1

C# Game Developer Assistant Jobs (NOW HIRING)

Keep current on technological developments and advancements in the game industry. * Identify ... Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented ...

Gameplay Engineer

Novato, CA · On-site

$85K - $126K/yr

Keep current on technological developments and advancements in the game industry. * Identify ... Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented ...

Company Description Games for Love is a 501 (c)(3) non-profit organization that works to ease ... Have lots of fun partnering with passionate game developers * Join the mastermind group and learn ...

Company Description Games for Love is a 501 (c)(3) non-profit organization that works to ease ... Have lots of fun partnering with passionate game developers * Join the mastermind group and learn ...

Senior Game Security Engineer

Cary, NC · On-site

$106K - $145K/yr

Read, debug, and write code for Fortnite in C++ and associated backend services in Go * Proactively ... Ensure Fortnite is operating well for players and that our services are resilient at scale. Assist ...

Game Designer

Las Vegas, NV · On-site +1

$148K/yr

As a Game Designer , you will lead the design process, collaborating with the rest of the team to ... Programming experience; preferably C/C++, C#, Java, or VBA * Skills with one or more art ...

C/C++ Developer

New York, NY · Remote

$50.25 - $67.50/hr

This role's main responsibility is to triage and diagnose DirectX 12 game performance issues by ... engineers. Job Responsibilities: • Reproduce reported DirectX 12 performance issues from data ...

Game Designer

Las Vegas, NV · On-site

$148K/yr

As a Game Designer , you will lead the design process, collaborating with the rest of the team to ... Programming experience; preferably C/C++, C#, Java, or VBA * Skills with one or more art ...

Game Designer

Reno, NV · On-site

$84K - $156K/yr

Proficient in C/C++/C#, Python or related programming languages. * Portfolio demonstrating successful game launches, innovative features, or patented gameplay concepts. Why Aristocrat? Aristocrat is ...

Game Designer

Reno, NV · On-site

$84K - $156K/yr

Proficient in C/C++/C#, Python or related programming languages. * Portfolio demonstrating successful game launches, innovative features, or patented gameplay concepts. Why Aristocrat? Aristocrat is ...

Game Designer

Reno, NV

$98K - $182K/yr

Proficient in C/C++/C#, Python or related programming languages. * Portfolio demonstrating successful game launches, innovative features, or patented gameplay concepts. Why Aristocrat? Aristocrat is ...

Game Designer

Reno, NV

$98K - $182K/yr

Proficient in C/C++/C#, Python or related programming languages. * Portfolio demonstrating successful game launches, innovative features, or patented gameplay concepts. Why Aristocrat? Aristocrat is ...

next page

Showing results 1-20

C Game Developer Assistant information

See salary details

$16

$24

$42

How much do c# game developer assistant jobs pay per hour?

As of Jul 22, 2026, the average hourly pay for c# game developer assistant in the United States is $24.74, according to ZipRecruiter salary data. Most workers in this role earn between $18.99 and $26.92 per hour, depending on experience, location, and employer.

What does a C# Game Developer Assistant do?

A C# Game Developer Assistant supports the main development team by helping to write, debug, and maintain code in C# for video games, often using game engines like Unity. Their responsibilities may include implementing gameplay features, fixing bugs, optimizing code, and assisting with testing. They work closely with designers, artists, and senior developers to ensure the game runs smoothly and meets design requirements. This role is ideal for those looking to gain practical experience in game development while building their programming skills.

What are the typical responsibilities of a C# Game Developer Assistant and how do they contribute to the game development process?

As a C# Game Developer Assistant, your daily responsibilities often include supporting senior developers with coding tasks, debugging, and implementing gameplay features using C#. You may work on developing scripts, managing asset integration, and ensuring smooth collaboration with designers and artists. This role often involves learning and adapting to the team's workflow, using version control systems, and participating in code reviews. Being proactive and communicative is key, as you'll frequently collaborate with various departments to help bring the game's vision to life while also building your own technical skills.

What are the key skills and qualifications needed to thrive as a C# Game Developer Assistant, and why are they important?

To thrive as a C# Game Developer Assistant, you need a solid understanding of C# programming, object-oriented design, and basic game development principles, often supported by a degree in computer science or related fields. Familiarity with game engines like Unity, version control systems such as Git, and relevant certifications can be highly beneficial. Attention to detail, effective communication, and a collaborative attitude are standout soft skills for this role. These skills ensure efficient code development, smooth teamwork, and the ability to contribute meaningfully to game projects.
What cities are hiring for C# Game Developer Assistant jobs? Cities with the most C# Game Developer Assistant job openings:
What are the most commonly searched types of C# Game Developer jobs? The most popular types of C# Game Developer jobs are:
What states have the most C# Game Developer Assistant jobs? States with the most job openings for C# Game Developer Assistant jobs include:

$85K - $126K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 16 days ago


Job description

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.

What You'll Do:

  • Work closely and constructively with design and art teams to realize creative ambitions.
  • Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
  • Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project's technical needs and achieve its creative goals.
  • Keep current on technological developments and advancements in the game industry.
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks.
  • Partner closely with design, engineering, animation, and audio to further the goals of the project.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles.

Skills & Experiences:

  • 3+ years industry or related experience.
  • Previous experience being a contributor to a gameplay engineering team.
  • Strong 3D Math skills with C/C++ experience.
  • Experience with the C/C++ programming language along with a strong familiarity of Object-Oriented (OO) design principles.
  • Commitment to code quality, documentation and sound testing procedures.
  • Debugging/Problem-Solving Skills.
  • Understanding of current data structures, algorithms and methodologies.
  • Experience working with player-centric systems, such as character, camera, and control (3Cs). 
  • Current console experience.
  • Strong understanding and familiarity with current Unreal Engine technology is desired.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • A persistent and self-motivated person with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

For candidates located in Quebec:
This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with our U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).

#LI-Onsite

The pay range for this position in California at the start of employment is expected to be between $85,700 and $126,860 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.