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Behavioral Designer Jobs in Quebec (NOW HIRING)

Work directly with gameplay designers to translate design intent into engine behaviour -- close the gap between what is specced and what ships * Identify implementation risks in design briefs early ...

Work directly with gameplay designers to translate design intent into engine behaviour - close the gap between what is specced and what ships * Identify implementation risks in design briefs early ...

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Our teams work on the world's most advanced designs, enabling breakthroughs from highperformance ... Integrate analog behavioral models with RTL environments. * Verify analog and mixedsignal ...

dcbel Inc. (www.dcbel.energy) designs and sells residential products to make clean, efficient, and ... Implement Python test suites, fixtures, and reusable test libraries for device behavior, interfaces ...

dcbel Inc. (www.dcbel.energy) designs and sells residential products to make clean, efficient, and ... Implement Python test suites, fixtures, and reusable test libraries for device behavior, interfaces ...

... designing and executing targeted change enablement and communications strategies that address behaviors, barriers, and "why it matters" messaging. Where Your Ideas Matter - If you're ready to take ...

... designing and executing targeted change enablement and communications strategies that address behaviors, barriers, and "why it matters" messaging. Where Your Ideas Matter - If you're ready to take ...

Showing results 41-60

Behavioral Designer information

What is the difference between Behavioral Designer vs Behavior Analyst?

AspectBehavioral DesignerBehavior Analyst
CredentialsTypically requires training in behavioral science, design, or psychology; certifications varyRequires certification as a Board Certified Behavior Analyst (BCBA) or similar
Work EnvironmentDesigns behavioral interventions in diverse settings like tech, marketing, or public healthWorks primarily in clinical, educational, or therapeutic settings with individuals
Industry UsageUsed in product design, behavior change campaigns, and organizational developmentPrimarily in healthcare, education, and mental health services

While both roles focus on understanding and influencing behavior, Behavioral Designers focus on creating interventions and experiences across various industries, often emphasizing design and innovation. Behavior Analysts typically work directly with individuals in clinical settings, applying evidence-based behavioral techniques. The roles complement each other but differ mainly in scope, environment, and application.

What is a behavioral designer?

Behavioral designers are professionals who apply principles from behavioral science, psychology, and design to create products, services, or environments that positively influence people's decisions and actions. Their work often involves understanding human behavior, identifying obstacles to desired behaviors, and designing interventions or nudges to encourage better choices. They collaborate with teams in fields such as product development, marketing, and policy to ensure that solutions are effective and user-centered.

What skills and qualifications are needed to thrive as a behavioral designer?

To thrive as a Behavioral Designer, you need expertise in psychology, behavioral economics, user experience (UX) principles, and often a relevant degree in psychology, design, or a related field. Familiarity with research methods, data analytics platforms, prototyping tools, and frameworks like Fogg Behavior Model or COM-B is important. Strong communication, empathy, and creative problem-solving skills help Behavioral Designers effectively understand user motivations and collaborate with multidisciplinary teams. These competencies are crucial for creating interventions and products that effectively drive positive behavior change and meet user needs.

How does a behavioral designer typically collaborate with product teams during the development process?

Behavioral Designers work closely with cross-functional product teams, including UX/UI designers, product managers, and engineers, to integrate behavioral science insights into user experiences. They often facilitate workshops, share research findings, and help translate psychological principles into actionable design solutions. Regular communication and iterative feedback are key, as Behavioral Designers must ensure that interventions are both scientifically sound and aligned with business goals. This collaborative environment encourages creative problem-solving and supports the development of products that effectively drive desired user behaviors.
Infographic showing various Behavioral Designer job openings in Quebec as of August 2026, with employment types broken down into 90% Full Time, 5% Part Time, and 5% Contract. Highlights an 63% In-person, 11% Hybrid, and 26% Remote job distribution.

Design Director - Unannounced project | Directeurtrice Design - Projet non annonce

Behaviour Interactive

Montreal, QC

Full-time

Posted 12 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Working in close partnership with the Creative Director, the Design Director translates creative intent into player experiences and systems that are clear, deep, and engaging.  

The Design Director sets the standard for design quality, structure, and communication, while also being deeply involved in feature prioritization, pacing, and mechanical cohesion. They play a key role in ensuring that the game delivers a complete and satisfying experience that meets the expectations of both players and external partners. 

In this role you will:
  • Define and drive the vision in alignment with the Creative Director's vision of the project.
  • Direct the design teams across different specialties, including missions, narrative, level design, and UX implementation.  
  • Mediate between feature and content review requests from other disciplines and what the overall mission design can realistically support.  
  • Evaluate design work at all stages of development to ensure clarity, balance, depth, and player comprehension.
  • Primary interface point for clients (Co-Dev/Publishers/Product Group) when talking about specific missions and related content.  
What we're looking for:
  • Proven experience as a Design Director, Game Director or Associate Design Director on a successful PC/Console game. 
  • Excellent collaboration skills and experience working closely with Narrative, Level Design, Art and Audio.
  • Experience in mission design is an asset, with a track record of delivering engaging narrative and gameplay-driven content. 
  • Leadership and mentorship skills, with experience managing and developing teams of designers.
  • Passion for creating innovative player experiences and staying current with industry trends and best practices.  
Dans ce role tu devras:
  • Definir et porter la vision du projet en alignement avec celle du/de la directeurrice creatifve;
  • Superviser les equipes de conception de differentes specialites, notamment les missions, la narration, le level design et l'implementation UX;
  • Assurer la mediation entre les demandes de revision des fonctionnalites et des contenus provenant des autres disciplines, et ce que la conception globale des missions peut realistement prendre en charge;
  • Evaluer le travail de conception a toutes les etapes du developpement afin de garantir la clarte, l'equilibre, la profondeur et la bonne comprehension de l'experience par les joueureuses;
  • Etre le principal point de contact pour les clientes (co-developpement, editeurs/trices, groupe produit) concernant les missions specifiques et les contenus associes.
Ce que nous recherchons:
  • Experience averee en tant que directeurrice du design, directeurrice de jeu ou directeurrice associee du design sur un jeu PC ou console a succes;
  • Excellentes aptitudes en collaboration et experience de travail etroit avec les equipes de narration, de level design, d'art et d'audio;
  • Une experience en conception de missions est un atout, avec un historique demontre de livraison de contenus narratifs et ludiques engageants;
  • Solides competences en leadership et en mentorat, avec une experience de gestion et de developpement d'equipes de concepteurrices;
  • Passion pour la creation d'experiences de jeu innovantes et veille constante des tendances et meilleures pratiques de l'industrie.

En etroite collaboration avec la direction creative, la direction du design traduit l'intention creative en experiences de jeu et en systemes clairs, profonds et engageants pour les joueureuses.

La direction du design etablit les standards de qualite, de structure et de communication en matiere de conception, tout en etant fortement impliquee dans la priorisation des fonctionnalites, le rythme de progression et la coherence des mecaniques de jeu. Elle joue un role cle pour garantir que le jeu offre une experience complete et satisfaisante, a la hauteur des attentes des joueureuses comme des partenaires externes.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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