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Cinematics Jobs (NOW HIRING)

Experience creating in-game cinematics on a AAA title * Strong proficiency in Maya, including the Camera Sequencer * Experience collaborating with a Director of Photography and Lighting Director to ...

Experience creating in-game cinematics on a AAA title * Strong proficiency in Maya, including the Camera Sequencer * Experience collaborating with a Director of Photography and Lighting Director to ...

Experience creating in-game cinematics on a AAA title * Strong proficiency in Maya, including the Camera Sequencer * Experience collaborating with a Director of Photography and Lighting Director to ...

Experience creating in-game cinematics on a AAA title * Strong proficiency in Maya, including the Camera Sequencer * Experience collaborating with a Director of Photography and Lighting Director to ...

$140K - $165K/yr

Experience creating in-game cinematics on a AAA title * Strong proficiency in Maya, including the Camera Sequencer * Experience collaborating with a Director of Photography and Lighting Director to ...

CINEMATICS What We Do In the Cinematics Team, we are pushing the boundaries of what is possible in realtime. We are in the early stages of this growth in realtime quality work and we are growing ...

Game Producer, Early Stage Production

Los Angeles, CA ยท On-site +1

$133.60K - $135.80K/yr

You bring hands-on production experience from shipped games, owning or driving significant features, pipelines, or content areas (such as character pipelines, cinematics, progression features, etc ...

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$75.5K

$129K

How much do cinematics jobs pay per year?

As of May 28, 2026, the average yearly pay for cinematics in the United States is $75,498.00, according to ZipRecruiter salary data. Most workers in this role earn between $58,000.00 and $87,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Cinematics Artist, and why are they important?

To thrive as a Cinematics Artist, you need expertise in storytelling, animation, camera composition, and often a relevant degree in animation, film, or game design. Familiarity with industry-standard tools like Unreal Engine, Maya, MotionBuilder, and video editing software, as well as experience with motion capture systems, is typically required. Creativity, collaboration, and strong communication skills help artists bring narratives to life and work seamlessly within multidisciplinary teams. These skills ensure the creation of visually compelling and emotionally engaging cinematic sequences that enhance the overall experience for audiences.

How do cinematics professionals typically collaborate with other departments during the production of a game or film?

Cinematics professionals work closely with various departments, such as animation, audio, lighting, and narrative teams, to bring scripted scenes to life. Collaboration often involves frequent meetings to align on vision, reviewing storyboards, refining timing and camera movements, and ensuring that cinematic sequences integrate seamlessly with gameplay or the overall narrative. Effective communication and a willingness to iterate based on feedback from directors and other stakeholders are key to overcoming challenges and producing compelling sequences. This cross-disciplinary teamwork not only enhances the final product but also provides valuable learning opportunities for those looking to grow within the industry.

What are cinematics?

Cinematics refer to the scripted, visually rich sequences in video games, films, or other media that are used to convey story elements, emotions, or important plot points. These sequences are usually pre-rendered or created in real-time using the game's engine, and often feature high-quality animation, voice acting, and music. Cinematics help immerse the audience by providing context, enhancing storytelling, and creating memorable moments within the overall narrative.

What is the difference between Cinematics vs Video Editors?

AspectCinematicsVideo Editors
Required SkillsStorytelling, cinematic shot composition, color grading, post-production effectsEditing footage, cutting, sequencing, basic color correction
Work EnvironmentFilm sets, post-production studios, gaming companiesEditing suites, freelance work, media companies
Industry UsageFilm, gaming, advertisingTelevision, online content, corporate videos

While both Cinematics and Video Editors work with video content, Cinematics focuses on creating cinematic-quality visuals with storytelling and advanced post-production techniques, often for films, games, or commercials. Video Editors primarily assemble raw footage into coherent videos, emphasizing editing skills for various media formats. Understanding these differences helps clarify career paths and job expectations in the video production industry.

More about Cinematics jobs
What cities are hiring for Cinematics jobs? Cities with the most Cinematics job openings:
What states have the most Cinematics jobs? States with the most job openings for Cinematics jobs include:
Infographic showing various Cinematics job openings in the United States as of May 2026, with employment types broken down into 87% Full Time, and 13% Temporary. Highlights an 66% In-person, 7% Hybrid, and 27% Remote job distribution, with an average salary of $75,498 per year, or $36.3 per hour.
Senior Cinematics Camera Layout Artist

Senior Cinematics Camera Layout Artist

Skydance

Seattle, WA โ€ข Hybrid

$140K - $165K/yr

Full-time

Posted 3 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.ย ย 
For information on Skydance's privacy practices, see the Skydance U.S. Personnel Privacy Notice located at https://skydance.com/privacy-personnel/.
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The Camera Layout Artist will partner with the Director of Photography to create and animate cameras that support our story- and character-driven game cinematics. This person will also help discover and refine shots using a virtual camera during on-stage performance capture.
What You'll Do:
We are searching for a Camera Layout Artist to join our core team developing a high-quality AAA single-player story-driven action-adventure game built using the Unreal Engine. The Camera Layout Artist will partner with the Director of Photography to create and animate cameras that support our story- and character-driven game cinematics. This person will also help discover and refine shots using a virtual camera during on-stage performance capture.ย 
We're looking for someone who is passionate about visual storytelling and understands that iteration is essential to crafting great scenes. This person communicates clearly, collaborates across disciplines, and enjoys exploring multiple ideas to find the strongest visual solution.

Responsibilities
  • Collaborate with the Director of Photography to animate cameras in Maya.
  • Use Maya's Camera Sequencer and Unreal to edit and refine cameras for in-game cinematics and gameplay.
  • Export and implement cameras and editorial updates from Maya into Unreal.
  • Attend monthly performance capture shoots in Los Angeles and operate a virtual camera.
Requirements
  • 8+ years of professional experience in film, games, or related media
  • Experience creating in-game cinematics on a AAA title
  • Strong proficiency in Maya, including the Camera Sequencer
  • Experience collaborating with a Director of Photography and Lighting Director to tell story through the camera
  • Familiarity with virtual camera workflows and motion-capture production
  • Understanding of lenses and visual language (ex. anamorphic vs. spherical)
  • Knowledge of cinematography fundamentals such as the 180-degree rule

Pluses

  • Experience with Motion Builder
  • Familiarity with Unreal Engine 5+ cinematic tools
  • Experience blending in-game cinematics seamlessly into gameplay
  • Hands-on experience with physical cinema cameras
The annual salary range for this position in Los Angeles is $140,000 - $165,000. The salary offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors.ย  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.ย 
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We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don't meet all of the requirements as written in the job description.ย 
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#Games #LI-hybrid #Remote

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
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Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official "@skydance.com" email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.
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