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Camera Tracking Jobs in California (NOW HIRING)

Service Repair Processor

Goleta, CA · On-site

$17.50 - $22.75/hr

Generate accurate repair documentation in SAP, including written diagnoses, parts lists, defect codes, and camera tracking records. * Perform SAP transactions including data entry, stock transfers ...

Infrared Camera Systems Engineer

Goleta, CA · On-site

$139K - $145K/yr

... tracking schedules, budgets and earned value metrics; flag risks and propose mitigations. Interface directly with customers, engineers and technicians to resolve interface issues and ensure ...

Service Repair Processor

Goleta, CA · On-site

$19.75 - $27/hr

Generate accurate repair documentation in SAP, including written diagnoses, parts lists, defect codes, and camera tracking records. * Perform SAP transactions including data entry, stock transfers ...

Implement and optimize models for tasks such as object detection, tracking, and segmentation; depth estimation from cameras (mono, stereo, multi-view); optical flow and motion estimation * Stay ...

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Camera Tracking information

See California salary details

$13

$27

$61

How much do camera tracking jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for camera tracking in California is $27.80, according to ZipRecruiter salary data. Most workers in this role earn between $17.07 and $30.14 per hour, depending on experience, location, and employer.

What are some common challenges faced by professionals in camera tracking roles, and how can they be addressed?

Camera tracking specialists often encounter challenges such as working with low-quality or shaky footage, inconsistent lighting, and complex camera movements. To address these, it’s important to develop strong problem-solving skills and proficiency in software like PFTrack, SynthEyes, or After Effects. Collaborating closely with VFX supervisors and other post-production team members can also help ensure accurate tracking data and seamless integration of CGI elements. Staying updated on the latest tracking techniques and tools can further enhance efficiency and output quality.

What is camera tracking?

Camera tracking, also known as match moving, is the process of analyzing video footage to determine the movement of the camera so that computer-generated elements can be accurately integrated into the scene. This technique is widely used in film and television visual effects to seamlessly blend live-action footage with 3D graphics or animations. By recreating the camera's movement in a virtual environment, artists ensure that the added elements match the perspective, scale, and motion of the original shot. Camera tracking can be done in both 2D and 3D, depending on the project's needs.

What is the difference between Camera Tracking vs Motion Capture Artist?

AspectCamera TrackingMotion Capture Artist
Required CredentialsKnowledge of camera systems, software skills (e.g., PFTrack, Boujou)Motion capture technology, suit operation, data processing
Work EnvironmentPost-production, visual effects studios, film setsVFX studios, animation facilities, film sets
Industry UsageAligning CGI with live-action footageCreating realistic character animations

Camera Tracking involves analyzing footage to match virtual elements with real-world camera movements, essential for integrating CGI. Motion Capture Artists record actors' movements to animate digital characters. While both roles support visual effects, Camera Tracking focuses on footage analysis, whereas Motion Capture involves capturing physical performances for animation.

What are the key skills and qualifications needed to thrive as a Camera Tracking Artist, and why are they important?

To thrive as a Camera Tracking Artist, you need a solid understanding of 3D geometry, motion tracking, and visual effects, often supported by a background in film, animation, or computer graphics. Expertise with industry-standard tools such as Autodesk Maya, PFTrack, Boujou, or SynthEyes, along with knowledge of compositing software like Nuke, is typically required. Strong attention to detail, problem-solving abilities, and effective collaboration are crucial soft skills in this role. These skills ensure the seamless integration of computer-generated elements into live-action footage, which is essential for producing believable visual effects in film and television.
Infographic showing various Camera Tracking job openings in California as of June 2026, with employment types broken down into 11% Internship, 45% Full Time, and 44% Part Time. Highlights an 100% In-person job distribution, with an average salary of $57,816 per year, or $27.8 per hour.

Field Applications Engineer, Entertainment Production Camera Tech.

Hexagon Geosystems

Los Angeles, CA • Hybrid

Other

Posted 16 days ago


Job description


*This position is based in Los Angeles and requires regular travel throughout the LA area as well as occasional travel within the greater US & Canada.
We are Leica Geosystems, part of Hexagon, and we're building a new professional 3D laser scanning hardware and software solution for the film and cinema industry. Our team is headquartered in Zurich, Switzerland, with a growing presence in Los Angeles.
Leica Geosystems creates complete solutions for professionals across the planet providing a comprehensive portfolio of digital solutions that capture, measure, and visualize the physical world and enable data-driven transformation across industry ecosystems. Known for premium products and innovative solution development, professionals in a diverse mix of industries trust Leica Geosystems for all their 3D reality capture and geospatial needs. With precise and accurate instruments, sophisticated software, and trusted services, Leica Geosystems delivers value every day to those shaping the future of our world.
Job summary
We are seeking a Field Application Engineer based in Los Angeles to become our first dedicated "technical" hire in North America - supporting customers, running demos, onboarding new users, and representing the product in the LA cinema tech community.
This is a founding role. You'll start as the sole NA support person but the goal is to grow this into a team as the install base expands. This is not a call-center job - it's a hybrid of field application engineering, customer enablement, pre-sales demos, and structured technical support.
Duties and Responsibilities
Technical Support & Troubleshooting - Own the North American support queue. What matters most is that you understand the industry context in which issues arise - not just the technical symptom, but the production pressure behind it.
Beyond handling individual cases, you'll also track support trends and use them to drive product improvements - making the whole customer experience better, not just solving one ticket at a time.
Customer Onboarding & Training - Guide new customers through the full product workflow - from unboxing to first successful data delivery. You'll work with camera crew (1st ACs, DITs), VFX artists (matchmove, compositing), virtual production stage operators, and IT technicians.
On-Set Support -  Be available for critical productions, especially during the early adoption phase - pre-production prep calls, on-set standby for first-time deployments, real-time troubleshooting during shoots, and end-of-day data verification. Expect 2-4 on-set days per month initially, potentially more around major productions.
Pre-Sales Demos & Evangelism - Especially before and around launch, you'll also run hands-on product demos for prospective customers (studios, rental houses, VP vendors), support evaluation sessions, and represent the product at industry events and trade shows (NAB, Cine Gear, SIGGRAPH, ASC events).
Feedback Loop to Product & R&D - Structured reporting of field issues, feature requests, and workflow observations back to the Zurich engineering team. You'll participate in weekly syncs and contribute to the knowledge base and documentation portal.
Documentation & Knowledge Base - Contribute to the documentation portal and internal knowledge base where possible - for example by flagging gaps, reviewing articles for technical accuracy, or suggesting topics for tutorials based on recurring field observations. Dedicated content creation is a plus but not a core expectation.
Domain areas you'll support:
  • On-set workflows         Understands camera department hierarchy, prep/wrap rhythms, and the stakes of a blocked shoot day. Knows what a 1st AC needs vs. what a DIT needs.
  • Timecode & sync           Can speak fluently about LTC, PTP, genlock, jam sync - and how these integrate with ARRI, RED, Sony Venice, and Blackmagic workflows.
  • Data management & offload  Knows how on-set data flows from camera cards to shuttle drives to post. Aware of common DIT tools (YoYotta, Silverstack, Pomfort, OffShoot) and concepts like checksum verification and ASC MHL - should understand their purpose in the chain of custody.
  • Post-production pipelines       Knows how matchmove, compositing, and 3D reconstruction fit together. Aware of the role of key VFX pipeline tools (3DEqualizer, Maya, Nuke, Unreal Engine) - should understand what they do and what data they consume.
  • Virtual production / ICFX          Understands LED volume workflows, camera tracking concepts (optical, inertial, hybrid), real-time rendering pipelines, and the role of depth/segmentation in live compositing.
  • Networking on set        Familiar with the realities of production networking - air-gapped stages, corporate IT restrictions, mobile/remote locations - and how to navigate them.