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Commission 3D Modeler Jobs (NOW HIRING)

Are you ready to bring your 3D modeling and fabrication skills to life? Suburban Enterprises, a ... Your hard work and innovation are rewarded with a competitive compensation + commission structure.

3D Game Artist - Platform Architecture

Santa Clara, CA ยท On-site

$181.10K - $318.40K/yr

Experience as a 3D artist in the games industry including experience modeling, sculpting, material ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

Experience optimizing ML models for mobile deployment and resource-constrained environments ... Additionally, this role might be eligible for discretionary bonuses or commission payments as well ...

Be Seen First

Experience with Pool Studio, AutoCAD, Lumion, or similar 3D modeling software. * Technical ... COMMISSION ONLY OPPORUNTIYR

Create and review detailed 3D models, environments, and animations aligned to learning objectives ... Those in eligible roles may receive commission-based pay and/or discretionary incentive ...

Training Lead

Chicago, IL ยท On-site

$116K - $149K/yr

Create and review detailed 3D models, environments, and animations aligned to learning objectives ... Those in eligible roles may receive commission-based pay and/or discretionary incentive ...

Create and review detailed 3D models, environments, and animations aligned to learning objectives ... Those in eligible roles may receive commission-based pay and/or discretionary incentive ...

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Commission 3D Modeler information

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$76

How much do commission 3d modeler jobs pay per hour?

As of May 28, 2026, the average hourly pay for commission 3d modeler in the United States is $40.33, according to ZipRecruiter salary data. Most workers in this role earn between $31.25 and $43.51 per hour, depending on experience, location, and employer.

Will 3D modelling be replaced by AI?

3D modelers play a crucial role in creating detailed and accurate models, and while AI tools can assist with automating certain tasks like generating basic shapes or textures, they are unlikely to fully replace skilled 3D modelers. Instead, AI is expected to serve as a complementary tool that enhances productivity and allows modelers to focus on more complex and creative aspects of their work.

What is the difference between Commission 3D Modeler vs 3D Artist?

AspectCommission 3D Modeler3D Artist
CredentialsPortfolio, proficiency in 3D modeling softwarePortfolio, proficiency in 3D software, sometimes formal education
Work EnvironmentFreelance or contract-based, client-specific projectsStudio or freelance, diverse project types
Industry UsageGaming, animation, product visualization, often commissionedEntertainment, advertising, design, broader scope

The main difference is that a Commission 3D Modeler specializes in creating 3D models on a project-by-project basis, often working freelance or contractually for clients. A 3D Artist may work on a wider range of creative tasks, including texturing, rendering, and animation, often within a studio environment. Both roles require strong modeling skills and software proficiency, but their work scope and employment settings differ.

More about Commission 3D Modeler jobs
What cities are hiring for Commission 3D Modeler jobs? Cities with the most Commission 3D Modeler job openings:
What are the most commonly searched types of 3D Modeler jobs? The most popular types of 3D Modeler jobs are:
What states have the most Commission 3D Modeler jobs? States with the most job openings for Commission 3D Modeler jobs include:
Infographic showing various Commission 3D Modeler job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 71% Physical, and 29% Remote job distribution, with an average salary of $83,896 per year, or $40.3 per hour.

3D Character & Creature Artist - Remote - Revenue Share

3METAD

San Jose, CA โ€ข On-site, Remote

Part-time

Posted 19 days ago


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models.

You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges.

We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession.

WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours. COMPENSATION Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance.

Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis. Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success.

REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team.

Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred. RESPONSIBILITIES Create optimized low-poly and high-poly 3D models for production.

Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions.

Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets. Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed.

We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews. Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x.

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