Core Tech develops both backend and frontend services that support and enhance Behaviour games. Our services, which are primarily based on cloud technology, are utilized by games such as Dead by ...
Core Tech develops both backend and frontend services that support and enhance Behaviour games. Our services, which are primarily based on cloud technology, are utilized by games such as Dead by ...
We're looking for an Art Director who is ready to set the visual direction and build a new universe. This is primarily a creative and conceptual role, where you'll spend most of your time visually ...
We're looking for an Art Director who is ready to set the visual direction and build a new universe. This is primarily a creative and conceptual role, where you'll spend most of your time visually ...
Senior Level Designer - Unannounced Project | Concepteurrice de niveaux seniore - Projet non-annonce
As a Senior Level Designer, you are the architect of player experience: you build the spaces where every fight, decision, and story moment happens. You think in terms of flow, sightlines, pacing, and ...
Senior Level Designer - Unannounced Project | Concepteurrice de niveaux seniore - Projet non-annonce
As a Senior Level Designer, you are the architect of player experience: you build the spaces where every fight, decision, and story moment happens. You think in terms of flow, sightlines, pacing, and ...
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn't just the Best Place to ... consumer behavior, and technological trends to support senior leaders in shaping the future of ...
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn't just the Best Place to ... consumer behavior, and technological trends to support senior leaders in shaping the future of ...
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn't just the Best Place to ... Experience des langages de formalisme tels que FSM, Statecharts ou Behavior Tree. * Competences ...
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn't just the Best Place to ... Experience des langages de formalisme tels que FSM, Statecharts ou Behavior Tree. * Competences ...
... machines, Behavior Trees / State Trees, and AI data tuning in Unreal - to effectively design ... Interactive Entertainment conducts background checks at the offer stage for all new employees ...
New
... machines, Behavior Trees / State Trees, and AI data tuning in Unreal - to effectively design ... Interactive Entertainment conducts background checks at the offer stage for all new employees ...
New
Experience with formalism languages such as FSM, Statecharts or Behavior Tree * Advanced debugging ... Experience developing in a live environment Please note, Sony Interactive Entertainment conducts ...
Experience with formalism languages such as FSM, Statecharts or Behavior Tree * Advanced debugging ... Experience developing in a live environment Please note, Sony Interactive Entertainment conducts ...
Experience des langages de formalisme tels que FSM, Statecharts ou Behavior Tree. * Competences ... Veuillez noter que Sony Interactive Entertainment effectue des verifications d'antecedents a ...
Experience des langages de formalisme tels que FSM, Statecharts ou Behavior Tree. * Competences ... Veuillez noter que Sony Interactive Entertainment effectue des verifications d'antecedents a ...
... Behavior Trees / State Trees - afin de concevoir, ajuster et communiquer efficacement les ... Sony Interactive Entertainment effectue des verifications d'antecedents a l'etape de l'offre ...
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... Behavior Trees / State Trees - afin de concevoir, ajuster et communiquer efficacement les ... Sony Interactive Entertainment effectue des verifications d'antecedents a l'etape de l'offre ...
New
Solide comprehension des principaux systemes techniques lies a l'IA en jeu video - navigation, perception, awareness, machines a etats, Behavior Trees / State Trees - afin de concevoir, ajuster et ...
New
Solide comprehension des principaux systemes techniques lies a l'IA en jeu video - navigation, perception, awareness, machines a etats, Behavior Trees / State Trees - afin de concevoir, ajuster et ...
New
Experience des langages de formalisme tels que FSM, Statecharts ou Behavior Tree. * Competences avancees en matiere de debogage. Qualifications souhaitees * Experience de livraison de jeux avec ...
Experience des langages de formalisme tels que FSM, Statecharts ou Behavior Tree. * Competences avancees en matiere de debogage. Qualifications souhaitees * Experience de livraison de jeux avec ...
Sr AI Game Designer
Montreal, QC · On-site +1
Strong Understanding of core game AI systems - navigation, perception, awareness, state machines, Behavior Trees / State Trees, and AI data tuning in Unreal - to effectively design, adjust, and ...
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Sr AI Game Designer
Montreal, QC · On-site +1
Strong Understanding of core game AI systems - navigation, perception, awareness, state machines, Behavior Trees / State Trees, and AI data tuning in Unreal - to effectively design, adjust, and ...
New
Director, Evaluations
Montreal, QC · On-site +1
A track record of building evaluation datasets, benchmarks, or interactive environments from scratch, including for safetyrelevant properties such as honesty, sycophancy, refusal behaviour, and ...
Director, Evaluations
Montreal, QC · On-site +1
A track record of building evaluation datasets, benchmarks, or interactive environments from scratch, including for safetyrelevant properties such as honesty, sycophancy, refusal behaviour, and ...
Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to ... Maintain and tune assigned combat AI behavior and parameters through to project completion.
Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to ... Maintain and tune assigned combat AI behavior and parameters through to project completion.
Interactive Entertainment (WBIE), est a la recherche d'un.e concepteur.trice technique senior ... Posseder une connaissance des Behavior Trees, de l'EQS, des systemes d'interaction, des cameras de ...
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Interactive Entertainment (WBIE), est a la recherche d'un.e concepteur.trice technique senior ... Posseder une connaissance des Behavior Trees, de l'EQS, des systemes d'interaction, des cameras de ...
New
Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to ... Maintain and tune assigned combat AI behavior and parameters through to project completion.
Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to ... Maintain and tune assigned combat AI behavior and parameters through to project completion.
Concepteur.trice technique senior (missions) / Senior Technical Designer (Mission)
Montreal, QC · On-site
Interactive Entertainment (WBIE), est a la recherche d'un.e concepteur.trice technique senior ... Posseder une connaissance des Behavior Trees, de l'EQS, des systemes d'interaction, des cameras de ...
New
Concepteur.trice technique senior (missions) / Senior Technical Designer (Mission)
Montreal, QC · On-site
Interactive Entertainment (WBIE), est a la recherche d'un.e concepteur.trice technique senior ... Posseder une connaissance des Behavior Trees, de l'EQS, des systemes d'interaction, des cameras de ...
New
HSE Data Analyst
Pointe-claire, QC · Hybrid
Support Behaviour Based Safety (BBS) continuous improvement process through interactive dashboards * Support the safety by design process across the organization * Automate reporting processes and ...
HSE Data Analyst
Pointe-claire, QC · Hybrid
Support Behaviour Based Safety (BBS) continuous improvement process through interactive dashboards * Support the safety by design process across the organization * Automate reporting processes and ...
Senior AI Programmer
Montreal, QC · On-site
Experience with formalism languages such as FSM, Statecharts or Behavior Tree * Advanced debugging skills Preferred Qualifications * Experience shipping game with Unreal Engine * Practical knowledge ...
Senior AI Programmer
Montreal, QC · On-site
Experience with formalism languages such as FSM, Statecharts or Behavior Tree * Advanced debugging skills Preferred Qualifications * Experience shipping game with Unreal Engine * Practical knowledge ...
$185 - $215/hr
... Gun Interactive deliver exceptional art, game development, and audio services across every major ... Help studios evolve live games through community feedback, telemetry, and player behavior insights.
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$185 - $215/hr
... Gun Interactive deliver exceptional art, game development, and audio services across every major ... Help studios evolve live games through community feedback, telemetry, and player behavior insights.
New
Behavior Interactive information
See Quebec salary details
$10.82 - $15.63
10% of jobs
$18.11 is the 25th percentile. Wages below this are outliers.
$15.63 - $20.43
30% of jobs
The median wage is $23.10 / hr.
$20.43 - $25.24
19% of jobs
$25.24 - $30.05
10% of jobs
$34.51 is the 75th percentile. Wages above this are outliers.
$30.05 - $34.86
7% of jobs
$34.86 - $39.66
9% of jobs
$39.66 - $44.47
6% of jobs
$44.47 - $49.28
3% of jobs
$49.28 - $54.09
3% of jobs
$54.09 - $58.89
2% of jobs
$58.89 - $63.70
1% of jobs
$10
$29
$63
How much do behavior interactive jobs pay per hour?
What are the typical responsibilities of a game developer at Behaviour Interactive, and how do they collaborate within project teams?
What are the key skills and qualifications needed to thrive as a Game Developer at Behaviour Interactive, and why are they important?
What is a Behavior Interactive?
What is the difference between Behavior Interactive vs Game Designer?
| Aspect | Behavior Interactive | Game Designer |
|---|---|---|
| Required Credentials | Typically a degree in game design, computer science, or related field | Similar; often a degree in game design, arts, or computer science |
| Work Environment | Game development studios, collaborative teams | Same; creative and technical teams in game studios |
| Industry Usage | Used in companies developing interactive entertainment | Commonly used in game development companies |
| Search & Comparison Intent | Understanding roles in game development | Learning about game development careers |
Behavior Interactive and Game Designer roles both require similar educational backgrounds and work environments within the game development industry. While Behavior Interactive is a specific company, a Game Designer is a broader role found across many studios. The main difference lies in the context: Behavior Interactive refers to a particular employer, whereas Game Designer describes a job function that can be found in various companies.

Senior DevOps Programmer - Core Technologies | Programmeureuse DevOps seniore - Technologies ce...
Montreal, QC
Full-time
Posted 26 days ago
Job description
- Work on projects that transform our technology to adopt a DevOps philosophy.
- Design, build, and maintain scalable infrastructure on cloud platforms like AWS, ensuring high availability and performance of our systems.
- Create and maintain CI/CD pipelines to automate deployments, ensuring code is seamlessly tested, delivered, and released to production environments.
- Deploy and manage containerized applications using Kubernetes in a production environment, ensuring clusters are properly maintained, scalable, and secure.
- Collaborate closely with developers to address their infrastructure needs, optimize resource utilization, and enhance the performance and reliability of systems in production.
- Participate in an on-call rotation to respond to critical infrastructure issues and ensure minimal downtime.
- Apply best practices in testing, security, performance monitoring, and efficient resource utilization.
- Minumum of 5 years of experience in a DevOps or infrastructure role, including a minimum of 3 years in a DevOps role with cloud platforms like AWS, GCP, or Azure.
- Strong understanding and hands-on experience with Kubernetes for container orchestration, including cluster management, application scaling, and ensuring reliability.
- Proficient in automating infrastructure and processes using tools such as Terraform and Ansible.
- Experience with monitoring and observability tools such as Datadog, Prometheus, or similar, to ensure system reliability and performance.
- Solution-oriented mindset and ability to efficiently resolve complex problems.
- Excellent collaboration and communication skills, enabling effective work with developers, tech leads, and other members of Core Tech.
- Concevoir, construire et maintenir une infrastructure evolutive sur des plateformes cloud comme AWS, garantissant la haute disponibilite et les performances de nos systemes;
- Creer et maintenir des pipelines CI/CD pour automatiser le deploiement, en garantissant que le code est teste, livre et publie dans les environnements de production;
- Etre responsable du deploiement et de la gestion des applications conteneurisees a l'aide de Kubernetes dans un environnement de production, en veillant a ce que les clusters soient correctement entretenus, evolutifs et securises;
- Travailler en etroite collaboration avec les equipes de developpement pour repondre a leurs besoins en infrastructure, optimiser l'utilisation des ressources et ameliorer les performances et la fiabilite des systemes en production;
- Participer a une rotation d'astreinte pour repondre aux problemes d'infrastructure critiques et garantir un temps d'arret minimal;
- Utiliser les meilleures pratiques en matiere de tests, de securite, de surveillance des performances et d'utilisation efficace des ressources.
- Minimum de 5 ans d'experience dans un role de DevOps ou d'infrastructure, dont un minimum de 3 dans un role de DevOps avec les plateformes cloud comme AWS, GCP ou Azure;
- Solide comprehension et experience pratique de Kubernetes pour l'orchestration de conteneurs, y compris la gestion des clusters, la mise a l'echelle des applications et la garantie de la fiabilite;
- Maitrise de l'automatisation d'une infrastructure et des processus a l'aide d'outils tels que Terraform et Ansible;
- Experience avec des outils de surveillance et d'observabilite tels que Datadog, Prometheus ou similaire, pour garantir la fiabilite et les performances du systeme;
- Avoir un esprit axe sur les solutions et etre capable de resoudre efficacement des problemes complexes;
- Excellentes competences en collaboration et en communication, permettant un travail efficace avec les developpeurs, les responsables techniques et les autres membres de l'equipe equipe centrale.