Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry ... If you're passionate about designing memorable missions and want to be part of an amazing team ...
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry ... If you're passionate about designing memorable missions and want to be part of an amazing team ...
The Product Designer partners with the Graphics, Engineering and Marketing Teams. What Your Impact ... We live up to our purpose employing the following behaviors: * We collaborate: Being a part of ...
The Product Designer partners with the Graphics, Engineering and Marketing Teams. What Your Impact ... We live up to our purpose employing the following behaviors: * We collaborate: Being a part of ...
... Designer, AI Experiences Position Overview We're looking for a Principal Content Experience ... Design clear inproduct explanations, prompts, and feedback loops that make AI behavior ...
... Designer, AI Experiences Position Overview We're looking for a Principal Content Experience ... Design clear inproduct explanations, prompts, and feedback loops that make AI behavior ...
... Designer, AI Experiences Position Overview We're looking for a Principal Content Experience ... Design clear inproduct explanations, prompts, and feedback loops that make AI behavior ...
... Designer, AI Experiences Position Overview We're looking for a Principal Content Experience ... Design clear inproduct explanations, prompts, and feedback loops that make AI behavior ...
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry ... As a Senior UX Designer on Dead by Daylight, you will shape intuitive, engaging, and scalable ...
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry ... As a Senior UX Designer on Dead by Daylight, you will shape intuitive, engaging, and scalable ...
Hardware Designer
Montreal, QC · On-site
GENERAL FUNCTION The Hardware Designer will contribute to the development of new products and ... Behavioral skills: Recognized for teamwork and ability to collaborate within multidisciplinary ...
Hardware Designer
Montreal, QC · On-site
GENERAL FUNCTION The Hardware Designer will contribute to the development of new products and ... Behavioral skills: Recognized for teamwork and ability to collaborate within multidisciplinary ...
The Product Designer partners with the Graphics, Engineering and Marketing Teams. What Your Impact ... We live up to our purpose employing the following behaviors: * We collaborate: Being a part of ...
The Product Designer partners with the Graphics, Engineering and Marketing Teams. What Your Impact ... We live up to our purpose employing the following behaviors: * We collaborate: Being a part of ...
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry ... As a Senior UX Designer on Blight: Survival, you'll empower both players and the development team ...
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry ... As a Senior UX Designer on Blight: Survival, you'll empower both players and the development team ...
Technical UI Designer
Quebec, QC · On-site
Frima is looking for a Technical UI Designer for its UX/UI team. We are Frima, a video game ... Ability to analyze and solve problems related to navigation, readability, and UI behavior; * Ease ...
Quick apply
Technical UI Designer
Quebec, QC · On-site
Frima is looking for a Technical UI Designer for its UX/UI team. We are Frima, a video game ... Ability to analyze and solve problems related to navigation, readability, and UI behavior; * Ease ...
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of ... Maintain and tune assigned combat AI behavior and parameters through to project completion.
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of ... Maintain and tune assigned combat AI behavior and parameters through to project completion.
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of ... Maintain and tune assigned combat AI behavior and parameters through to project completion.
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of ... Maintain and tune assigned combat AI behavior and parameters through to project completion.
Graphic Designer - Playbook
Montreal, QC · On-site
We are currently seeking an energetic and passionate Associate Playbook Designer who is creative ... We live up to our purpose employing the following behaviors: * We collaborate: Being a part of ...
Graphic Designer - Playbook
Montreal, QC · On-site
We are currently seeking an energetic and passionate Associate Playbook Designer who is creative ... We live up to our purpose employing the following behaviors: * We collaborate: Being a part of ...
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry ... The UX Designer in the Central Technologies team will lead the design of intuitive, scalable ...
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry ... The UX Designer in the Central Technologies team will lead the design of intuitive, scalable ...
Create and adapt creative and original designs for various marketing materials: product packaging ... We live up to our purpose employing the following behaviors: * We collaborate: Being a part of ...
Create and adapt creative and original designs for various marketing materials: product packaging ... We live up to our purpose employing the following behaviors: * We collaborate: Being a part of ...
We are currently seeking an energetic and passionate Associate Playbook Designer who is creative ... We live up to our purpose employing the following behaviors: * We collaborate: Being a part of ...
We are currently seeking an energetic and passionate Associate Playbook Designer who is creative ... We live up to our purpose employing the following behaviors: * We collaborate: Being a part of ...
We are seeking a Level Designer who is passionate about creating immersive & captivating game ... Design and create systemic world moments, hand-crafted set-pieces with emerging AI behavior to ...
We are seeking a Level Designer who is passionate about creating immersive & captivating game ... Design and create systemic world moments, hand-crafted set-pieces with emerging AI behavior to ...
Senior Sound Designer - Dead by Daylight | Concepteurtrice de son seniore - Dead by Daylight
Montreal, QC · On-site
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent ...
Senior Sound Designer - Dead by Daylight | Concepteurtrice de son seniore - Dead by Daylight
Montreal, QC · On-site
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent ...
Implementing combatant character with animations and behavior using state machines, behavior trees ... Creating designs documents, content briefs, system outlines, and other means of sharing all the ...
Quick apply
Implementing combatant character with animations and behavior using state machines, behavior trees ... Creating designs documents, content briefs, system outlines, and other means of sharing all the ...
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry ... Collaborate closely with game designers, programmers, and artists to align UI with gameplay and ...
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry ... Collaborate closely with game designers, programmers, and artists to align UI with gameplay and ...
Senior Gameplay Programmer - Dead by Daylight | Programmeureuse jouabilite seniore - Dead by Dayl...
Montreal, QC · On-site
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry ... Working closely with game designers, artists, animators, and QA, you will turn the creative vision ...
Senior Gameplay Programmer - Dead by Daylight | Programmeureuse jouabilite seniore - Dead by Dayl...
Montreal, QC · On-site
Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry ... Working closely with game designers, artists, animators, and QA, you will turn the creative vision ...
Behavioral Designer information
What is the difference between Behavioral Designer vs Behavior Analyst?
| Aspect | Behavioral Designer | Behavior Analyst |
|---|---|---|
| Credentials | Typically requires training in behavioral science, design, or psychology; certifications vary | Requires certification as a Board Certified Behavior Analyst (BCBA) or similar |
| Work Environment | Designs behavioral interventions in diverse settings like tech, marketing, or public health | Works primarily in clinical, educational, or therapeutic settings with individuals |
| Industry Usage | Used in product design, behavior change campaigns, and organizational development | Primarily in healthcare, education, and mental health services |
While both roles focus on understanding and influencing behavior, Behavioral Designers focus on creating interventions and experiences across various industries, often emphasizing design and innovation. Behavior Analysts typically work directly with individuals in clinical settings, applying evidence-based behavioral techniques. The roles complement each other but differ mainly in scope, environment, and application.
What are behavioral designers?
What are the key skills and qualifications needed to thrive as a Behavioral Designer, and why are they important?
How does a Behavioral Designer typically collaborate with product teams during the development process?

Senior Mission Designer - Unannounced AAA project | Concepteurtrice de Missions Seniore - Projet...
Behaviour InteractiveMontreal, QC
Full-time
Posted 4 days ago
Job description
- Design, prototype, and own missions from concept to final implementation, ensuring they deliver engaging objectives, combat encounters, and scenarios aligned with the game's narrative and core gameplay pillars.
- Shape mission flow, pacing, and difficulty curves to ensure engaging and rewarding experiences.
- Combine combat, exploration, and storytelling into cohesive, interactive experiences.
- Partner with systems designers to ensure missions complement progression, rewards, and core mechanics.
- Clearly communicate your design intent to the creative director, artists, engineers, and QA across the full production pipeline.
- 4-5 years of proven experience designing missions, quests, or levels on shipped AAA or mid-size titles.
- Strong understanding of mission design principles, including flow, pacing, player motivation, and engagement loops.
- Proficiency with Unreal Engine 5.
- Ability to balance narrative-driven storytelling with gameplay-driven challenges.
- Excellent communication skills and collaborative mindset, in English and/or French.
- Experience with multiplayer and open-world projects.
- Familiarity with visual scripting and sequencing tools, such as Blueprint or Flowgraph, for mission logic.
- Concevoir, prototyper et prendre en charge des missions, depuis le concept initial jusqu'a la mise en uvre finale, en veillant a ce qu'elles proposent des objectifs captivants, des combats dynamiques et des scenarios coherents avec la narration du jeu et ses piliers de gameplay;
- Structurer le deroulement des missions, leur rythme et leur courbe de difficulte pour garantir une experience engageante et gratifiante;
- Combiner combat, exploration et narration pour creer des experiences interactives et coherentes;
- Collaborer avec les concepteurtrices systemes afin que les missions s'integrent harmonieusement a la progression, aux recompenses et aux mecaniques principales du jeu;
- Communiquer clairement son intention de conception aua la directeurtrice creatifive, aux artistes, aux ingenieures et a l'equipe QA tout au long du processus de production.
- 4 a 5 ans d'experience averee en conception de missions, quetes ou niveaux sur des titres AAA ou de taille intermediaire deja commercialises;
- Solide comprehension des principes de conception de missions, incluant le rythme, la fluidite, la motivation dude la joueureuse et les boucles d'engagement;
- Maitrise d'Unreal Engine 5;
- Capacite a equilibrer narration scenarisee et defis lies au gameplay;
- Excellentes competences en communication et esprit de collaboration, en anglais et/ou en francais;
- Experience sur des projets multijoueur et en monde ouvert;
- Familiarite avec les outils de script visuel et de sequencage, tels que Blueprint ou Flowgraph, pour la logique des missions.