1

Cg Supervisor Jobs (NOW HIRING)

Senior CG Lighting Artist

New Orleans, LA ยท Hybrid

$122K - $146K/yr

The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to ... Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in ...

Senior CG Lighting Artist

New Orleans, LA ยท On-site

$122K - $146K/yr

The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to ... Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in ...

Compositing Supervisor

New Orleans, LA ยท On-site

$16.50 - $22.75/hr

Work closely with the CG, Character Comp, Tracking, and other team Supervisors and Leads to ensure a smooth handoff of elements to the compositing team. * Maintain high artistic and technical ...

Be Seen First

Dump Truck Drivers

Tuscumbia, AL ยท On-site

$17.50 - $23/hr

Experienced Dump Truck Drivers CG Jones Construction is seeking skilled and dependable Dump Truck ... Communicate effectively with supervisors, dispatch, and field crews Requirements: * Valid CDL Class ...

Work closely with the CG, Character Comp, Tracking, and other team Supervisors and Leads to ensure a smooth handoff of elements to the compositing team. * Maintain high artistic and technical ...

Ostara's CG P2X fertilizers are the first granular phosphate fertilizers to release nutrients in ... The Supervisor will troubleshoot problems and repairs or replace broken parts or systems as ...

Ostara's CG P2X fertilizers are the first granular phosphate fertilizers to release nutrients in ... The Supervisor will troubleshoot problems and repairs or replace broken parts or systems as ...

next page

Showing results 1-20

Cg Supervisor information

See salary details

$12

$30

$55

How much do cg supervisor jobs pay per hour?

As of Jul 1, 2026, the average hourly pay for cg supervisor in the United States is $30.65, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $36.54 per hour, depending on experience, location, and employer.

What are the primary responsibilities of a CG Supervisor during a typical production cycle?

As a CG Supervisor, you are responsible for overseeing the technical and creative aspects of the computer graphics team throughout all stages of production, from asset creation to final renders. You coordinate with directors, producers, and other department leads to ensure the visual effects align with the project's vision and timeline. Your role often includes troubleshooting technical challenges, refining workflows, and providing feedback and mentorship to artists. Daily tasks involve conducting reviews, managing shot schedules, and ensuring that quality standards are consistently met across all deliverables, making strong organizational and leadership skills essential.

What is a CG Supervisor job?

A CG Supervisor oversees the computer graphics (CG) team in a production, ensuring the quality, efficiency, and technical execution of visual effects (VFX), animation, or 3D assets. They collaborate with directors, producers, and other department leads to meet creative and technical goals. Their responsibilities include pipeline development, troubleshooting, team management, and maintaining project timelines. Strong leadership, problem-solving skills, and expertise in CG software and techniques are essential for this role.

What are the key skills and qualifications needed to thrive in the Cg Supervisor position, and why are they important?

To thrive as a CG Supervisor, you need advanced expertise in computer graphics, 3D animation, rendering, and a solid understanding of visual effects production pipelines, often supported by a degree in computer science, animation, or a related field. Mastery of industry-standard tools like Maya, Houdini, Nuke, and experience with render farm management and scripting languages are typically required. Exceptional leadership, communication, and problem-solving skills set standout candidates apart in supervising diverse technical and creative teams. These abilities are crucial for delivering high-quality visual effects on time and within budget while effectively guiding and motivating team members.

More about Cg Supervisor jobs
What cities are hiring for Cg Supervisor jobs? Cities with the most Cg Supervisor job openings:
What states have the most Cg Supervisor jobs? States with the most job openings for Cg Supervisor jobs include:
Infographic showing various Cg Supervisor job openings in the United States as of June 2026, with employment types broken down into 17% As Needed, 17% Temporary, 49% Contract, and 17% Nights. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $63,748 per year, or $30.6 per hour.

Senior CG Lighting Artist

Swaybox Studios

New Orleans, LA โ€ข Hybrid

$122K - $146K/yr

Other

Posted 17 days ago


Job description

Job Summary:

Swaybox Studios is seeking a creatively driven and technically adept Senior CG Lighting Artist to integrate CG facial performances into our cross-department workflows. This role is central to maintaining the emotional fidelity and character consistency of our hybrid puppetry performances, ensuring the final output meets the high artistic standards of the studio.

The Senior CG Lighting Artist will focus mainly on facial performance replacement with a handoff to the compositing team. This person will play a hands-on role in bringing our characters to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the subtle art of expression, setting a mood, character performance, and hybrid storytelling.

Key Responsibilities:

  • Implement best practices in our face replacement pipeline, ensuring poses and expressions are seamlessly matched to animation and puppet facial performances.
  • Replicate and adjust lighting from live action plates onto our characters with an emphasis on fine details, performance nuances, and the overall aesthetic of our film.
  • Establish and maintain the tone, and mood across sequences, while also adhering to any pre-lighting or color keys that have been established in pre-vis.
  • Work closely with outsource vendors and other CG and comp artists, collaborating on visual looks, tech, training, and workflow for faces and environments.
  • Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Maintain output quality and momentum in a fast-paced environment.
  • Preserve cohesive character consistency across facial replacements and ensure smooth integration of our internal puppet performances, animation, and live action plates.
  • Communicate effectively with production and creative leads to align visual performance with narrative goals.

Required Qualifications:

  • 5+ years experience in high-end, live action VFX films, with a strong emphasis on beauty lighting.
  • Expert knowledge and proficiency of Houdini and rendering in Arnold.
  • Basic knowledge of compositing in Nuke to create and refine slap comps for presentation and handoff to the compositing team.
  • Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, motion blur, depth of field, etc
  • Comprehensive knowledge of physically based rendering and optimizations, using Arnold or similar engines.
  • Understanding of photography, exposure, color grading, lens and camera behavior, and HDR workflows.
  • Strong eye for cinematic and real-world lighting, color grading, and shot continuity.
  • Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.

Preferred Qualifications:

  • Understanding and experience with UV, texture, and shading is a plus.
  • Understanding of CG modelling and rigging workflows.
  • Basic knowledge of texture mapping techniques.
  • Experience with Unreal is advantageous.
  • Knowledge of Maya and Arnold rendering.
  • Experience with ZBrush and other 3D software is advantageous.
  • Familiarity with scripting or tool development (e.g. Python, MEL, etc.) to support pipeline enhancements.
  • Background in traditional art.
  • Prior experience in both stylized and realistic texture and shading creation of digital faces is great to have.
  • Familiarity with hybrid workflows that span traditional VFX and digital puppetry.