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C# Game Developer Internship Jobs (NOW HIRING)

Java, Kotlin, Swift, C/C++, C#) * Strong experience building developer-facing SDKs, APIs, and libraries * Experience with game engines such as Unity and Unreal, native plugins, and bindings * Deep ...

OR · On-site

$388K - $558K/yr

Java, Kotlin, Swift, C/C++, C#) * Strong experience building developer-facing SDKs, APIs, and libraries * Experience with game engines such as Unity and Unreal, native plugins, and bindings * Deep ...

OR

$388K - $558K/yr

Java, Kotlin, Swift, C/C++, C#) Strong experience building developer-facing SDKs, APIs, and libraries Experience with game engines such as Unity and Unreal, native plugins, and bindings Deep ...

Java, Kotlin, Swift, C/C++, C#) * Strong experience building developer-facing SDKs, APIs, and libraries * Experience with game engines such as Unity and Unreal, native plugins, and bindings * Deep ...

ENGINEERING - EPIC GAMES SERVICES What We Do Driving the plug-in power behind Unreal Engine 5. We ... Expert knowledge of C/C++ in a security environment * Deep knowledge of Linux and Windows OS ...

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C Game Developer Internship information

See salary details

$32.5K

$108.5K

$180K

How much do c# game developer internship jobs pay per year?

As of Jun 16, 2026, the average yearly pay for c# game developer internship in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a C# Game Developer Intern, and why are they important?

To thrive as a C# Game Developer Intern, you need a solid understanding of C# programming, object-oriented principles, and familiarity with game development concepts, often supported by coursework or personal projects. Experience with Unity or similar game engines and version control systems like Git is typically required. Creativity, problem-solving ability, and effective teamwork are standout soft skills for this role. These skills and qualities are crucial for building functional, engaging games and collaborating efficiently within development teams.

What types of projects and tasks can I expect to work on during a C# Game Developer Internship?

As a C# Game Developer Intern, you can expect to contribute to various stages of game development, including coding gameplay mechanics, fixing bugs, and assisting with tool development. You'll likely collaborate closely with designers, artists, and senior developers, participating in regular team meetings and code reviews. Interns are often assigned both individual tasks and paired programming assignments, providing hands-on experience with popular engines like Unity. This role offers a valuable opportunity to build a portfolio and gain insight into the workflow of a professional game development team.

What does a C# Game Developer Intern do?

A C# Game Developer Intern assists in designing, coding, and testing video games or game features using the C# programming language, typically within game engines like Unity. Interns usually work on tasks such as implementing gameplay mechanics, fixing bugs, and collaborating with artists and designers. This role offers hands-on experience in the game development process, helping interns build practical skills and a portfolio for future opportunities.

What is the difference between C# Game Developer Internship vs Unity Developer Intern?

AspectC# Game Developer InternshipUnity Developer Intern
Required SkillsProficiency in C#, understanding of game development conceptsProficiency in Unity, C#, and game design principles
Work EnvironmentGame studios, tech companies, or indie development teamsGame studios, VR/AR companies, or interactive media firms
Industry UsageUsed across various game development projects, often as an entry pointFocused on Unity engine projects, including mobile, PC, and console games

The main difference is that a C# Game Developer Internship emphasizes general game development skills with C#, while a Unity Developer Intern specializes in using the Unity engine for game creation. Both roles often overlap but differ in focus and tools used.

More about C Game Developer Internship jobs
What cities are hiring for C# Game Developer Internship jobs? Cities with the most C# Game Developer Internship job openings:
What are the most commonly searched types of C# Game Developer jobs? The most popular types of C# Game Developer jobs are:
What states have the most C# Game Developer Internship jobs? States with the most job openings for C# Game Developer Internship jobs include:
Infographic showing various C# Game Developer Internship job openings in the United States as of June 2026, with employment types broken down into 6% Internship, 8% As Needed, 68% Full Time, 2% Part Time, 1% Temporary, and 15% Contract. Highlights an 85% Physical, 1% Hybrid, and 14% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Developer Technology Engineer

Developer Technology Engineer

Intel Corporation

Santa Clara, CA • On-site, Remote

$201K - $284K/yr

Full-time

Medical, Retirement, PTO

Posted 15 days ago


Intel rating

8.8

Company rating: 8.8 out of 10

Based on 143 frontline employees who took The Breakroom Quiz

8th of 139 rated electronics manufacturers


Job description

Job Details:
Job Description:
As an experienced Developer Technology Engineer, you will play a pivotal role in shaping the future of Intel's cutting-edge graphics and computing technology. Working at the forefront of innovation, you will work with game developers to enable Intel GPU and CPU technologies contributing to solutions that impact millions of gamers worldwide. This role offers opportunities to work on high-end video games and game engines, modern graphics APIs, device drivers, as well as tools and technologies vital for optimizing and productizing Intel GPUs, CPUs, and graphics software solutions. Your contributions will drive quality, performance, and innovation, empowering developers and enhancing the user experience across the video games ecosystem.
Key Responsibilities
- Work with game developers to improve reliability, quality, and performance of game titles on Intel products to improve customer and developer experiences by engaging with independent software developers (ISVs) to integrate features, resolve technical issues, and apply best practices for working on Intel hardware.
- Collaborate with driver, feature development, and hardware teams to resolve technical issues, drive innovative solutions to improve performance, enhance quality, and represent developers' requests for future hardware and software development.
- Debug and optimize game code/game engines, graphics and compute shaders, APIs, feature integrations, and tools for reliability, enhanced performance, and visual fidelity on Intel CPU and GPU products.
- Drive feature integrations and support developer tools necessary for profiling, debugging, and optimizing graphics solutions.
- Develop supportive documentation and materials to promote best practices while developing for Intel hardware.
- Represent Intel at game developer related conferences through technological discussions and presentations.
Behavioral traits:
• Excellent communication skills. You will communicate with game developers, rendering engineers, internal driver teams, developer relationship managers, hardware engineers and potentially other external partners.
Qualifications:
Minimum qualifications are required to be initially considered for this position. Preferred qualifications are in addition to the minimum requirements and are considered a plus factor in identifying top candidates.
Minimum Qualifications:
• 5+ years working on game technologies for GPU and/or CPU
• At least 5 years of Experience with modern game engine architecture, rendering pipelines, techniques, and technologies
• Working knowledge of profiling tools used by game developers on Windows including PIX, RenderDoc, WPA, and GPUView
• Fluency and ability to program in HLSL and C/C++
• At least 5 years of Experience using the latest DirectX 12 features
• At least 5 years of Experience reporting bugs, entering them such that others can reproduce them, and the ability to follow them through until resolution
• Driven to learn new skills and take on challenging tasks
Preferred Qualifications:
• Working knowledge of Vulkan, GLSL, nSight, Windows architecture, x86 architecture
• Understanding of the game development lifecycle
• Experience creating and productizing new technologies and tools
• Experience optimizing Unreal engine
Job Type:
Experienced Hire
Shift:
Shift 1 (United States of America)
Primary Location:
Virtual US
Additional Locations:
Business group:
Silicon and Platform Engineering Group (SPE): Deliver breakthrough silicon and platform solutions that deliver industry-leading products today while also defining the next generation of computing experiences.
Posting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation, or any other characteristic protected by local law, regulation, or ordinance.
Position of Trust
N/A
Benefits
We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $201,580.00-284,580.00 USD
The range displayed on this job posting reflects the minimum and maximum target compensation for the position across all US locations. Within the range, individual pay is determined by work location and additional factors, including job-related skills, experience, and relevant education or training. Your recruiter can share more about the specific compensation range for your preferred location during the hiring process.
Work Model for this Role
This role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. However, you must live and work from the country specified in the job posting, in which Intel has a legal presence. Due to legal regulations, remote work from any other country is unfortunately not permitted. * Job posting details (such as work model, location or time type) are subject to change.The application window for this job posting is expected to end by 05/07/2026
ADDITIONAL INFORMATION: Intel is committed to Responsible Business Alliance (RBA) compliance and ethical hiring practices. We do not charge any fees during our hiring process. Candidates should never be required to pay recruitment fees, medical examination fees, or any other charges as a condition of employment. If you are asked to pay any fees during our hiring process, please report this immediately to your recruiter.

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About Intel

Sourced by ZipRecruiter

Intel strives to make every facet of semiconductor manufacturing state-of-the-art -- from semiconductor process development and manufacturing, through yield improvement to packaging, final test and optimization, and world class Supply Chain and facilities support. Employees in the Technology and Manufacturing Group are part of a worldwide network of design, development, manufacturing, and assembly/test facilities, all focused on utilizing the power of Moore's Law to bring smart, connected devices to every person on Earth

Industry

Manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1968