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Ci Games Jobs (NOW HIRING)

Design, maintain, and improve build automation systems and CI/CD pipelines for large-scale game projects * Monitor build health, troubleshoot failures, and drive root-cause analysis to improve ...

iLottery TechOps Engineer

Las Vegas, NV · On-site

$48.25 - $66.25/hr

Scientific Games: Scientific Games is the global leader in lottery games, sports betting and ... Design, implement, and maintain GitOps-driven CI/CD pipelines using tools such as ArgoCD and ...

Senior DevOps Engineer

$133K - $170K/yr

Scientific Games: Scientific Games is the global leader in lottery games, sports betting and ... In this role, you will work across infrastructure automation, CI/CD, system administration ...

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Ci Games information

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$70K

$96.6K

$135K

How much do ci games jobs pay per year?

As of Aug 7, 2026, the average yearly pay for ci games in the United States is $96,600.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $100,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a game developer at CI Games, and why are they important?

To thrive as a Game Developer at CI Games, you need strong proficiency in programming languages (such as C++ or C#), game design principles, and a relevant degree in computer science or game development. Experience with industry-standard engines like Unreal Engine or Unity, version control systems, and possibly certifications in game development are highly valuable. Creativity, teamwork, and effective problem-solving skills help you stand out in this collaborative and fast-evolving environment. These competencies ensure the creation of high-quality, innovative games that meet both technical standards and player expectations.

What are the typical day-to-day responsibilities for a game developer at CI Games?

As a game developer at CI Games, your daily responsibilities will often include collaborating with designers and artists to implement gameplay features, debugging code, and optimizing game performance. You may participate in daily stand-up meetings to discuss progress and tackle challenges as a team. Additionally, you’ll be expected to review and provide feedback on code from peers, ensuring best practices and high quality standards are maintained. Communication and teamwork are vital, as you’ll frequently interact with cross-functional teams to align on project goals and deliverables.

What is CI Games?

Ci Games is a video game developer and publisher based in Poland. The company is known for creating and publishing popular game franchises such as Sniper Ghost Warrior and Lords of the Fallen. They focus on producing action, shooter, and role-playing games for various platforms, including PC and consoles. Ci Games has a global presence and collaborates with international development teams to bring their games to a wide audience.
More about Ci Games jobs
What cities are hiring for Ci Games jobs? Cities with the most Ci Games job openings:
What states have the most Ci Games jobs? States with the most job openings for Ci Games jobs include:
Infographic showing various Ci Games job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 60% In-person, and 40% Remote job distribution, with an average salary of $96,600 per year, or $46.4 per hour.

Staff Machine Learning Engineer - Game Tech Group, ML Platform

Riot Games

Los Angeles, CA • On-site

Full-time

Re-posted 2 days ago


Job description

Job Summary:
Riot Games is building the next generation of its ML Platform to support AI and machine learning systems across game development, player experiences, and internal tools. As a Staff Machine Learning Engineer, you will design and scale the infrastructure powering a wide range of ML workloads and evolving AI systems, while applying modern MLOps practices to enhance reliability and developer experience.
Responsibilities:
• Design and operate AI & ML inference infrastructure, including deployment pipelines and CPU/GPU-aware orchestration
• Develop CI/CD workflows that enable rapid iteration and safe promotion from development to production
• Optimize infrastructure supporting varied model architectures, from foundation models to gradient boosted trees, for high throughput, low latency, and high availability
• Establish and evolve ML deployment best practices, including multi-version models, blue/green rollouts, shadow deployments, and rollback strategies
• Improve developer experience by reducing operational complexity and simplifying platform onboarding
• Influence long-term platform architecture and help shape technical direction across Riot’s ML ecosystem
• Collaborate with researchers and game teams to understand product needs and build reusable platform capabilities
• Use modern AI-assisted development tools and workflows thoughtfully to accelerate iteration, while maintaining engineering quality and reliability
Qualifications:
Required:
• 6+ years of experience in engineering, with time spent on ML/AI, platform or infrastructure teams
• Experience operating inference platforms such as KServe and production ML infrastructure including Feast, Milvus, or similar open-source systems
• Experience with one or more inference serving frameworks, including NVIDIA Triton/Dynamo, TorchServe, or similar systems
• Familiarity with GPU orchestration, performance tuning, and cost-aware scheduling
• Experience with CI/CD workflows, infrastructure-as-code (e.g., Terraform), and artifact management
• Experience building and operating services within distributed or service-oriented architectures
Preferred:
• Experience building ML infrastructure within a real-time, or latency-sensitive environment
• Hands-on experience with optimizing ML & AI deployments (LLMs, diffusion models, etc.) for throughput, latency and reliability
• Familiarity with agentic workflows and orchestration frameworks for LLM-based systems
• Passion for player experience, game systems, or creative technology development
Company:
Riot Games is a global company that develops online games. It is a sub-organization of Tencent. Founded in 2006, the company is headquartered in Los Angeles, USA, with a team of 1001-5000 employees. The company is currently Late Stage.

Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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