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Behavior Interactive Jobs in Quebec (NOW HIRING)

Why Sony Interactive Entertainment? Sony Interactive Entertainment isn't just the Best Place to ... consumer behavior, and technological trends to support senior leaders in shaping the future of ...

A track record of building evaluation datasets, benchmarks, or interactive environments from scratch, including for safetyrelevant properties such as honesty, sycophancy, refusal behaviour, and ...

Support Behaviour Based Safety (BBS) continuous improvement process through interactive dashboards * Support the safety by design process across the organization * Automate reporting processes and ...

$185 - $215/hr

... Gun Interactive deliver exceptional art, game development, and audio services across every major ... Help studios evolve live games through community feedback, telemetry, and player behavior insights.

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Behavior Interactive information

See Quebec salary details

$10

$29

$63

How much do behavior interactive jobs pay per hour?

As of Jul 16, 2026, the average hourly pay for behavior interactive in Quebec is $29.80, according to ZipRecruiter salary data. Most workers in this role earn between $18.27 and $37.74 per hour, depending on experience, location, and employer.

What are the typical responsibilities of a game developer at Behaviour Interactive, and how do they collaborate within project teams?

At Behaviour Interactive, game developers are typically involved in designing, coding, and optimizing gameplay features while ensuring the game’s quality and performance. Team members often work in multidisciplinary groups, collaborating closely with artists, designers, and producers to bring creative concepts to life. Daily responsibilities include participating in stand-up meetings, reviewing code, troubleshooting bugs, and integrating feedback from quality assurance. The collaborative, fast-paced environment encourages open communication, making teamwork and adaptability essential for success.

What are the key skills and qualifications needed to thrive as a Game Developer at Behaviour Interactive, and why are they important?

To thrive as a game developer at Behaviour Interactive, you need strong programming skills (often in C++ or C#), a solid understanding of game design principles, and typically a relevant degree in computer science or a related field. Familiarity with game engines like Unreal Engine or Unity, version control systems, and possibly certifications in game development are commonly expected. Creativity, teamwork, and effective communication are vital soft skills for collaborating with multidisciplinary teams and contributing innovative ideas. These skills are essential for delivering high-quality, engaging games in a competitive and fast-evolving industry.

What is a Behavior Interactive?

Behaviour Interactive is a Canadian video game development studio known for creating and developing a wide range of games, including popular titles like Dead by Daylight. The company works on both original games and projects in partnership with other major publishers. Behaviour Interactive is recognized for its expertise in designing engaging gameplay experiences and supporting live-service games. The studio offers various roles in game design, art, programming, and production, making it a sought-after employer in the gaming industry.

What is the difference between Behavior Interactive vs Game Designer?

AspectBehavior InteractiveGame Designer
Required CredentialsTypically a degree in game design, computer science, or related fieldSimilar; often a degree in game design, arts, or computer science
Work EnvironmentGame development studios, collaborative teamsSame; creative and technical teams in game studios
Industry UsageUsed in companies developing interactive entertainmentCommonly used in game development companies
Search & Comparison IntentUnderstanding roles in game developmentLearning about game development careers

Behavior Interactive and Game Designer roles both require similar educational backgrounds and work environments within the game development industry. While Behavior Interactive is a specific company, a Game Designer is a broader role found across many studios. The main difference lies in the context: Behavior Interactive refers to a particular employer, whereas Game Designer describes a job function that can be found in various companies.

What are popular job titles related to Behavior Interactive jobs in Quebec? For Behavior Interactive jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Behavior Interactive jobs in Quebec look for? The top searched job categories for Behavior Interactive jobs in Quebec are:
Infographic showing various Behavior Interactive job openings in Quebec as of July 2026, with employment types broken down into 1% As Needed, 74% Full Time, 23% Part Time, 1% Temporary, and 1% Contract. Highlights an 90% Physical, 2% Hybrid, and 8% Remote job distribution, with an average salary of $61,981 per year, or $29.8 per hour.

Senior DevOps Programmer - Core Technologies | Programmeureuse DevOps seniore - Technologies ce...

Behaviour Interactive

Montreal, QC

Full-time

Posted 26 days ago


Job description

We are seeking a Senior DevOps Programmer to join our Core Technologies (Core Tech) team. Core Tech develops both backend and frontend services that support and enhance Behaviour games. Our services, which are primarily based on cloud technology, are utilized by games such as Dead by Daylight to develop in-game features, including matchmaking, player progression, in-game purchases, friends' systems, and messaging, among others.
 
The DevOps role is essential for maintaining, automating, and improving the systems driving these games, ensuring all services are reliable, scalable, and efficient. Core Tech fully embraces the DevOps philosophy to achieve world-class reliability, scalability, and security. If you have a passion for building and managing cloud infrastructure and optimizing processes, we would be pleased to hear from you.
In this role you will:
  • Work on projects that transform our technology to adopt a DevOps philosophy.
  • Design, build, and maintain scalable infrastructure on cloud platforms like AWS, ensuring high availability and performance of our systems.
  • Create and maintain CI/CD pipelines to automate deployments, ensuring code is seamlessly tested, delivered, and released to production environments.
  • Deploy and manage containerized applications using Kubernetes in a production environment, ensuring clusters are properly maintained, scalable, and secure.
  • Collaborate closely with developers to address their infrastructure needs, optimize resource utilization, and enhance the performance and reliability of systems in production.
  • Participate in an on-call rotation to respond to critical infrastructure issues and ensure minimal downtime.
  • Apply best practices in testing, security, performance monitoring, and efficient resource utilization.
What we're looking for:
  • Minumum of 5 years of experience in a DevOps or infrastructure role, including a minimum of 3 years in a DevOps role with cloud platforms like AWS, GCP, or Azure. 
  • Strong understanding and hands-on experience with Kubernetes for container orchestration, including cluster management, application scaling, and ensuring reliability.
  • Proficient in automating infrastructure and processes using tools such as Terraform and Ansible.
  • Experience with monitoring and observability tools such as Datadog, Prometheus, or similar, to ensure system reliability and performance.
  • Solution-oriented mindset and ability to efficiently resolve complex problems.
  • Excellent collaboration and communication skills, enabling effective work with developers, tech leads, and other members of Core Tech.
Dans ce role tu devras:
  • Concevoir, construire et maintenir une infrastructure evolutive sur des plateformes cloud comme AWS, garantissant la haute disponibilite et les performances de nos systemes;
  • Creer et maintenir des pipelines CI/CD pour automatiser le deploiement, en garantissant que le code est teste, livre et publie dans les environnements de production;
  • Etre responsable du deploiement et de la gestion des applications conteneurisees a l'aide de Kubernetes dans un environnement de production, en veillant a ce que les clusters soient correctement entretenus, evolutifs et securises;
  • Travailler en etroite collaboration avec les equipes de developpement pour repondre a leurs besoins en infrastructure, optimiser l'utilisation des ressources et ameliorer les performances et la fiabilite des systemes en production;
  • Participer a une rotation d'astreinte pour repondre aux problemes d'infrastructure critiques et garantir un temps d'arret minimal;
  • Utiliser les meilleures pratiques en matiere de tests, de securite, de surveillance des performances et d'utilisation efficace des ressources.
Ce que nous recherchons :
  • Minimum de 5 ans d'experience dans un role de DevOps ou d'infrastructure, dont un minimum de 3 dans un role de DevOps avec les plateformes cloud comme AWS, GCP ou Azure; 
  • Solide comprehension et experience pratique de Kubernetes pour l'orchestration de conteneurs, y compris la gestion des clusters, la mise a l'echelle des applications et la garantie de la fiabilite;
  • Maitrise de l'automatisation d'une infrastructure et des processus a l'aide d'outils tels que Terraform et Ansible;
  • Experience avec des outils de surveillance et d'observabilite tels que Datadog, Prometheus ou similaire, pour garantir la fiabilite et les performances du systeme;
  • Avoir un esprit axe sur les solutions et etre capable de resoudre efficacement des problemes complexes;
  • Excellentes competences en collaboration et en communication, permettant un travail efficace avec les developpeurs, les responsables techniques et les autres membres de l'equipe equipe centrale.
Nous recherchons une programmeureuse DevOps seniore pour rejoindre l'equipe des technologies centrales (Core Tech). Core Tech developpe des services backend et frontend, prenant en charge et ameliorant les jeux comportementaux. Nos services sont divers, mais ils sont tous bases sur des systemes cloud et sont utilises par des jeux comme Dead by Daylight, pour developper leurs propres fonctionnalites dans le jeu : matchmaking, progression des joueurs, achats dans le jeu, systeme d'amis, messagerie, etc. mais quelques exemples. Il y en a d'autres.
 
Le role DevOps sera essentiel pour maintenir, automatiser et ameliorer les systemes qui alimentent ces jeux, garantissant que tous les services sont fiables, evolutifs et efficaces. Si tu as une passion pour la creation et la gestion d'une infrastructure cloud et un talent pour l'optimisation des processus, nous serions ravis d'avoir de tes nouvelles !
 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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