‑disciplinary team environment
-Strong ownership mentality and willingness to take responsibility for shipped features
Preferred Requirements:
-Experience building tools or frameworks to support designers and artists.
-Familiarity with data‑driven or configuration‑based game systems.
-Experience working on regulated, distributed, or hardware‑integrated gaming platforms.
-Exposure to optimization, profiling, and performance tuning in Unity.
-Interest or expertise in AI‑assisted workflows, automation, or tooling to improve developer productivity.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed.