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Cg Supervisor Jobs (NOW HIRING)

The CG Modeler will focus on the CG creation of our modeled assets to be handed to other ... While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art ...

The CG Modeler will focus on the CG creation of our modeled assets to be handed to other ... While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art ...

Manage complex CG productions in close partnership with the CG Supervisor, translating creative briefs into technically grounded production plans, scheduling render and iteration cycles, managing 3D ...

Lead 3D Tracking Artist

New Orleans, LA · On-site

$122K - $146K/yr

VFX Supervisor and CG Supervisor Employment Type: Full Time Why join Swaybox Studios? Swaybox Studios is rewriting the rulebook of visual storytelling. As we collaborate with DC Studios/Warner Bros ...

Compositing Supervisor

New Orleans, LA

$16.50 - $22.75/hr

Work closely with the CG, Character Comp, Tracking, and other team Supervisors and Leads to ensure a smooth handoff of elements to the compositing team. * Maintain high artistic and technical ...

Maintenance Coordinator

Agawam, MA · On-site

$50K - $60K/yr

CG Family Foods is seeking an organized and dependable Maintenance Coordinator to provide ... Ability to communicate professionally with employees, supervisors, vendors, contractors, and other ...

New

Maintenance Coordinator

Agawam, MA · On-site

$50K - $60K/yr

CG Family Foods is seeking an organized and dependable Maintenance Coordinator to provide ... Ability to communicate professionally with employees, supervisors, vendors, contractors, and other ...

New

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Cg Supervisor information

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How much do cg supervisor jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for cg supervisor in the United States is $30.65, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $36.54 per hour, depending on experience, location, and employer.

What is a CG Supervisor?

A CG Supervisor oversees the computer graphics (CG) team in a production, ensuring the quality, efficiency, and technical execution of visual effects (VFX), animation, or 3D assets. They collaborate with directors, producers, and other department leads to meet creative and technical goals. Their responsibilities include pipeline development, troubleshooting, team management, and maintaining project timelines. Strong leadership, problem-solving skills, and expertise in CG software and techniques are essential for this role.

What are the primary responsibilities of a CG Supervisor during a typical production cycle?

As a CG Supervisor, you are responsible for overseeing the technical and creative aspects of the computer graphics team throughout all stages of production, from asset creation to final renders. You coordinate with directors, producers, and other department leads to ensure the visual effects align with the project's vision and timeline. Your role often includes troubleshooting technical challenges, refining workflows, and providing feedback and mentorship to artists. Daily tasks involve conducting reviews, managing shot schedules, and ensuring that quality standards are consistently met across all deliverables, making strong organizational and leadership skills essential.

What are the key skills and qualifications needed to thrive in the CG Supervisor position, and why are they important?

To thrive as a CG Supervisor, you need advanced expertise in computer graphics, 3D animation, rendering, and a solid understanding of visual effects production pipelines, often supported by a degree in computer science, animation, or a related field. Mastery of industry-standard tools like Maya, Houdini, Nuke, and experience with render farm management and scripting languages are typically required. Exceptional leadership, communication, and problem-solving skills set standout candidates apart in supervising diverse technical and creative teams. These abilities are crucial for delivering high-quality visual effects on time and within budget while effectively guiding and motivating team members.

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What cities are hiring for Cg Supervisor jobs?

Cities with the most Cg Supervisor job openings:

What states have the most Cg Supervisor jobs?

States with the most job openings for Cg Supervisor jobs include:

Infographic showing various Cg Supervisor job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 76% Full Time, 19% Part Time, 1% Temporary, 2% Contract, and 1% Nights. Highlights an 98% Physical, 1% Hybrid, and 1% Remote job distribution, with an average salary of $63,748 per year, or $30.6 per hour.

Full-time

Posted 25 days ago


Job description

Swaybox Studios is seeking a technically adept and creatively driven CG Modeler to create the CG models of set extensions, environments, props, and vehicles to seamlessly integrate into live action plates. This role is central to maintaining the stylistic aesthetic of the film, ensuring the final output meets the high artistic standards of the studio. It requires technical expertise, artistic sensibility, and a collaborative mindset.

The CG Modeler will focus on the CG creation of our modeled assets to be handed to other departments including layout, texture, lookdev, light, and composite into our final imagery. This person will play a hands-on role in breathing life into our CG assets and resolving creative challenges. While also collaborating with the VFX Supervisor, Unreal Supervisor, MoMo Supervisor and Art Director to ensure technical and creative goals are met, while also offering input to the TD team on ways to streamline and improve the production pipeline. This is a perfect position for a VFX artist who is passionate about the cinematic quality that can be achieved with CG and hybrid visual storytelling.

Key Responsibilities:

  • Create and refine high-quality digital models for sets, props, and vehicles based on provided references, concept art, and/or directorial feedback.
  • Communicate effectively with supervisors and production to ensure models meet both creative and technical requirements for layout, lookdev, and lighting.
  • Demonstrate a strong understanding of surface characteristics to create, adjust, and assist in matching the style of our fabricated assets.
  • Manage and optimize UV mapping for clean and efficient texture workflows.
  • Research and collect visual reference materials to inform surface detail and realism.
  • Collaborate with VFX Supervisor, CG Supervisor, MoMo Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Excel in a fast-paced environment, where priorities can shift quickly, demonstrating exceptional organization, flexibility, and the ability to maintain output quality amid evolving creative direction.
  • Work closely with the art and production teams to maintain visual consistency across environments.

Required Qualifications:

  • 3+ years of experience as a set or environment modeler in film, television, or cinematic animation/VFX.
  • Strong proficiency in Maya, ZBrush, Blender or any standard modeling software.
  • Solid understanding of scale, composition, and modular design for props and environments.
  • Highly skilled in hard surface and soft surface modeling as well as UV work.
  • Ability to model both stylized and realistic environments with attention to storytelling detail.
  • Deep understanding of visual language- texture, color, dimension, perspective, shade, motion blur, depth of field, proportion, spatial awareness, etc.
  • Strong problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • An artistic mindset and willingness to receive and implement constructive feedback.

Preferred Qualifications:

  • Familiarity with Rhinoceros (Rhino) 3D is advantageous.
  • Understanding of rigging and animation is a plus.
  • Familiarity with Unreal Engine or other similar rendering tools.
  • Background in architecture, industrial design, or scenic/set design.
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation.
  • Familiarity with tracking software such as Shotgrid (Flow Production Tracking) and version control software such as Perforce.Â