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Camera Tracking Jobs (NOW HIRING)

Implement and optimize models for tasks such as object detection, tracking, and segmentation; depth estimation from cameras (mono, stereo, multi-view); optical flow and motion estimation * Stay ...

Senior Camera Systems Engineer

San Francisco, CA · Hybrid

$123K - $168K/yr

Deep understanding of CMOS image sensor architecture, radiometry, and camera performance budgets (e.g., tracking noise, stray light, and MTF across the camera module). What Makes You Stand Out:

Senior Camera Systems Engineer

San Francisco, CA · On-site

$123K - $168K/yr

Deep understanding of CMOS image sensor architecture, radiometry, and camera performance budgets (e.g., tracking noise, stray light, and MTF across the camera module). What Makes You Stand Out:

Update part tracking systems and fulfillment software as required. * Ensure compliance with ISO 9001:2015 standards and internal quality protocols. Process Support & Improvement * Support ongoing ...

The staff camera image quality engineer would be a highly competent hardware engineer, as well as ... Familiar with issue tracking tools. * Outstanding communication skills. * Ability to work at a fast ...

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Camera Tracking information

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$13

$28

$62

How much do camera tracking jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for camera tracking in the United States is $28.16, according to ZipRecruiter salary data. Most workers in this role earn between $17.31 and $30.53 per hour, depending on experience, location, and employer.

What are some common challenges faced by professionals in camera tracking roles, and how can they be addressed?

Camera tracking specialists often encounter challenges such as working with low-quality or shaky footage, inconsistent lighting, and complex camera movements. To address these, it’s important to develop strong problem-solving skills and proficiency in software like PFTrack, SynthEyes, or After Effects. Collaborating closely with VFX supervisors and other post-production team members can also help ensure accurate tracking data and seamless integration of CGI elements. Staying updated on the latest tracking techniques and tools can further enhance efficiency and output quality.

What is camera tracking?

Camera tracking, also known as match moving, is the process of analyzing video footage to determine the movement of the camera so that computer-generated elements can be accurately integrated into the scene. This technique is widely used in film and television visual effects to seamlessly blend live-action footage with 3D graphics or animations. By recreating the camera's movement in a virtual environment, artists ensure that the added elements match the perspective, scale, and motion of the original shot. Camera tracking can be done in both 2D and 3D, depending on the project's needs.

What is the difference between Camera Tracking vs Motion Capture Artist?

AspectCamera TrackingMotion Capture Artist
Required CredentialsKnowledge of camera systems, software skills (e.g., PFTrack, Boujou)Motion capture technology, suit operation, data processing
Work EnvironmentPost-production, visual effects studios, film setsVFX studios, animation facilities, film sets
Industry UsageAligning CGI with live-action footageCreating realistic character animations

Camera Tracking involves analyzing footage to match virtual elements with real-world camera movements, essential for integrating CGI. Motion Capture Artists record actors' movements to animate digital characters. While both roles support visual effects, Camera Tracking focuses on footage analysis, whereas Motion Capture involves capturing physical performances for animation.

What are the key skills and qualifications needed to thrive as a camera tracking artist?

To thrive as a Camera Tracking Artist, you need a solid understanding of 3D geometry, motion tracking, and visual effects, often supported by a background in film, animation, or computer graphics. Expertise with industry-standard tools such as Autodesk Maya, PFTrack, Boujou, or SynthEyes, along with knowledge of compositing software like Nuke, is typically required. Strong attention to detail, problem-solving abilities, and effective collaboration are crucial soft skills in this role. These skills ensure the seamless integration of computer-generated elements into live-action footage, which is essential for producing believable visual effects in film and television.
More about Camera Tracking jobs
What states have the most Camera Tracking jobs? States with the most job openings for Camera Tracking jobs include:
What job categories do people searching Camera Tracking jobs look for? The top searched job categories for Camera Tracking jobs are:
Infographic showing various Camera Tracking job openings in the United States as of August 2026, with employment types broken down into 3% Internship, 67% Full Time, 25% Part Time, 1% Temporary, and 4% Contract. Highlights an 97% In-person, and 3% Remote job distribution, with an average salary of $58,583 per year, or $28.2 per hour.

Unreal Cinematic Pipeline Engineer

Magnopus

Los Angeles, CA • On-site

$130K - $190K/yr

Full-time

Posted 10 days ago


Job description

Magnopus is looking for an Unreal Cinematic Pipeline Engineer to help build and maintain the tools and workflows that connect Unreal Engine with modern cinematic production pipelines.
As a spatial design and innovation company, we work at the intersection of technology, creativity and emerging experiences. Our teams bring together engineers, artists, designers and producers to create ambitious work for some of the world's leading brands and organisations.
In this role, you'll work closely with artists, production teams and fellow engineers to develop tools, automation and integrations that improve production workflows, reduce manual effort and help teams deliver high-quality cinematic experiences more efficiently.
Rather than focusing on a single product or technology, you'll solve real production challenges across Unreal Engine, pipeline tooling and modern VFX workflows. From building automation and production integrations to improving rendering pipelines and artist tooling, you'll play an important role in helping creative teams work faster, more reliably and with greater confidence.
Contract
This is an initial fixed-term project hire through the end of September 2026, with an anticipated extension through February 2027, subject to project requirements.
Location
This is a hybrid role requiring a minimum of two days per week working from our Downtown Los Angeles office. During key phases of the project, additional time in the office may occasionally be required to support close collaboration with the wider team.
What you'll do
  • Design and develop tools that improve artist productivity, reduce iteration time and enhance production quality.
  • Develop custom tools, plugins and automation using Python, C++ and Unreal Engine.
  • Build and maintain rendering workflows using Movie Render Graph (MRG) and Movie Render Queue (MRQ) to support complex cinematic rendering pipelines.
  • Develop and maintain integrations between Unreal Engine and production tracking systems, including ShotGrid (Flow).
  • Partner with artists, production teams and technical stakeholders to understand workflow challenges and deliver practical solutions.
  • Extend and integrate third-party applications and tools where appropriate.
  • Support, troubleshoot and enhance existing pipeline tools and production workflows.
  • Produce clear documentation that supports onboarding, knowledge sharing and long-term maintenance.
  • Participate in code reviews and contribute to the continued improvement of engineering practices.
  • Stay current with developments in Unreal Engine, virtual production and VFX technologies, identifying opportunities to improve our tooling and workflows.

What will help you succeed in this role
  • Strong experience developing pipeline tools and automation using Python.
  • Experience developing Unreal Engine tooling using C++, Python and the Unreal Engine Editor APIs.
  • Strong understanding of Unreal Engine 5, including Sequencer, Movie Render Graph (MRG), Movie Render Queue (MRQ) and related cinematic workflows.
  • Experience working with production tracking systems such as ShotGrid (Flow).
  • Experience working within modern VFX, virtual production or real-time content pipelines, with an understanding of how tools such as Maya, Houdini and Nuke fit into those workflows.
  • Experience using version control systems, including Perforce and Git.
  • Strong problem-solving skills and the ability to investigate and resolve complex pipeline issues.
  • Excellent communication skills and the ability to collaborate effectively with artists, production teams and engineers.
  • A collaborative mindset and a genuine desire to improve production workflows through better tooling and automation.
  • Experience working within Linux-based production environments.

Even better if you also have
  • Experience developing custom Unreal Engine plugins or extending Unreal Engine functionality.
  • Experience building user interfaces for internal tools using frameworks such as PyQt.
  • Experience with cloud rendering, CI/CD pipelines or REST APIs.
  • Familiarity with colour management, camera tracking, lens calibration and other modern cinematic or virtual production workflows.
  • Experience using media processing tools such as FFmpeg.
  • Deep working knowledge of Perforce (Helix Core) in large-scale production environments, including complex stream structures, branch/merge workflows and cross-studio collaboration.
  • Understanding of production and delivery codecs such as ProRes, H.264, HEVC, AV1 and VP9.

We don't expect anyone to tick every box
If you're excited by the opportunity to build tools that help artists and engineers create world-class cinematic experiences, and believe you could be successful in the role, we'd love to hear from you.
$130,000 - $190,000 a year
About Magnopus
Magnopus is an experience-focused technology company founded by a team of Oscar-winning artists, designers and engineers from the worlds of film, games and immersive media.
We create experiences that bring together storytelling, creativity and technology in new ways - from immersive attractions and interactive installations to virtual production, spatial computing, AI-powered experiences and emerging technologies. Our work helps some of the world's most recognisable brands and organisations connect with audiences in ways that weren't previously possible.
We've built experiences for millions of people around the world and continue to explore what's possible at the intersection of creativity, technology and human connection.
Though we've delivered a lot of incredible work, here are just a few examples you can explore yourself:
Metallica: Music Experience in UEFN
Mission: ISS
Alo Moves XR
World of Fallout
Daft Punk Experience, Fortnite
The Wizard of Oz at Sphere
We're proud of the work we create, but we're equally proud of how we create it. Magnopus is built around collaboration, curiosity and respect. We believe great ideas can come from anywhere, and we strive to create an environment where talented people can learn, grow and do some of the best work of their careers.
You'll join a multidisciplinary team of artists, designers, engineers, producers and technologists who specialise in bringing ambitious ideas to life. Studio work at Magnopus is varied, collaborative and often unlike anything you've worked on before, giving you the opportunity to contribute to projects that push creative and technical boundaries.
We may use artificial intelligence (AI) tools to support parts of the hiring process - for example, to transcribe interviews and generate summaries. These tools are not used to review applications or analyse resumes, and they do not replace human judgement. All hiring decisions are made by people. If you would like more information about how your data is processed, please contact us.