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Cinematics Jobs (NOW HIRING)

Cinematic Technical Designer

Santa Monica, CA · On-site

$115K - $140K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Cinematics Directors, Animators, and Engineers to build, integrate, and polish cinematic moments ...

Cinematic Technical Designer

Santa Monica, CA · On-site

$115K - $140K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments. * Own the "glue" between mission scripting, player ...

Cinematic Technical Designer

Santa Monica, CA

$115K - $140K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments. * Own the "glue" between mission scripting, player ...

Cinematic Technical Designer

Santa Monica, CA · On-site

$115K - $140K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Cinematics Directors, Animators, and Engineers to build, integrate, and polish cinematic moments ...

Senior Producer

Santa Monica, CA

$120K - $150K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

You understand how cinematics, story, and sound function together to create emotional impact - and you know how to protect that work inside the pressures of a large production. You are a clear ...

VFX Director - Infinity Ward

Los Angeles, CA · On-site

$136.88 - $253.26/hr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Partner with the Cinematics Director, Art Director, and Narrative team to ensure all VFX align with IW's artistic vision and emotional tone. * Work within the established art styles of our ...

MoCap and VO Line Producer

Santa Monica, CA · On-site

$90K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Partner closely with Narrative, Audio, Animation, Performance Capture, and Cinematics teams to align creative goals with production realities. * Prepare shoot schedules, call sheets, agendas, and ...

VFX Director - Infinity Ward

Woodland Hills, KY · On-site

$100 - $150/hr

  • Medical

  • Dental

  • Vision

  • Retirement

Trabajar junto al Cinematics Director, Art Director y el equipo de Narrative para asegurar que los VFX coincidan con la visión artística y el tono emocional. * Operar dentro de los estilos ...

MoCap and VO Line Producer

Santa Monica, CA

$90K - $120K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Partner closely with Narrative, Audio, Animation, Performance Capture, and Cinematics teams to align creative goals with production realities. * Prepare shoot schedules, call sheets, agendas, and ...

Verifiable credits on 2 or more feature films, animated features, or AAA game cinematics . * Experience with facial animation and/or performance capture . * Meticulous eye for micro-expressions and ...

Production Artist/ Animator

Irvine, CA · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Brings a cinematic eye to convey emotion, weight and momentum in gameplay and cinematics * Solid understanding of pose-driven animation design Qualifications Basic Qualifications:- * Experience ...

Verifiable credits on 2 or more feature films, animated features, or AAA game cinematics . * Experience with facial animation and/or performance capture . * Meticulous eye for micro-expressions and ...

New

Director of Visualization

Dallas, TX · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

... and cinematics, VR/AR visualization, Dallas visualization jobs, AEC marketing graphics, studio leadership, visualization pipeline, design storytelling, senior visualization role SNA offers global ...

Director of Visualization

Dallas, TX · On-site

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

... and cinematics, VR/AR visualization, Dallas visualization jobs, AEC marketing graphics, studio leadership, visualization pipeline, design storytelling, senior visualization role SNA offers global ...

Showing results 21-40

Cinematics information

See salary details

$38K

$75.5K

$129K

How much do cinematics jobs pay per year?

As of Aug 17, 2026, the average yearly pay for cinematics in the United States is $75,498.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,000.00 and $87,500.00 per year, depending on experience, location, and employer.

What is the difference between Cinematics vs Video Editors?

AspectCinematicsVideo Editors
Required SkillsStorytelling, cinematic shot composition, color grading, post-production effectsEditing footage, cutting, sequencing, basic color correction
Work EnvironmentFilm sets, post-production studios, gaming companiesEditing suites, freelance work, media companies
Industry UsageFilm, gaming, advertisingTelevision, online content, corporate videos

While both Cinematics and Video Editors work with video content, Cinematics focuses on creating cinematic-quality visuals with storytelling and advanced post-production techniques, often for films, games, or commercials. Video Editors primarily assemble raw footage into coherent videos, emphasizing editing skills for various media formats. Understanding these differences helps clarify career paths and job expectations in the video production industry.

What are the key skills and qualifications needed to thrive as a cinematics artist, and why are they important?

To thrive as a Cinematics Artist, you need expertise in storytelling, animation, camera composition, and often a relevant degree in animation, film, or game design. Familiarity with industry-standard tools like Unreal Engine, Maya, MotionBuilder, and video editing software, as well as experience with motion capture systems, is typically required. Creativity, collaboration, and strong communication skills help artists bring narratives to life and work seamlessly within multidisciplinary teams. These skills ensure the creation of visually compelling and emotionally engaging cinematic sequences that enhance the overall experience for audiences.

How do cinematics professionals typically collaborate with other departments during the production of a game or film?

Cinematics professionals work closely with various departments, such as animation, audio, lighting, and narrative teams, to bring scripted scenes to life. Collaboration often involves frequent meetings to align on vision, reviewing storyboards, refining timing and camera movements, and ensuring that cinematic sequences integrate seamlessly with gameplay or the overall narrative. Effective communication and a willingness to iterate based on feedback from directors and other stakeholders are key to overcoming challenges and producing compelling sequences. This cross-disciplinary teamwork not only enhances the final product but also provides valuable learning opportunities for those looking to grow within the industry.

What jobs are there in cinematics?

Jobs in cinematics include roles such as cinematographer, camera operator, lighting technician, storyboard artist, visual effects artist, and post-production editor. These positions require skills in camera operation, lighting, editing software, and an understanding of storytelling and visual composition. Many roles also require experience with industry-standard tools like Adobe Premiere, After Effects, or DaVinci Resolve.

What are cinematics?

Cinematics refer to the scripted, visually rich sequences in video games, films, or other media that are used to convey story elements, emotions, or important plot points. These sequences are usually pre-rendered or created in real-time using the game's engine, and often feature high-quality animation, voice acting, and music. Cinematics help immerse the audience by providing context, enhancing storytelling, and creating memorable moments within the overall narrative.
More about Cinematics jobs

What cities are hiring for Cinematics jobs?

Cities with the most Cinematics job openings:

What states have the most Cinematics jobs?

States with the most job openings for Cinematics jobs include:

Infographic showing various Cinematics job openings in the United States as of August 2026, with employment types broken down into 82% Full Time, 4% Part Time, 2% Temporary, and 12% Contract. Highlights an 84% Physical, 4% Hybrid, and 12% Remote job distribution, with an average salary of $75,498 per year, or $36.3 per hour.

Cinematic Technical Designer

Absurd Ventures

Santa Monica, CA • On-site

$115K - $140K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

Cinematic Technical DesignerWe are looking for a Cinematic Technical Designer to join our team and help bring story moments to life across an all-new open world IP built in Unreal Engine 5. This role lives at the intersection of mission design, cinematics, and systems — responsible for implementing cinematic sequences, building tools for cinematic systems, and owning the connective tissue between player control, mission scripting, and authored content.As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Cinematics Directors, Animators, and Engineers to build, integrate, and polish cinematic moments across a broad range of contexts — from quiet interactive scenes to large-scale scripted set pieces. You are equally comfortable in Sequencer and Blueprint, and you understand how both tools behave in development environments and inside a live, streaming open world.Core ResponsibilitiesImplement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments.Own the "glue" between mission scripting, player control handoffs, cameras, VFX events, environment set dressing and cinematic playback — ensuring transitions are seamless and state is always clean.Build and maintain Blueprint logic supporting cinematic events: triggers, state management, player possession and de-possession, camera blending, and post-cinematic flow.Implement and modify narrative implementation in our writing tools to ensure we're ingesting the correct data with the correct timing.Collaborate with Mission Designers to identify where cinematics serves the design and problem-solve where authored content and systemic gameplay intersect.Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality.Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief.Partner with Audio and Dialogue teams to ensure VO, music, and sound events are timed and triggered correctly across all cinematic contexts.Diagnose and resolve issues at the boundary of cinematic and open world systems — streaming, LOD, world state, and player state edge cases.Write and maintain clear technical documentation for cinematic pipelines, workflows, and implementation patterns.Proactively surface risks related to cinematic scope, performance, or implementation complexity and communicate them to Production and leads.Core Qualifications3+ years of experience as a Cinematic Technical Designer, Technical Designer, or similar role in the video game industry. Experience supporting cinematic implementation on at least one shipped AAA title.Strong hands-on expertise with Unreal Engine 5 Sequencer — shot tracks, event tracks, camera rigs, blending, and runtime playback.Solid Blueprint scripting skills, with the ability to build and debug cinematic control flows independently.Clear understanding of open world mission architecture — how cinematics are triggered, how player state is managed, and how streaming affects authored content.Fluency in the language of camera and editing: you understand shot composition, coverage, and timing, and you can implement a director's intent.Strong communication and cross-discipline collaboration skills. You can work across design, art, animation, and engineering without getting lost in translation.Plus if...Experience with MetaHuman facial animation pipelines or driven performance systems in UE5.Familiarity with Perforce and large shared codebases.Background in film, screenwriting, or on-set production — people who think in shots tend to do this work at a different level.Experience with narrative branching systems or dialogue trees that intersect with cinematic delivery.Passion for narrative-heavy games and cinematicsDescriptionFull-time job with benefits.Role is on-site in Santa Monica, CA.Office is located near downtown Santa Monica — near metro and freeways.The base pay range for this position is $115,000 - $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.About Absurd VenturesAbsurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.